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Spells:
Heal
Ghost
Ability Order
Living Vengeance (PASSIVE)
Varus Passive Ability
Introduction


Hello and welcome to my Varus build guide.I will be adding sections to it and will be updating it regularly.In this guide I will show you what his skills do,what are the best runes and masteries for him and more.Hope you will enjoy reading it just as much as I enjoy making it.I will be adding lots and more content to it as time goes by.
Enjoy!







Varus, The Arrow of Retribution
For his incomparable skill with the bow and his unquestioned sense of honor, Varus was chosen to be the warden of a sacred Ionian temple. The temple was built to contain an ancient pit of corruption so vile that Ionian Elders feared it could envelop the island in darkness. Varus prided himself on his position, as only the most exceptional Ionian warriors were selected for the role. He lived with his family in a nearby village and led a quiet life of disciplined routine until the day the forces of Noxus invaded Ionia. Their shock troops left nothing but death and desolation in their wake, and the temple lay in their path. Varus was forced to make a decision. He was bound by honor to stay and defend the temple, but without him the village's few inhabitants could offer little resistance against the oncoming war machine. Gravely, he chose to fulfill his duty as a warden. The corruption could not be allowed to escape.
His arrows sundered the troops who tried to wrest the temple from him that day. However, when he returned to his village, he found that it had been reduced to a smoldering graveyard. Remorse at the sight of his slain family gave way to overwhelming regret and then to seething hatred. He swore to slaughter every Noxian invader, but first he needed to become stronger. He turned to that which he had sacrificed everything to protect. The pit of corruption would consume him wholly, as a flame devours a wick, but its abominable power would burn within him until he was lost. This was a path from which there could be no return. With grim resolve, he condemned himself to the black flames, feeling malevolent energy bond to his skin... and with it, the promise of ruin. He left, seeking the blood of all Noxians involved with the invasion, a grisly task that eventually led him to the invasion's most infamous perpetrators in the League of Legends.
"The life of an arrow is fleeting, built of nothing but direction and intent."



the pros and cons.

+ ranged char
+ epic range for his "q"
+ some cc (crowd control) with stun, and slow
+ ultimate = free kills for your team in team fights (2 free kills)
Cons
- A bit Squishy but if you play safe, it won't be a problem
- Doesn't have an escape
- ****y style: he walks like a grandpa, and have a strange voice.
-Super Mana Thirsty
-easy to die if not played properly



1.)

2.)

3.)

4.)



[img=
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Varus,combination of abilities gives him the ability to apply pressure to his opponent.
Piercing Arrow allows him to both farm safely and damage enemy champions without fear.The AoE healing debuff from
Hail of Arrows complicates a support champion’s efforts to out-heal the attrition damage. When the time comes to move in for the kill,
Living Vengeance keeps
Varus Attack Speed high while he’s last hitting, enabling him to quickly stack up Contamination charges from
Blighted Quiver in preparation for a finishing Destruction.
LivingVengeance
On champion kill or assist,
Varus gains 40% attack speed for 6 seconds.
On minion kill,
Varus gains 20% attack speed for 3 seconds
Piercing Arrow - Varus readies and then fires a powerful shot that gains extra range and damage the longer he spends preparing to fire.
First Cast: Varus starts drawing back his next shot, gradually increasing its range and damage.
Second Cast: Varus fires, dealing 10/43/77/110/143 (+ ) to 15/65/115/165/215 (+ ) physical damage, reduced by 15% per enemy hit (minimum 33%).
While preparing to shoot Varus' Movement Speed is slowed by 20%. After 4 seconds,
Piercing Arrow fails but refunds half its mana cost.
Cost
70/75/80/85/90 Mana
Range
925

Blighted Quiver - Varus' basic attacks deal bonus magic damage and apply Blight. Varus' other abilities detonate Blight, dealing magic damage based on the target's maximum health.
Passive: Varus' basic attacks deal 10/14/18/22/26 (+0.25) bonus magic damage and apply Blight for 6 seconds (stacks 3 times).
Varus' other abilities detonate Blight, dealing magic damage equal to 2/2.75/3.5/4.25/5% (+0.01%) of the target's maximum Health per stack (Max: 360 total damage vs Monsters).
Range
0
Hail of Arrows - Varus fires a hail of arrows that deal physical damage and desecrate the ground. Desecrated ground slows enemies' Movement Speed and reduces their healing and regeneration.
Varus fires a hail of arrows that deals 65/105/145/185/225 (+ ) physical damage and desecrates the ground for 4 seconds.
Desecrated Ground slows enemy Movement Speed by 25/30/35/40/45% and reduces healing effects by 50%.
Cost
80 Mana
Range
925


Chain of Corruption - Varus flings out a tendril of corruption that immobilizes the first enemy champion hit and then spreads towards nearby uninfected champions, immobilizing them too on contact.
Varus flings out a tendril of corruption that deals 150/250/350 (+1) magic damage and immobilizes the first enemy champion hit for 2 seconds.
The corruption then spreads towards nearby uninfected enemy champions, applying the same damage and immobilize if it reaches them.
Cost
120 Mana
Range
1200








LivingVengeance
On champion kill or assist,

On minion kill,


First Cast: Varus starts drawing back his next shot, gradually increasing its range and damage.
Second Cast: Varus fires, dealing 10/43/77/110/143 (+ ) to 15/65/115/165/215 (+ ) physical damage, reduced by 15% per enemy hit (minimum 33%).
While preparing to shoot Varus' Movement Speed is slowed by 20%. After 4 seconds,

Cost
70/75/80/85/90 Mana
Range
925


Passive: Varus' basic attacks deal 10/14/18/22/26 (+0.25) bonus magic damage and apply Blight for 6 seconds (stacks 3 times).
Varus' other abilities detonate Blight, dealing magic damage equal to 2/2.75/3.5/4.25/5% (+0.01%) of the target's maximum Health per stack (Max: 360 total damage vs Monsters).
Range
0

Varus fires a hail of arrows that deals 65/105/145/185/225 (+ ) physical damage and desecrates the ground for 4 seconds.
Desecrated Ground slows enemy Movement Speed by 25/30/35/40/45% and reduces healing effects by 50%.
Cost
80 Mana
Range
925



Varus flings out a tendril of corruption that deals 150/250/350 (+1) magic damage and immobilizes the first enemy champion hit for 2 seconds.
The corruption then spreads towards nearby uninfected enemy champions, applying the same damage and immobilize if it reaches them.
Cost
120 Mana
Range
1200



If you are planning to improve and properly control the jungle, the times for when the buffs, dragons and creeps respawn is very important. I am placing this near the top of the guide, so that everyone looks at this before anything else.
Top priority


important




At level 2 you can start to stack Blight on your enemy and trigger the stacks with Hail of Arrows if he has a lower attack range than you.
At level 4 start using

At level 6 you can start a hard CC/burst combo if your support is either Leona, Taric, Nautilus, Blitz or Alistar. The ultimate will increase your damage furthermore and allow you to trigger at least one Blight stack (as it takes some time til the ultimate finally triggers; 'til then you should've attacked again). Always try to keep your enemy in your Hail of Arrows, that's Varus' biggest advantage against the




Due to the high range of this skill, you can stay back easily and wait for the engagement. Don't get to close to the fight, Varus is not made for that (he's not only not Caitlyn, he's also not Vayne and not Graves). You wouldn't get out again. As your ultimate is on a pretty high range as well, just wait for someone to rush onto you and stop him with

You can also initiate fights with your ultimate ;D








Up from level 2 farming is getting pretty easy with the extra damage from

If you have zoning problems, get an early point in







Not that useful, except when maxing




He's ok. He can keep enemys in your Hail of Arrows with his




Probably the best support for







Works well. A hard CC lane which will pay off past level 6. Though stronger on a




The AS-buff is nice in general, but will mess up your timings pretty hard. You wont be able to trigger the stacks often enough as all of your other spells are on cooldown for too long because you get the 3 stacks too fast. Also no other good synergy; a rather bad pick.

Quite good pick





Sona works with almost everything. She's ok, but not the best pick.

The movementspeed and AP buff is useful for






1.They give more move speed than the rest(but do not give tenacity,attack speed or magic resist).
2.This also helps with your 1st spell.
3.with


*30 AP
*30 AD
*30% attack speed
*15% critical chance
*250 HP
*250 Mana
*12% movement speed
Passive:25% chance to slow the targets movement speed by 35% for 3.5 sec.
On cast,increases your base attack by 150% for one attack.2 sec cooldown.
This are the things you get for 4000gold.All will benefit you,but you need to replace it with an item.What item will it be?Lets take a look...
* The

*

not for trade.This should stack with

*

*So basicly this leaves us to




The item is expensiveeeee. Get it if you wish, your choise is everything there.
Some people think this item is not for an AD carry, and they are noobs, it is great for an AD.After you shoot Piercing Arrow you will deal great damage.

Start with




Mid game starts about when you have destroyed the enemy turret, or when the ganks and teamfights started.Lasts to lvl 18.
The above image( taken from jhoijhoi, i dunno to work on photoshop) is a prime example of a relatively "normal" game for Varus pre 30 minutes in. You want to outfarm the enemy AD carry, don't worry too much about getting kills, while kills do give you gold, farming minions should be top priority next to harassing the enemy lane and forcing them to retreat.
However, if the game is not going well, and you're being zoned, or you've died, of course buy an extra Doran's Blade to help with survivability,or ask the mid lane for a gank.
You've got Flash as an escape, so you shouldn't be dying too much. If they try to gank you (you have wards from your support and your teammates calling MIA, so ganks should fail 90% of the time), spam "F" to gtfo. Once you're at the tower, they'll be less inclined to try and kill you, unless they have tanky towerdivers, suiciders, or champions like Nautilus. Being in a duo lane (2v2) means you've got double the chance to escape and double the chance to die, so keep that in mind.Now the items you buy depend on either your minions farm(shoul be more than 50 on beggining of mid game) and/or your kills/assists.In an normal game, you should build atleast to Phantom Dancer untill the late game part.
late game
You are a monster in late game teamfights,you use range as your ally, and use Hail of Arrows to reduce the supports healing.Shoot the enemy 3 times and hit him with penetrating arrow.If they don't focus you u'll be fine.You should have gotten atleast the first 2-3 core items( Last Whisper, Phantom Dancer,and one ofensive item).Now buy the items at any order.Have the blue buff at all times and try to gank if someone is alone or trying to push lanes.Dragon and Baron should be warded at all times, and if you kill 1 or 2 in their team, get baron.
Will add more and more.













In team fights,
Varus’ long range allows him to maintain safe positioning until he’s able to score a kill on an enemy champion. Once he’s picked off an enemy, the massive Attack Speed boost from
Living Vengeance combined with area of effect crowd control from Chains of Corruption make him a truly terrifying sight on the battlefield.
Will add more soon.


Will add more soon.






Hope you liked it, if you did, vote +1 and
You are the ones that will make me update this build/guide even more,so like and make this build the top one.

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