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Recommended Items
Spells:
Cleanse
Ignite
Items
Ability Order
Battle Fury (PASSIVE)
Tryndamere Passive Ability
Notes About Nothing
Note that I haven't started playing ranked games in season three, mainly because I am currently occupied with a girlfriend, job and a work-out shedule which is 4 times a week, which leaves my sundays open (more or less) every week. I tend to use the days I have off to play Leauge, and I will go into ranked games shortly. When I play, I tend to play custom games with my friends who are all 1700+ rating. Therefore I have the experience needed to make a guide for you guys which will work.
Note that this is not the right way, nor is it the wrong way of playing Tryndamere.
Please read on and find out WHY you should play Tryndamere, and how to master him, just as I do.
TL;DR: Just some ****ty info, you really don't need to read this.
I tend to start out with my
Secondly I get my
At level 3 I get my
At level 6, as with any ultimates, I get my
When should you use your abilities?
TL;DR: What to get, when to get.
I choose the damage marks for increased damage early game, knowing that in Season 3, Damage Items are cheaper and the fact that
I use flat armor seals for the increased durability early game so I can take some basic damage without too much damage. You might also go for armor seals per level, but this makes your early game even harder than it is, and you do not want that.
Thirdly I use Scaling Magic Resist Glyphs to get the additional 20+ magic resist in late-game which gives me a chunk of durability against mages or ap-assasins. If you are meeting an Ability Power dependent champion in top-lane, like Rumble, Vladimir etc. you might want to switch these out for some flat magic resist glyphs.
Last but not least I get the Movement Speed quints, which gives me 4.5% increased movement speed, which basically allows me to have the same movement speed as other champions when they have boots. Basically this gives you 420+ movement speed with boots lvl 2+aclarity. But I recommend that you get the Furor enchantment. If you cannot afford or don't have these Quints, I reccomend that you go with Flat AD Quints
TL;DR: These are Runes, Runes are good (y)
TL;DR: These are Items, items are even better! :o
It is quite important that you get enough money when you play Tryndamere, even more important in the early stages of the game. The faster you get your
Mid Game
At this point you should consider roaming and ganking just as your jungler after destroying the enemy top-turret. Push out your lane asap, then head on down into the enemy jungle or to mid-lane. From here you can prevent ganks in mid-lane and/or get a kill off the enemy mid-player and/or jungler. Head up into your lane again push it out and repeat. Feel free to recall after clearing your lane and gank bot, but make sure that you don't loose your tower, because then the advantage is again lost. You should also help out with slaying dragon, or taking any buffs.
Late Game
This part of the game is all about the team fights, but you should still try and keep your cs (creep score) up. Be ready to fight with your team, and get as many jungle creeps as possible. That should not be hard considering the damage you throw out.
TL;DR: Meh, loose your lane, idk.
Kiting
If you know what this is, that's good! If not, Kiting is a performance art which is mainly based on you pulling or dragging the enemy away from their team and let your team shred him/her down.
You will see this alot of times in games, the fact that people overextend and go for the kill no-matter-what. When this happens, like if you have low hp, try and kite the enemy around your teammates, and throw in a few taunts and laughs as well. But remember, it is better that your support gets the kill than you get the kill if you die getting it. Do not feel the need to ingage into the fight again unless it is completely crucial for your team to get the kill.
TL;DR: Quite important that you get this, unless you wanna loose tho.
This lane could be quite hard because he can jump on you and make you feel that early harrass. When playing against a champion like this, you should let him push your lane for a moment, then freeze your lane when close to tower. Wait for your jungler to gank, and pick up a kill when he does.
Against a strong player like Shen, you really need that armor pen, so get a
Against an AP player like Vladimir who is very farm dependent AND weak early game, you should constantly rush into him with your TL;DR: Read up on all champs





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