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Thresh Build Guide by The Rubble

Support Thresh Express (Season 4) Rubble's Guide

Support Thresh Express (Season 4) Rubble's Guide

Updated on March 7, 2014
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League of Legends Build Guide Author The Rubble Build Guide By The Rubble 7,018 Views 7 Comments
7,018 Views 7 Comments League of Legends Build Guide Author The Rubble Thresh Build Guide By The Rubble Updated on March 7, 2014
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1
Ravenholm (46) | March 8, 2014 2:06am
content looks alright, overall presentation is well... pretty bad.

you grasp basic bbcode knowledge, try looking around the site for ideas on how to use your abilities to create a visually appealing guide.

your guide needs more meat too. try sections like skill usage, positioning/teamfights, and lane partners. i suggest not using the notes section of the cheat sheet to explain parts of your guide. its a cheat sheet, not a core part of guide section to your umm guide.
1
The Rubble | March 7, 2014 1:07pm
Thanks for your comments guys, I must say i agree on what you guys are saying. But i guess it's my personal preference, I do use my Q a lot meaning i take the cooldown which benefits me or that i'm just bad at making hooks ;) I actually made a mistake i took a lot of points into Q which is a mistake and that isn't something i do. ********.
1
Kalaaver (32) | March 7, 2014 10:08am
emoriam wrote:
  • Max Flay first at level 9, then Dark Passage at 13 and Death Sentence last
  • Consider Greater Mark of Hybrid Penetration and Greater Mark of Attack Damage
  • Clarify that Sightstone is you first core purchase and add furthemore support items as options
  • Add more information about Gameplay and abilities
  • In the Matchup section consider things like auto attascking/ harassing (against melee supports)

I concur.
1
tehAsian (247) | March 7, 2014 9:59am
One of my friends maxes hook first because he manages to land them 90% of the time. I've tried it and I have to say it's a lot better since you can potentially throw it out 2+ times in extended fights. Flay is used mostly to peel anyway, and leveling it doesn't reduce the cooldown.
1
Vynertje (386) | March 7, 2014 9:52am
Actually, his leveling isn't that bad. The cooldown on Q goes down by 8 seconds, if you hit a hook its cooldown drops to only 9 seconds. Putting only 3 points in E means you'll still have a lot of laning presence while it matters, but once midgame skirmishes start happening you have the hook on a really short cooldown. That being said, it is all about personal preference and how highly you value the lower cooldown on the hook.
1
Bioalchemist (155) | March 7, 2014 9:21am
^ this.

also. your masteries. okay you can put 9 points in utility but really the only reason to go into it is to grab 3 points in Summoner's Insight . why put so many points into mana? there is no reason to spam threshs abilities and by the time you can because cooldowns are lowered you should be fine with mana. also perseverance isn't what it used to be unless you are like volibear or someone else who builds tons of health. put those three points elsewhere like resistance or oppression or block...etc. i prefer 9 points in offense. try it.

also you just need a lot more info. more item options. more gameplay discussion. more everything.
1
emoriam (287) | March 7, 2014 7:34am
  • Max Flay first at level 9, then Dark Passage at 13 and Death Sentence last
  • Consider Greater Mark of Hybrid Penetration and Greater Mark of Attack Damage
  • Clarify that Sightstone is you first core purchase and add furthemore support items as options
  • Add more information about Gameplay and abilities
  • In the Matchup section consider things like auto attascking/ harassing (against melee supports)
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