This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
-
ADC Ezreal
-
AP Ezreal
-
Hybrid Ezreal
Recommended Items
Spells:
Flash
Heal
Items
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Threats & Synergies
Draven
Counter Tips:
-Preventing Draven from catching axes will significantly lower his damage output.
-Try to punish/ trade with him if he doesn't catch his axe, as he is much weaker without them.
-Punish Draven for moving to catch axes with a skillshot harass, or CC from a support
Introduction


In my opinnion ezreal is one of the most fun champions to play with and one of the best marksman of the game.There's nothing specail about his stats but he has got amazing skillshots.If you practise a lot you will be undefeatable even in ranked games
The aim of this guide is to help you guys to improve your playing as ezreal


➟Hitting an ally with

➟When using

➟Ezreal

➟With the help of


➟Using your

➟Play smartcast it is so much faster and easier to dodge attack with


➟First recall at lvl 6 don't waste valuable farming time going back to base and buying items

ACTIVE: Ezreal fires a bolt of energy in a line that will deal physical damage and apply on-hit effects to the first enemy it hits. If it strikes an enemy unit, all of Ezreal's cooldowns will be reduced by 1 second.
PROJECTILE SPEED: 2000
PHYSICAL DAMAGE: 35 / 55 / 75 / 95 / 115 (+ 100% AD) (+ 40% AP)

ACTIVE: Ezreal fires a wave of energy in a line. Any enemy champions it passes through are dealt magic damage, while any allied champions it travels through have their attack speed increased for 5 seconds.
MAGIC DAMAGE: 70 / 115 / 160 / 205 / 250 (+ 80% AP)
ATTACK SPEED: 20 / 25 / 30 / 35 / 40%

ACTIVE: Ezreal instantly teleports to a nearby target location and fires a homing arrow at the nearest enemy unit within 750 range, dealing magic damage to it.

ACTIVE: After gathering energy for 1 second, Ezreal fires a powerful, broad energy missile that travels in a line across the whole map dealing magic damage to each enemy unit it passes through. It will deal 10% less damage for each subsequent target hit, down to a minimum of 30% damage dealt.
PROJECTILE SPEED: 2000
You must be logged in to comment. Please login or register.