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Choose Champion Build:
Spells:
Exhaust
Flash
Ability Order
King's Tribute (PASSIVE)
Trundle Passive Ability
Introduction
Champion Spotlight
Trundle Jungle Route
Trundle Jungle Gameplay
I like to start with a
Doran's Blade for the great starting damage, health increase and the lifesteal in order to stay in lane a bit longer. Can be replaced by
Doran's Shield if you want a tankier and more solid start.
Regarding the boot choice: Take
Ionian Boots of Lucidity only if you don't have
Greater Glyph of Cooldown Reduction equipped. If you have the runes then the best choice is to pick
Mercury's Treads and completely avoid buying
Cloak and Dagger
Emblem Of Valour gives great life steal percentage, is cheap and also has a passive that can really be in handy in order to stay in lane longer.
Cloak and Dagger Situational item which must only be bought if you don't have
Greater Glyph of Cooldown Reduction on.
Wit's End A great item for Trundle in my opinion as it gives great attack speed increase but also has a nice passive which increases your Magic Resist per hit. That makes it an offensive and a defensive item aswell.
After you have bought Emblem of Valour it is easy to complete
Zeke's Harbinger for the extra lifesteal and attack speed.
Frozen Mallet Another great item for Trundle which slows the opponent's movement speed per hit and makes their retreat nearly impossible. It gives a decent amount of Attack Damage aswell as a 700 bonus on your HP making you tankier.
Once you have built
Frozen Mallet You should definately pick
Atma's Impaler as your last item. It converts 2% of your current HP to Attack Damage making you a real destroyer!
Other possible builds: (meaning that you have the right runes)
Tanky Trundle:
Mercury's Treads
Frozen Mallet
Warmog's Armor
Zeke's Harbinger
Force of Nature
Atma's Impaler
Tanky DPS Trundle:
Mercury's Treads
Frozen Mallet
Zeke's Harbinger
Trinity Force
Warmog's Armor
Atma's Impaler
DPS Trundle:
Mercury's Treads
Zeke's Harbinger
Trinity Force
Black Cleaver
Frozen Mallet
Atma's Impaler
Jungle Trundle:
Mercury's Treads
Wriggle's Lantern
Trinity Force
Black Cleaver
Force of Nature or
Warmog's Armor
Guardian Angel


Regarding the boot choice: Take




Emblem Of Valour gives great life steal percentage, is cheap and also has a passive that can really be in handy in order to stay in lane longer.



After you have bought Emblem of Valour it is easy to complete


Once you have built


Other possible builds: (meaning that you have the right runes)
Tanky Trundle:






Tanky DPS Trundle:






DPS Trundle:






Jungle Trundle:







Focus on leveling
Rabid Bite first while leveling
Contaminate second.
Pillar of Filth should be last while
Agony should be leveled at levels 6,11,16 as usual.




For runes I go with the following :
Marks
6 Greater Mark of Desolation + 3
Greater Mark of Critical Damage
Armor penetration is a must for DPS champion like Trundle and is extremely useful! I also take 3 Attack Damage marks to have a decent amount of starting damage as Trundle lacks that early game.
Seals
I think that
Greater Seal of Armor are the best choice for a tanky character like Trundle and that's why I prefer them from Attack Speed/Dodge/Attack Damage ones.
Glyphs
I pick
Greater Glyph of Attack Speed for extra Attack Speed. Really helps with jungling too.
Quintessences
Greater Quintessence of Critical Damage for more damage. What else left to say?
With these runes you get :
10 Armor Penetration
12.5 Armor
9.5 Attack Damage
5.8% Cooldown Reduction
Marks
6 Greater Mark of Desolation + 3

Armor penetration is a must for DPS champion like Trundle and is extremely useful! I also take 3 Attack Damage marks to have a decent amount of starting damage as Trundle lacks that early game.
Seals
I think that

Glyphs
I pick

Quintessences

With these runes you get :
10 Armor Penetration
12.5 Armor
9.5 Attack Damage
5.8% Cooldown Reduction


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