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Tryndamere: Crit Crit Crit, huh where did you go?
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Spells:
Flash
Ignite
Ability Order
Battle Fury (PASSIVE)
Tryndamere Passive Ability
Introduction

Hi guys and welcome to my first build!
In this build I'll show you guys how I use Tryndamere in normals and in ranked games.
Tryndamere is a melee massive-damager, but in the beginning he is a bit squishy (without runes). That's why runes are so useful. But later on in the game, if Trynda has pasted level 6, you will slice them all in pieces!
Pros:
[*] Massive crit damage!
[*] Undieing rage!
[*] Great harass
[*] Minion onehitter when enough AD/crit!
[*] Mocking shout! Freaking slow etc!
[*] You can automatic heal when you critical strike!!
[*] He's a freakin' barbariannnn!
[*] He got a ridiculously large sword!
Cons:
[*] A bit squishy in beginning, lvl 1 - 6.
[*] Massive crit damage!
[*] Undieing rage!
[*] Great harass
[*] Minion onehitter when enough AD/crit!
[*] Mocking shout! Freaking slow etc!
[*] You can automatic heal when you critical strike!!
[*] He's a freakin' barbariannnn!
[*] He got a ridiculously large sword!
Cons:
[*] A bit squishy in beginning, lvl 1 - 6.




Recommended SP:
: Is very useful to escape from enemy ganks. Also to kill them when they run away. But i love flash in combination with
Spinning Slash! You will escape with your
Undying Rage or from AoE abilities!
: This is very nice for last hitting when they run away with almost no HP. Especially in the beginning of a game it's very useful and it will pown with your critical strikes!
Also usefull:
: This will slow them down (if you don't go for Frozen Mallet) and you will finish them off easily in combination with
Mocking Shout.
: Is useful when using ulti and stop the CC stuff.
Hmmm, wouldn't be needed:
: Bloodlust will heal more.
Never do these ones:
: Tryndamere doesn't have Mana!!




Also usefull:



Hmmm, wouldn't be needed:

Never do these ones:

Must have for Tryndamere:
-
Berserker's Greaves : Nice attack speed.
-
Infinity Edge : Massive damage and crit damage.
-
Phantom Dancer (can do 2x) : Well-rounded; nice attack-speed, crit chance and movement speed.
-
Bloodthirster : Nice damage and life-steal!
Free choose:
-
Frozen Mallet : Much HP, some damage and it got 40% slow with every attack for 2,5 seconds! This is a deadly combination with 2 phantom dancers and 100% critical strike chance at level 18 (with full build)!
-
Youmuu's Ghostblade : Nice passive, critical chance isnt needed because of the 100% chance.
-
Bloodthirster : No need, because you will strike so fast that you will heal enough in combo with
Bloodlust !
-
Atma's Impaler : Nice armor and crit chance (no need because of 100%), it's passive is nice (2% of total hp is converted into damage).
-
Black Cleaver : Very nice, my 2nd choice, depends on what kind of enemy-champions you got. It has massive attack-speed bonus and many attack-damage. Passive: It will lower their armor, so very useful!
-
Guardian Angel : Will be useful when you don't got your ultimate or for very strong (or feeded) enemies. When you come alive and they want to kill you a second time, you can use your
Spinning Slash and
Flash to escape. Guardian Angel also gives a nice Magic Resist and Armor quantity.
-
Last Whisper : Nice armor penetration and attack damage.
-

-

-

-

Free choose:
-

-

-


-

-

-



-


Tryndamere's Critical Strike chance increases as he becomes more wounded.

Tryndamere thrives on the thrills of combat. Whenever Tryndamere kills a unit or critically strikes, he temporarily gains increased attack damage and critical damage.
Passive: Whenever Tryndamere kills or critically strikes a unit, he gains 3 Attack Damage and 1.5/2.25/3/3.75/4.5% Critical Damage for 15 seconds (stackable 8 times). Killing a unit or critically striking while not Bloodlusted applies 2 stacks instead of 1.
Active: Tryndamere consumes his Bloodlusts, restoring 10/20/30/40/50 health per Bloodlust (+1.5).
Cooldown
* 14/13/12/11/10 seconds
Cost
* No Cost
Range
* 318.9

Tryndamere lets out an insulting cry, decreasing surrounding champions' physical damage. Enemies with their backs turned to Tryndamere also have their movement speed slowed.
Decreases surrounding champions' physical damage by 20/40/60/80/100, and enemies with their backs turned also have their movement speed slowed by 30/37.5/45/52.5/60%.
Lasts 4 seconds.
Cooldown
* 14/14/14/14/14 seconds
Cost
* Costs 25/25/25/25/25 Health
Range
* 400

Tryndamere slices toward a target unit, dealing damage to enemies in his path.
Tryndamere spins through his enemies, dealing 50% of his Attack Damage +40/90/140/185/240 (+1) damage to enemies in his path.
Passive: Slash's cooldown is reduced by 2 sec whenever Tryndamere critically strikes.
Cooldown
* 9 seconds
Cost
* Costs 40/50/60/70/80 Health
Range
* Global

Tryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes.
Tryndamere becomes completely immune to death for 6 seconds, refusing to be reduced below 1 health. His abilities have no cost during this time and he gains 4/6/8 Bloodlust stacks.
Cooldown
* 110/100/90 seconds
Cost
* No Cost
Range
* 400
Tryndamere is very good in pushing. When someone walks away use
Mocking Shout and crit him, but save up your spinning slash! When the enemy has little life and could escape, use your
Spinning Slash ! If the enemy has flashed away or uses ghost, use your
Flash and/or
Spinning Slash to get to him and finish him off!
Tryndamere is a wellrounded champion, who can easily turretdive champions at lvl 8+. Just by using his
Spinning Slash to get to them in turret, deal massive damage with crits. And if it isn't working out and you are still trying to kill him but you have almost 0 hp, using
Undying Rage and when you killed him use
Bloodlust and go away with a combo of
Spinning Slash and
Flash .
Use
Mocking Shout as much as possible, it's nice to make the enemy use less damage or irritate them with slower movement. When you can use
Mocking Shout and your not close to enemy champions, watch out! Because it could be a stealthed enemy champion who is lurking to you and wants to gank!




Tryndamere is a wellrounded champion, who can easily turretdive champions at lvl 8+. Just by using his





Use


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