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Tryndamere Build Guide by todeshand

Tryndamere - Smiteless jungler

Tryndamere - Smiteless jungler

Updated on August 11, 2011
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League of Legends Build Guide Author todeshand Build Guide By todeshand 4,520 Views 6 Comments
4,520 Views 6 Comments League of Legends Build Guide Author todeshand Tryndamere Build Guide By todeshand Updated on August 11, 2011
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Spells:

LoL Summoner Spell: Cleanse

Cleanse

LoL Summoner Spell: Flash

Flash

Introduction

11. August 2011
This guide is under construction - it will be updated soon, please be patient and wait with your votes until it is finished!
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Masteries

under construction

Still testing.
21 in Offense is a MUST for trynda.
Still trying if I should go 21 9 0 (more defensive, easier jungle,but less xp) 24 6 0 (more offensive vs creeps and a bit defensive, but less xp :-( ), 21 0 9 (xp+longer buffs) or 21 3 6 (for more xp+safer jungle early on).
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Skill Sequence

  • Take Bloodlust whenever you can.
    This is your damage and healing resource. And you need this heal for your jungling.
  • If you want to gang or not - take Mocking Shout. I recommend to take this spell whenever you can after you finished maxing Bloodlust. The slow gets up to 60% (!) and the damage-reduction goes up to 100 (!!!) - and this makes your gangs so ugly for the enemy.
  • At level 2 you have to take Spinning Slash for the extra damage. This gets maxed at last, because every level just gives you poor 30 physical damage. No cooldownreduction or anything.
  • Undying Rage is the spell why everyone hates Tryndamere. Take this whenever you can. The extra-fury (this includes +35% critical chance on level 3!) is worth every single level.
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Runes

will be updated soon
Justification for Runes:
Other viable Runes:
Runes you should NOT use:
Greater Mark of Furor
Greater Quintessence of Furor
Greater Seal of Furor
Greater Glyph of Furor

Why don't use them? Go and calculate. All attackspeed-runes (Greater Mark of Alacrity, Greater Quintessence of Alacrity, Greater Seal of Alacrity, Greater Glyph of Alacrity) are simply better (and cheaper!!!). They let you deal more damage early on (and give you more rage means heal+critchance) and for the damage lategame - there is like 0 difference.
Here is the proof:

Excelsheet - no items

Excelsheet - Endgame
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Summoner Spells

Recommended:
Cleanse
As Tryndamere you HATE CC - and we don't want to waste money on Mercury's Treads for CC-reduce. With this spell you can show your enemies your middle finger if they Exhaust you or try to stun you too often. In my opinion this is a must-have for Tryndamere, because now you can deal full damage while your Undying Rage is active. Take it!
Flash
One of my favourite spells and most of the time I chose it over Ghost for many, many reasons:
You want to escape? Just jump over a wall, use your Spinning Slash to get through another wall and leave your enemies behind you.
You want to initiate? Jump into the fight (or flash&spin) and crush your enemies!
Ghost
will be updated soon
Exhaust
Well... you can get this with Tryndamere, but be aware - you have a spell which is very similar to this one: Mocking Shout
Well, I don't like Ignite very much, because I think you need some more survivability with Tryndamere and this little extra damage is not worth using a summonerspell for it. But that's up to you.
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Items

Crit,atkspeed,armorpen!
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Jungling

will be updated soon

Golems->Wolves->Ghosts->Blue Buff->

When will I be able to solo Dragon?
When you have Wriggle's Lantern you will be able to do it.
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Ranked Play

Will be updated soon - including a smite-section
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League of Legends Build Guide Author todeshand
todeshand Tryndamere Guide
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Tryndamere - Smiteless jungler

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Teamfight Tactics Guide