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Tristana Build Guide by Wenvarien

Tristana - An In-depth Guide. Now with a Dominion build!

Tristana - An In-depth Guide. Now with a Dominion build!

Updated on March 2, 2012
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League of Legends Build Guide Author Wenvarien Build Guide By Wenvarien 9 0 72,060 Views 32 Comments
9 0 72,060 Views 32 Comments League of Legends Build Guide Author Wenvarien Tristana Build Guide By Wenvarien Updated on March 2, 2012
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1
Wenvarien (6) | July 8, 2012 7:52pm
Glad you both use it. Thank you for the comments.
1
Djauul (1) | June 10, 2012 5:51pm
I play with your guide,but i changed angel`s guardian for thornmail
1
Zephyr1319 | January 4, 2012 12:16am
Voted +1
I mostly just use this for the Dominion guide and it works for me
1
Wenvarien (6) | November 25, 2011 7:10pm
PsiGuard wrote:

Derp, I guess I should have looked for it :S

First sentence should read "plain and simple," not "plan and simple."


Get rid of that sentence. You explained it well enough.

I think your focus order is a bit off. Carries should be priority targets, then melee DPS, then support (arguably before melee), then tank.

You could maybe add a bit of information about pushing, split-pushing, baron/dragon and what to do after a successful or unsuccessful team fight. Also perhaps add a note telling players to retreat if they're in serious danger, and DON'T stick around trying to save the tank if he's sacrificing himself for you.

Other than that looks pretty good. Could use some expansion if you can think of anything else, but it's a good core.


Lol its no problem. Thanks for the corrections. Put in a lot of hours last night, kinda surprised there's not more mistakes. I'll work on adding more as I come up with it. I'll try and add in more info about the things you suggested as well.
1
Wenvarien (6) | November 25, 2011 7:04pm
Beeswarm17 wrote:

Very nice guide. The color and formatting is good, and it's pretty solid overall. However, I do have a few points I'd like some clarification on.

  • Expanded mind is terrible here. It won't even give you an additional use of your skills at any point in the game. 20% buff duration would get you further, especially if you'll be getting red buff at any point in the game. 1 second reduction on your recall spell would also be significantly better.

    Good point. Have to figure out what to do with that point then.
  • Mastery and rune sections are all indented. Not sure what you did there, but they really shouldn't be, I think. It seems really out of place.

    Fixed and you were right made some changes and moved stuff around late last night and just went right over that :P. Thank you.
  • You could use some spacing between each paragraph of your section on summoner spells. Also, try the "float" code here. It's what I use to have icons set off to the left or right of a paragraph. An example code is [icon=flash size=24 float=left]. It might help to clean up this section some more.

  • Pretty sure Cleanse removes suppress now, right? It says "all disables" now, after all. It didn't before the buff.

    I know it removes both Exhaust and Ignite but I don't think it removes suppresion.
  • I'd suggest giving alternative starting items. Doran's is good, but sometimes you will want to start with boots. Alternatives are good.
  • Wriggles has been nerfed recently. It only gives 15% lifesteal. Might want to update that part in your items section.

    Fixed. Thank you.
  • Ever thought about splitting your purchases? For example, getting B.F. Sword, then Zeal, then IE, then PD. It might be more effective, and if it is, you might want to mention it. However, with Trist's Q, it might not be necessary. What do you think?

    I had it that way but it was kinda messy cause I had every item up their in a purchasing order so I decided to scale it down might try adding some of the bigger important items into it.
  • No one in the game has less than 50 base armor endgame. No mage in their right mind is going to end the game without any defense at all. Zhonya's is almost core on most mage builds now. You can expect almost any target in any game to have between 100 and 200 armor. Last Whisper is almost always going to be more effective than TBC late game. TBC requires you to hit the same target multiple times to get the armor reduction effect. At around 100 armor, LW will give you 40 armor reduction on all targets, on every hit. TBC only surpasses that on the 4th hit (since the reduction only takes effect on the following hit). Trist has AS on her Q, boots, and PD. LW is almost always going to be better lategame than TBC.

  • Tiamat is a pretty bad item. The range of the splash damage is incredibly small, and even counting the regen and AD, it's just not worth it when compared to every other comparably priced item on your list. It's up to you if you want to leave it up there, but personally I don't want to encourage people to get it. :/

  • I'd mention that The Brutalizer is something of an early game item.

    I did say that it is an early game item :P.
  • How did you get the items to show up in the top left of the description? Personally, I like when they're floating to the left of the associated description, but if you like them there, that's up to you.

    Put an icon and then pressed enter and indented the description.
  • I'd split your lane partners into tanks and supports. Might make it an easier read. :)

    Might try that. Just in alphabetical order right now.
  • You've got some messed up formatting for the section on Rammus. You're missing a few brackets around there.

    Fixed. Thank you.
  • Finally, I'd like to second PsiGuard's suggestion of additional mastery setups. It's just nice to include some variations depending on personal preference. For example, taking 10% magic penetration could provide a significant buff to her skills, since she's something of a bursty range AD. At least, she could be.

Work in progress :D.

Thank you for your review/criticism/vote.
1
PsiGuard (1495) | November 25, 2011 6:58pm
Derp, I guess I should have looked for it :S

First sentence should read "plain and simple," not "plan and simple."

Wenvarien wrote:

Late game is difficult to explain.

Get rid of that sentence. You explained it well enough.

I think your focus order is a bit off. Carries should be priority targets, then melee DPS, then support (arguably before melee), then tank.

You could maybe add a bit of information about pushing, split-pushing, baron/dragon and what to do after a successful or unsuccessful team fight. Also perhaps add a note telling players to retreat if they're in serious danger, and DON'T stick around trying to save the tank if he's sacrificing himself for you.

Other than that looks pretty good. Could use some expansion if you can think of anything else, but it's a good core.
1
Wenvarien (6) | November 25, 2011 6:51pm
PsiGuard wrote:

Wenvarien, I think your work on the Laning Partners section is close enough to gameplay advice to earn you my vote. I would encourage you to still write more sections on gameplay, but I'll give you my vote now to get your guide going.


Thanks for ALL of the advice PsiGuard. I put up a game play section last night and was curious if you'd like to take a glance at it and tell me what you think about it. It was rather difficult for me to write out.

Thanks for the vote :D
1
PsiGuard (1495) | November 25, 2011 6:00pm
Voted +1
Wenvarien, I think your work on the Laning Partners section is close enough to gameplay advice to earn you my vote. I would encourage you to still write more sections on gameplay, but I'll give you my vote now to get your guide going.
1
PsiGuard (1495) | November 25, 2011 5:58pm
Beeswarm17 wrote:
  • Pretty sure Cleanse removes suppress now, right? It says "all disables" now, after all. It didn't before the buff.

  • Wriggles has been nerfed recently. It only gives 15% lifesteal. Might want to update that part in your items section.

  • No one in the game has less than 50 base armor endgame. No mage in their right mind is going to end the game without any defense at all. Zhonya's is almost core on most mage builds now. You can expect almost any target in any game to have between 100 and 200 armor. Last Whisper is almost always going to be more effective than TBC late game. TBC requires you to hit the same target multiple times to get the armor reduction effect. At around 100 armor, LW will give you 40 armor reduction on all targets, on every hit. TBC only surpasses that on the 4th hit (since the reduction only takes effect on the following hit). Trist has AS on her Q, boots, and PD. LW is almost always going to be better lategame than TBC.

As far as I know, Cleanse still does not remove suppression. It was buffed to affect Exhaust and the DoT of Ignite though.

The Wriggle's Lantern section does need updating, but with this build, he has Vampirism which compensates for the nerf.

Tristana is one of the few AD carries on whom I wouldn't mind using Black Cleaver. Obviously Last Whisper may be more beneficial if the other team stacks armor, but as a champion with no physical abilities whatsoever, Tristana can get away with not using Last Whisper. Similar champions include Corki, Ezreal and Vayne. Champions like Caitlyn who rely on physical damage abilities are better off with Last Whisper. I think either item is fine to have in the core build, but I would probably have to choose between them on a game-to-game basis.
1
Beeswarm17 (109) | November 25, 2011 5:40pm
Voted +1
Very nice guide. The color and formatting is good, and it's pretty solid overall. However, I do have a few points I'd like some clarification on.

  • Expanded mind is terrible here. It won't even give you an additional use of your skills at any point in the game. 20% buff duration would get you further, especially if you'll be getting red buff at any point in the game. 1 second reduction on your recall spell would also be significantly better.

  • Mastery and rune sections are all indented. Not sure what you did there, but they really shouldn't be, I think. It seems really out of place.

  • You could use some spacing between each paragraph of your section on summoner spells. Also, try the "float" code here. It's what I use to have icons set off to the left or right of a paragraph. An example code is [icon=flash size=24 float=left]. It might help to clean up this section some more.

  • Pretty sure Cleanse removes suppress now, right? It says "all disables" now, after all. It didn't before the buff.
  • I'd suggest giving alternative starting items. Doran's is good, but sometimes you will want to start with boots. Alternatives are good.
  • Wriggles has been nerfed recently. It only gives 15% lifesteal. Might want to update that part in your items section.

  • Ever thought about splitting your purchases? For example, getting B.F. Sword, then Zeal, then IE, then PD. It might be more effective, and if it is, you might want to mention it. However, with Trist's Q, it might not be necessary. What do you think?

  • No one in the game has less than 50 base armor endgame. No mage in their right mind is going to end the game without any defense at all. Zhonya's is almost core on most mage builds now. You can expect almost any target in any game to have between 100 and 200 armor. Last Whisper is almost always going to be more effective than TBC late game. TBC requires you to hit the same target multiple times to get the armor reduction effect. At around 100 armor, LW will give you 40 armor reduction on all targets, on every hit. TBC only surpasses that on the 4th hit (since the reduction only takes effect on the following hit). Trist has AS on her Q, boots, and PD. LW is almost always going to be better lategame than TBC.

  • Tiamat is a pretty bad item. The range of the splash damage is incredibly small, and even counting the regen and AD, it's just not worth it when compared to every other comparably priced item on your list. It's up to you if you want to leave it up there, but personally I don't want to encourage people to get it. :/

  • I'd mention that The Brutalizer is something of an early game item.

  • How did you get the items to show up in the top left of the description? Personally, I like when they're floating to the left of the associated description, but if you like them there, that's up to you.

  • I'd split your lane partners into tanks and supports. Might make it an easier read. :)

  • You've got some messed up formatting for the section on Rammus. You're missing a few brackets around there.

  • Finally, I'd like to second PsiGuard's suggestion of additional mastery setups. It's just nice to include some variations depending on personal preference. For example, taking 10% magic penetration could provide a significant buff to her skills, since she's something of a bursty range AD. At least, she could be.



Parenthesis indicate corrections. They are either literal changes or explanations of what should be changed.
Quoted:

These 2 would be my personal top 2 picks for quints(, but) to me, the Greater Quintessence of Desolation is the best choice.

Flash still has many uses. Flash has numerous uses. (Remove this second sentence. It's extraneous.)

If (lowercase f) you do lane with Maokai(,) comes (should be "come") to an agreement with him about not hogging minion waves with the use of Sapling Toss.

Any AD or AP carry within range. Pick the deadliest champion first, or whoever you(r) team called the focus fire on.


There are potentially a few more grammar and spelling mistakes that I missed in there, but overall, it's very well written. Nice work. :)

I'll definitely give this guide a +1. I hope my comments don't seem overly negative. It's a good guide. I just ended up listing a few things that I felt could use some work.
1
Wenvarien (6) | November 24, 2011 7:45pm
@PsiGuard
Good points just difficult to balance the health, resistance, and still have enough damage to plow through anyone quickly. I'll figure it out eventually :P. Thanks again.
1
PsiGuard (1495) | November 24, 2011 7:26pm
Wenvarien wrote:

@PsiGuard
Im not sure what else I can do with the pros/cons section it looks evenly spaced to me :/.
Fixed your name but I dont know how to add the url or quote tags to your name...and as for the rest of it I haven't got to a gameplay section yet, still testing Exhaust vs. Ignite but its very difficult to pick for me. Exhaust has netted me a couple kills in the games I've played but then also I've lost some cause I just couldnt catch someone who was running away that Ignite very easily would have finished. Also trying out a different item then Phantom Dancer x2. I removed both Spirit Visage and Sunfire Aegis as well as Sword of the Occult. But left in Thornmail, Force of Nature and Frozen Heart. I understand that they are more geared towards tanks but they do offer the best resistance against certain teams. I've had games where the entire team was AD and Thornmail worked great in that situation and vice versa with Force of Nature. I also kept Tiamat while it isn't the best pick it scales off of critical hits and if you use 2 Phantom Dancers its pretty heavy splash damage and can punish teams that clump or focus fire one target. Masteries are also a work in progress. Gotta test them in game before I put anything out there.

Look forward to hearing your thoughts.

The vertical spacing seemed a bit off. You could try columns if you want. Just leave it if you're happy with it; it doesn't look bad or anything.

Use this then: [url=http://www.mobafire.com/profile/psiguard-85214]PsiGuard[/url] yields PsiGuard

Exhaust is far more useful in 1v1 fights, fighting AD carries and shutting down any high damage dealers or nukers. It's also a CC that you can use in ganks, and can double as an escape mechanism. Ignite is more suited to burst casters that need to be able to kill enemies in one combo, and is usually taken by your AP mid. Exhaust is usually taken by the AD carry, so it fits the meta better.

Survivability is great, but Thornmail, Force of Nature and Frozen Heart aren't the best ways to get it. With such a squishy build and champion, you need HEALTH just as much as resistances. Resistances are not very effective at all unless you have health to back it up. Tanks often use their base health as well as some bonus health from items to back up those high resistance numbers. Guardian Angel is also a lot more useful against an enemy ranged DPS as a squishy carry, while Banshee's Veil will save you more often than a Force of Nature will because of the items' helpful passives. Simply getting some resistances isn't enough.

Tiamat is fine if you want to keep it. I just don't think it's ever worth buying personally.
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