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The snapping of minds (A guide to support Thresh)
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He has a knock up, with aoe centered around thresh in a rectangular shape, this knockup can be cast forwards, backwards or side to side, ANY way possible, what it does is knockes the enemy in the direction YOU want, and slows them, it is amazing for securing kills, I max this first for how useful it is.
He has a shield that when placed, can save an ally from impending doom(and collect souls you cant reach by walking :3)! (needs abit of coordination, ive had plenty of times where someone has not pressed the lantern, and proceeded to die.) What it does, It can provide a nice way to save an ally, or even grab an ally a kill, its great for initiating ganks, as you can pull your jungler Out of the jungle and straight to the enemy, (Pull enemy with q, knock them behind you and slow, then pull your ally, jungler to you for an easy kill) This spell also synergies with his Q quite well, you pull your self to an enemy, knock them behind you and slow, then pull your ally to or close to the enemy for a kill.
Now threshes ult is a short range, aimed around him self veigar ult, it does high damage and slows by 99%, a good way of making use of this is to either pull the enemy to you, or pull yourself to the enemy and cage them in, making them waste a flash, or taking alot of damage, and risk dieing.
The summoner spells Exhaust and flash help to secure kills, exhaust goes nicely with his pull, if for whatever reason your knockups on cd, you can pull, and proceed to exhaust the enemy thus slowing them down, and making them unable to counter attack. Flash goes well with thresh, as it can help save allies as well as you, if you are running from an enemy whos faster than your carry/who you are supporting, you can flash away or into the jungle, and throw your lantern to them, thus saving them a flash/or saving them if flash is down.
Cons: Walls...Threshs pull cannot pull through walls, if an enemy flashes over a wall, your not going to be able to pull them back through like blitz can, armour does not scale, this makes thresh without a good farm rather easy to kill, and basically provides the enemy with an easy source of exp(this can be countered with a good farm, if you get a good farm, you can collect souls dropped by all minions (100% chance for siege, 20% chance for normal) and 100% drop from enemy champs, that provide you with an infinate scaling of defence, AND ad (which is a nice bonus)