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Choose Champion Build:
Spells:
Ghost
Teleport
Ability Order
Sap Magic (PASSIVE)
Maokai Passive Ability
Introduction

the runes are pretty straight forward as well. i will go down through each one of the builds.
Greater Mark of Magic Penetration: This gives you a good bit more punch early game. as
Maokai, this mostly helps you out when you use your
Sapling Toss, as this adds damage to both the landing and the explosion.
Greater Seal of Armor: the armor here allows you to lane much more effectively. staying longer=more gold. GOLD IS YOUR FRIEND.
Greater Glyph of Magic Resist: This works the same way as the armor, just that it helps against caster's.
Greater Quintessence of Health: the health here adds significant survivability early game, allowing you to again lane and harass longer and more effectively.
Greater Mark of Magic Penetration: as stated above, magic penetration is great for your abilities! in particular,
Sapling Toss benefits greatly because on the 1-2 punch it has.
Greater Glyph of Cooldown Reduction: YOUR COOLDOWNS ARE YOUR FRIENDS!! you have lots of friends as a
Maokai player, but this is one you definately want to keep! your harassment through this is IMMENSE! your
Sapling Toss and arcane smash will have your foes running scared!
Greater Seal of Armor
Greater Seal of Magic Resist: these 2 seals will keep yourself in one piece far longer than most other mages! your passive,
Sap Magic gives you the health you need, while these reduce the damage!
Greater Quintessence of Magic Penetration: yet again, its magic penetration for the win!
OFFTANK






SPELL PENETRATION









the runes are pretty straight forward as well. i will go down through each one of the builds.
Greater Mark of Magic Penetration: This gives you a good bit more punch early game. as
Maokai, this mostly helps you out when you use your
Sapling Toss, as this adds damage to both the landing and the explosion.
Greater Seal of Armor: the armor here allows you to lane much more effectively. staying longer=more gold. GOLD IS YOUR FRIEND.
Greater Glyph of Magic Resist: This works the same way as the armor, just that it helps against caster's.
Greater Quintessence of Health: the health here adds significant survivability early game, allowing you to again lane and harass longer and more effectively.
Greater Mark of Magic Penetration: as stated above, magic penetration is great for your abilities! in particular,
Sapling Toss benefits greatly because on the 1-2 punch it has.
Greater Glyph of Cooldown Reduction: YOUR COOLDOWNS ARE YOUR FRIENDS!! you have lots of friends as a
Maokai player, but this is one you definately want to keep! your harassment through this is IMMENSE! your
Sapling Toss and arcane smash will have your foes running scared!
Greater Seal of Armor
Greater Seal of Magic Resist: these 2 seals will keep yourself in one piece far longer than most other mages! your passive,
Sap Magic gives you the health you need, while these reduce the damage!
Greater Quintessence of Magic Penetration: yet again, its magic penetration for the win!
OFFTANK






SPELL PENETRATION










arcane smash: this is another great ability for several reasons!
- Great CC
- Area slow
- IDEAL for both chasing and escaping!

- Great for initiating!
- Gives your team a target
- Annoys the heck out of the enemy

- Excellent harassment!
- 1-2 hit combo!
- FREE WARDS!!!

These items are pretty tanky, which is why i love them. what can i say? im a tanking kind of guy! the main core items here are
Chalice of Harmony and your tier 2 boots. the
Chalice of Harmony gives you mr and a lot of mana to work with. Another item for the core build is, of course, your
Rod of Ages. You need the stacks in this as soon as possible, so that it is more effective. for the boots, i recommend
Mercury's Treads. the tenacity is very handy, and more mr lets you live. if you find yourself facing heavy AD, go for
Ninja Tabi instead. from there, the rest of the build is pretty straight forward. get survivability, then focus on your AP/tanky items later on. THE ITEMS LISTED ARE IN A RANDOM ORDER AFTER negaron cloak!!!





this is a straight forward mage build in my opinion. the core items here are the
Doran's Ring,
Tear of the Goddess, and the
Sorcerer's Shoes. these give you damage, mana, and magic pen that the build is designed for. after that point, the build is in random order. i usually get
Moonflair Spellblade next because a) its relatively cheap b) its got some punch and c)the Crowd control reduction changes the game for you! from there on, i recommend getting
Archangel's Staff second to last so that you can build up the mana. the zhoyna's hourglass is not there for its AP power, but because by that point in the game, you are probably being targeted and some survivabilty wouldnt hurt. Now for the usual arguement of which way to go,
Abyssal Mask or
Void Staff. I have both listed in the build, but they actually work slightly against each other. so then, this is how it works. you facing a lot of squishies? get a
Abyssal Mask. the area mr drop helps you out a lot more. if you are facing more tanky opponents that need a bit of focusing, go for the
Void Staff. this peels of their health quite easily.









your roles as of gameplay change drastically from laning to teamgithind. it even varies between these 2 builds. so i shall do my best to explain each.
There are 2 combos with
Maokai that ive seen or used myself.
WARDING: here im gonna list the spots you want wards in order of priority.
Im sorry for not having a map, im currently working on that(sorry, im a low tech kind of guy. its a miracle i learned code).
OFFTANK GAMEPLAY
Laning
-for laning, your have plenty of options. you can go into any lane available, but you usually want to stay away from mid as Mage burst damage, such asAnnie can focus you down too much early game through the stun. i usually solo top, or act as tank in bot. as of your abilities, your main thing is harassment. Don't be afraid to throw around your
Sapling Toss!! if you feel a gank coming, use them to ward the bushes!one of my favorite moves is to ward the gank push on top or bot, then use
Twisted Advance to run straight through them as soon as i see them! works very well because the last thing they expect is for you to run towards the ganker!
Team Fights
-as the offtank, you initiate. useTwisted Advance to jump into the middle, then use your arcane smash to slow/damage/CC multiple enemies at once. this gives your team an easy target with the wrap up, then stuns multiple enemies. your biggest thing here though, is your ULTIMATE. wait for the teamfight to go into full effect to get the most out of it.
SPELL PENETRATION
Laning
-here its pretty much the same thing as the Offtank build. be wary of your mana and be a bit safer until you get the full damage capabilities for your abilities( i usually start really pushing when i getMoonflair Spellblade).
Team Fights
-you do not want to initiate the combat. while you can, you no longer have the survivability needed to do it as effectively. the biggest thing you want to watch for is enemies out of position. you can take them down with ease, usingTwisted Advance followed by arcane smash this puts out a lot of damage, and then it slows them so that your team mates can follow through if you cant finish them (you shouldnt have a problem). the other big thing is to use your
Sapling Toss to cut off enemy escape routes. that way, you can funnel your enemy into your team, or force them to take heavy damage trying to escape the slaughter!
There are 2 combos with

Sapling Toss->
Twisted Advance-> arcane smash->CHASE SCENE!!!
The Biggest thing with this combo is timing. if you are new to maokai, i wouldnt recommend this combo until you get theSapling Toss timing down and are used to it.
Twisted Advance->
Sapling Toss-> arcane smash->CHASE!!!
this is a much easier combo. i would recommend this to first time users, or those who are like me and not the best at timing. this way, you get at the least the initial damage from theSapling Toss hitting the ground/
WARDING: here im gonna list the spots you want wards in order of priority.
BARON NASHOR(after 15 minutes):use a sight ward
DRAGON(after 7 minutes): use a sight ward
- GANK PUSHES IN TOP/BOT/MID LANES: here use a
Vision Ward unless the other team has stealth.
- BLUE BUFF/RED BUFF BUSHES: a
Vision Ward should be all you need.
- ANYWHERE THE OPPONENTS SEEM TO BE COMING FROM: this is usually the bushes and jungle openings right by turrets. just use a
Vision Ward.
Im sorry for not having a map, im currently working on that(sorry, im a low tech kind of guy. its a miracle i learned code).
Special thanks again goes to jhoijhoi! i really recommend you check out her stuff if you get the chance! thanks for the layman's way to code a guide!
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