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Perseverance is kinda useless, seeing that you don't regen that fast. Even if you do regen, it isn't affected by Perseverance and most of the time, without it its still OK. Good hands will be better since it takes off 7 seconds of your death timer.
Expanded Mind is useless. You get about 60 mp off it, its just not worth.
Meditation is useless at level 1. 1mp/5sec doesn't make a difference.
Will of the ancients can be replaced by Sword of the Divine (Great for downing towers, but not so great since you prob don't have that big attack speed on AP), Malady (Shred MR and does magic damage per hit, giving attack speed and AP) or Wits End (Gives you MR and does more magic damage per hit, giving attack speed and MR)
Hope it helps :)
Also, With that high attack speed, you might as well go for Madred's Bloodrazor for magic damage at % of hp per hit.
Frozen mallet is kinda useless, since you still aren't tanky enough. Might as well save it for something else.
Crit chance and Crit damage? With that low crit chance and no infinity edge? Wasted
For AP Fate :
Wild cards are kinda useless, unless you really can aim a lot. With chances, you probably can't.
Spellvamp for? It doesn't help someone that squishy.
You don't need mana. Mana runes are wasted.
Hope it helps