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Tryndamere: The Master of Crits.






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Spells:
Flash
Exhaust
Ability Order
Battle Fury (PASSIVE)
Tryndamere Passive Ability
Tryndamere: The Master of Crits.
Tryndamere was one of those champions that sounded really fun to play. Big crits, lots of crits, heals himself, able to tell death to go away and looked like a champion that could just go to town on people. The big problem with him was, he was melee. I had a big problem with melee and only liked ranged champs due to my playstyle. Finally broke down, played Tryndamere and instantly fell in love with him. There is just something about getting jumped, or jumping into a 2v1 and being able to at least take out one of them for sure and get away with it if you didn't kill the 2nd champion.
I plan on keeping this build updated everytime there is a change so if you like this build and follow it, help me by double checking things if they get changed.
1. You are able to spin through walls to save your team or get away
2. Insane crits and HIGH damage
3. Able to 2v1 and live
4. Self healing
5. One of the fastest champions endgame
6. Runs off health as your resource.
Cons
1. Very slow at the start of the game
2. Very item dependent
3. Melee, so you are still able to be kited fairly easy
4. Seems to be focused first and for good reasons.
5. Runs off health as your resource.
I put the last one as a Pro and a Con. You have no worry of running out of energy or mana and waiting for it to refill or getting items to speed that up. At the same time to, using them early game can bring you closer to death so you have to be careful.
Spells that I take personally


Spells that you should NEVER take on Tryndamere




Again, the rest of them are how you play and what you like. I can not say that you HAVE to take this to be good and if you don't then you will fail. Play around with them and find 2 that work well with you.
Havoc is terrible as it's +% to your BASE damage. That is without your items. So 115 at level 18 + 5% to that makes your base damage 120. That's not enough I think to waste a point into. Specially since Tryn wants to crit and crit hard.
Only 2 points into the Cool down Reduction because you are going to be crit heavy. Crits lower the CD on

Utility Master is something I love to benefit from. Red buff and Baron buff being able to hold those longer will get you a few extra kills.




The















Zoning someone is when you push them out of the XP and gold range. Effectively making them stand there and not be able to level. Don't expect to be able to do this every time and when it does happen be ready to get pushed back by both enemy champions. Once they go to jump you your Spinning Slash allows you to fly through the creeps and stay safe along with hitting the enemy creeps and possibly getting some last hits on them.





If there are any questions please feel free to throw them my way in a PM. I will also have an Amumu and Ashe guide up in the near future so watch for those. If you liked the guide and found things that you can use or if this build worked for you go on and press that +rep button over there.
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