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Spells:
Ignite
Exhaust
Ability Order
Battle Fury (PASSIVE)
Tryndamere Passive Ability
Tryndamere, The Way Of Destruction
Hi guys,
I will declare you guys my opinions of
Tryndamere.
Tryndamere is with the right playing behavior one of the most Over Powered Champs. Since I was level 5 I wanted to play him. Today I found the (my opinion) most Over Powered itembuild with him.
Tryndamere is a Attack Damage Carry-Unit which is really usefull in a 3 vs. 3 map. You could make the biggest damage, and tank with
Undying Rage your team in dangerous situations. But first of all you have to get really fed.
I will declare you guys my opinions of










Tryndamere´s abilitys are really hard and usefull in the diffrent situations. Normally I go solo (top/mid). There you should improve your





When you are ready for a kill, you should come in range with your





That's the best row of skilling your abillitys:


















It´s like I said... if you play with
Tryndamere you have to play carefully. Many people overrate this champion. Than they'll play very agressiv and die very fast. And because of that they have a negative Killing, Death rate and they´re frustrated^^. You just have to realize one thing: You MUST become fed. If you´re fed it´s hard to kill you for a lot of champs. Ok I admit something:
Rammus with a
Thornmail can kill you... and if you´re stunned a long time, that you can´t use
Undying Rage at the right time = it´s over. So be carefull it´s just a thing of practice to recognize in which situationts you would win and in which you would lose. For all the newcomers here: Better you survive without getting a kill and you wasted
Undying Rage, than you´re dead^^.
I don´t would go for First Blood with him in the bottom lane (3 vs. 3). I would go solo and now you´ve 2 options:
1. If you have runes like Greater Mark of Strenght (Attack Damage, Critical Strike Chance or Armor Penetration) I would buy a
Doran's Blade. Than you can wait in the weed in the toplane to kill the one, which is dumb enough to follow you in the weed (for your First Blood, use
Exhaust and
Ignite). If all of them or two of the enemy's are coming for you, than you can use
Spinning Slash to escape through the wall.
2. If you have
Greater Mark of Critical Damage,
Greater Seal of Critical Damage,
Greater Glyph of Critical Damage and your
Greater Quintessence of Critical Damage than DON'T buy a
Doran's Blade!
I would wait at the tower and kill minions (because this runes aren't good at the beginning). Than I would farm (kill minions) to get much of gold. So you can buy your first items very fast. And with level 6 you can kill them easly.





I don´t would go for First Blood with him in the bottom lane (3 vs. 3). I would go solo and now you´ve 2 options:
1. If you have runes like Greater Mark of Strenght (Attack Damage, Critical Strike Chance or Armor Penetration) I would buy a




2. If you have





I would wait at the tower and kill minions (because this runes aren't good at the beginning). Than I would farm (kill minions) to get much of gold. So you can buy your first items very fast. And with level 6 you can kill them easly.

Ok guys...
with
Tryndamere you should try to get much gold. So always kill minions if you can. Try to get the last hits for the gold, and if your enemy comes in range you can use
Spinning Slash to attack him. If you think that you can kill him, use
Mocking Shout to slow him. If not, turn around and kill minions. When your minions are attacking the enemy tower and you have to play against a range fighter like
Brand, or someone who holds you away from the tower. So go jungling at this time, I like the bottom jungling area, the minions are easier to kill, and if you´re lucky you can gank the bottom lane. But remember: You need to level, so kill anything you can.
with




Here is a picture of the possible paths you can use
Spinning Slash through walls:


If you are level 7 you can play much more aggressive, than in the earlygame. Try to get many kills, use
Spinning Slash to go through the walls and kill your enemy(s). Like I said, slow your enemy with
Mocking Shout and when you have
Zeal or
Phantom Dancer, they won't have a chance to escape. Try to stay allways where the action is (don´t go Base^^). When you´ve got some lifesteal you can heal your self with attacking minions and
Bloodlust. If you stay alive and farm (still killing minions ;D), you will get on a higher level than them, so you can kill them easily. Try to get 2000-5000 gold, before you go back. When you´re level 10 and you have some lifesteal you can kill the dragon alone, so you get the buff and gold for you and your teammates.
You saw it. Against a
Tryndamere you should wait until he used Ulti. Than better use
Ignite. Flash back with
Spinning Slash and you have one kill more.





You saw it. Against a



My own Runes
Mark:
1.66 armor penetration
x9=14,94
Seal:
0.43 attack damage
x9=3,87
Glyph:
0.28 attack damage
x9=2.52
Quintessence:
3.33 armor penetration
x9=9.99
All together
+24.93 armor penetration
+6,39 attack damage
This runes are very good for a "normal" Trynd. You have many Attack Damage and very much Armor Penetration. In my itembuild (in the most 3vs.3 itembuilds), aren´t much items with Armor Penetration like
Last Whisper... But you also need Armor Penetration too. So I even prefer armor pen. runes. But you also need a bit attack damage at the beginning so I use the glyphs and the seals for that.
Good Runes
Mark:
2,23% critical damage
x9=20,07%
Seal:
0,78% critical damage
x9=7,02%
Glyph:
0,56% critical damage
x9=5,04%
Quintessence:
3,47% critical damage
x3=10,41%
All In All
+20,07%
+7,02%
+5,04%
+10,41%
=42,54% Critical Damage
This runes are for the lategame. If you are playing defensive because you have two carrys and one tank in your team, these runes are perfect. At the beginning they´re useless but if the end, if you have much Attack Damage and Critical Strike Chances, you will make the hardest damage with this runes!
Other Usefull Runes
Marks:
Greater Mark of Attack Damage
Seals:
Greater Seal of Armor
Glyphs:
Greater Glyph of Magic Resist
Greater Glyph of Cooldown Reduction
Quintessences:
Greater Quintessence of Attack Damage
Greater Quintessence of Magic Resist
Greater Quintessence of Armor
Ok, these should be enough alternatives for you.. I prefer my runes, but if you don´t have enough money for this.... The other runes are ok too....But it´s a list from runes which are "OK" and not even more. So if you don´t have the ,
Greater Glyph of Attack Damage than you can use the
Greater Glyph of Magic Resist or the
Greater Glyph of Critical Damage as well, but only this. That´s important. But if you don´t want to die fast, and you choose the Magic Resitence or the Armor runes. Than please(!) use glyphs or quintessences with Magic Resitence, and seals or quintessences with Armor, because they´re primary and red (the marks) runes with Magic Resitences are more than useless. With my itembuild runes for Critical Strike Chances are useless. You will have 100% of Critical Strike Chances so more than that (you will have more than 100% anyway^^) is really stupid. OK, the last "helpfull" runes are the runes for cooldown reduction. Here you only should use quintessences or glyphs too (still primary runes ;D).
Tryndamere only have cooldowns on his attacks. Less cooldown also means more attacks.
Mark:

1.66 armor penetration
x9=14,94
Seal:

0.43 attack damage
x9=3,87
Glyph:

0.28 attack damage
x9=2.52
Quintessence:

3.33 armor penetration
x9=9.99
All together
+24.93 armor penetration
+6,39 attack damage
This runes are very good for a "normal" Trynd. You have many Attack Damage and very much Armor Penetration. In my itembuild (in the most 3vs.3 itembuilds), aren´t much items with Armor Penetration like

Good Runes
Mark:

2,23% critical damage
x9=20,07%
Seal:

0,78% critical damage
x9=7,02%
Glyph:

0,56% critical damage
x9=5,04%
Quintessence:

3,47% critical damage
x3=10,41%
All In All
+20,07%
+7,02%
+5,04%
+10,41%
=42,54% Critical Damage
This runes are for the lategame. If you are playing defensive because you have two carrys and one tank in your team, these runes are perfect. At the beginning they´re useless but if the end, if you have much Attack Damage and Critical Strike Chances, you will make the hardest damage with this runes!
Other Usefull Runes
Marks:

Seals:

Glyphs:


Quintessences:



Ok, these should be enough alternatives for you.. I prefer my runes, but if you don´t have enough money for this.... The other runes are ok too....But it´s a list from runes which are "OK" and not even more. So if you don´t have the ,





Here is a *little* screenshot of my masteries, so can see how it´s right. But I will declare it too^^...



I really prefer the Summoner Spells
Ignite and
Exhaust. But everyone is fighing on another way so I will explain the different Spells. It can help you to find your own way to play Tryndamere.

Ghost: For a few seconds
Ghost gives you Movement Speed which can help you to escape or to kill your enemys if THEY try to escape.
Ghost is a good Summoner Spell for many champions. But I would not take Ghost with
Tryndamere because he has a Flash to escape and killing them and a Slow which helpes you to stop them form escaping. And you also get Movement Speed from your
Phantom Dancer. With
Ghost you will ignore unit collision and have 27% extra Movement Speed (without masteries).

Flash:
Flash is (my opinion) the BEST Summoner Spell in "League Of Legends". It can help you in the different kinds of situations from through to walls to escape. With
Flash you can flash out of AEs (as example
Absolute Zero). You can escape or follow enemy's through walls.... It´s a various spell! But with
Tryndamere you also have a flash (
Spinning Slash. You can have 2 yes but I would not suggest that.

Exhaust:
Exhaust is a really nice Summoner Spell. With
Exhaust you can slow your enemys so hard, that they can´t escape. You have a slow with
Tryndamere, but
Exhaust is usefull against ADs too.

Smite: Smite is really usefull if one summoner has it.
Smite allows you to get buffs quickly and you will get many gold with it. But in a real fight, it won´t help you.I wouldn´t take Smite!

Cleanse: Cleanse is a helpfull spell if you´re playing against enemys which can stun/fear/spot etc. you. But if you play a normal game (not ranked) you can´t see which champions they took. So it´s risk to take
Cleanse.

Revive:
Revive is a nice spell for your team. If you´re whole team died in a teamfight you can use
Revive to deff. your turrents. But
Revive only would use 1-2 times in a game... And if you have a tank in a team, it´s better if HE/SHE takes Revive. I don´t use this spell often.

Ignite: This spell is really usefull if you play against enemys which can heal themself very good (for example
Fiddlesticks or
Warwick) because it reduces the heal to 50%. With
Ignite you can kill your enemys if they are behind the tower too.

Heal: If you can heal yourself you can win easier in fights. You can survive in many situations and it helpes your teammeates too. But
Heal isn´t various. Not even more than the heal.. So I wouldn´t take
Heal



Ghost: For a few seconds






Flash:






Exhaust:





Smite: Smite is really usefull if one summoner has it.


Cleanse: Cleanse is a helpfull spell if you´re playing against enemys which can stun/fear/spot etc. you. But if you play a normal game (not ranked) you can´t see which champions they took. So it´s risk to take


Revive:




Ignite: This spell is really usefull if you play against enemys which can heal themself very good (for example




Heal: If you can heal yourself you can win easier in fights. You can survive in many situations and it helpes your teammeates too. But







Ok: ;))
In this itembuild the nice thing is that you have everything, from lifesteal to critical damage^^. You have a 100% Critical Strike Chance (60% from the







Alternative Items:

Ok.. a Youmuu's Ghostblade can help you in the diffrent things. It gives you some Armor Penetration and Cooldown Reduction it also have difference values than other items and can help you in the difference situations.

A Last Wisper helps you, if the enemys buy much Armor like


If you have many ADs in your enemy's team you can buy a


If you think that you´re dying to fast, you can buy a


This alternative boots you should buy, if in your enemy's team, are many APs which can stun or fear you. You will be alive MUCH longer with these boots. Because if you survive the first "wafe" of abilitys, you will heal yourself with Life Steal and


This item you can buy if you don´t want to take the Summoner Spell


If there are many APs in your enemy's team. You can buy Banshee's Veil. You will become tanky against APs. With this passive bonus, enemys like

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