Taric Build Guide by Malbonaviro
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Threats & Synergies
Taric is a special type of champion that fits into what is known as the "support trinity". Most champions are built around the idea of scaling in which champions that scale at different rates have their own counters they're good against, similar to rock, paper, scissors. In the case of support champions, the triangle isn't a matter of scaling, but more of a matter of crowd control abilities. The support triangle works as follows. Hook support beat immobilization support, immobilization champions beat damage delay support, and damage delay support beats hook support. This is a very mechanic heavy triangle and isn't dictated by how well you farmed, which is why some of these characters are very good at supporting. Because Lux is an immobilization support and Taric's entire kit depends on his mobility while he's also a damage delay support, it's a hard mechanic to circumvent.
Janna is a biggest threat to Taric, as they're not only able to delay damage, but also able to immobilize their enemy from level one. The immobilization attack might not last long, but Janna is mechanically in practice, though not in theory, the ultimate hard counter for Taric. If the enemy picks a Janna, you've been warned. Janna is even a larger threat to Taric than Lux, but due to my system I'm using to decide threat levels based on mechanics, I must place Janna as a level five threat, though if a level six threat existed, this is what it would look like.
See Lux Notes.
See Lux Notes.
See Lux Notes.
Ash is an immobilization support, but not a very good one and can be an ADC as a primary. Because of this, Ash is still a threat, but not as big of a threat aside from the fact that a good Ash player can synergize extremely well with other players.
See Ash Notes.
See Ash Notes.
Zilean falls into the same category of champion as Taric and can also nuke, unlike Taric who is mechanically the best damage delay support in the entire game. Even though Zilean's kit is heavy in damage and also has a damage delay, Taric's ultimate ability outweighs Zilean's enough that they're about even in practice, though not in theory.
See Zilean Notes.
Braum is a character that has a good skill gap that isn't even noticeable in higher ranks merely because Braum has lots of stickler potential. Braum is an immobilization support, but is so built on defense instead of offense that it actually makes them less capable of immobilizing and so they're like a tank that has been castrated. If you're Taric and you're fighting a Braum, this doesn't mean you should relax, but it does mean that if you are good with Taric, you will have little trouble during laning phase.
This is a fairly scary character to play against for most, but because of their delay on their ultimate and your ultimate being able to counter their ultimate. Fiddlesticks does have a skill that doesn't allow you to stay too close to your partner while running away, so it might seem like Fiddlesticks counters Taric in some manner, but it's not a very big counter compared to Taric's ultimate ability and their ability to stun Fiddlesticks when they try to suck the life out of their enemies. Beware of the Caitlyn and Fiddlesticks combo, as that gives Fiddlesticks enough immobilization to counter Taric if Taric doesn't either turtle or play overly aggressive.
Blitzcrank is a hook support, which is countered by damage delay supports. Argue all you want about the strength of these mechanics, but if a hook support can beat a damage delay support in a majority of games, then that damage delay support isn't worth a crap. Because of Taric's saving abilities, Blitzcrank is basically worthless after early laning phase and so merely hiding behind minions carefully, even against Draven, is viable so long as your ADC isn't a coward. In the case the ADC is a coward, stun the Draven and run toward your ADC while preparing to avoid Blitzcrank's grab so that you can turtle the rest of laning phase.
See Blitzcrank Notes.
See Blitzcrank Notes.
Taric adds enough defense and a stun to the table that if a good enough Taric player was to land Dazzle, then Draven would have a large enough advantage with the added bonus of Taric's ultimate. Any champion with health shredding abilities of physical damage as an ADC from the start of the game will always be the most idea for Taric.
Champion Build Guide
When To Use Taric
When the enemy team is selecting champions and they picked a Blitzcrank, Pyke, or Thresh, you should always pick Taric and remember that support is a mechanics game, not a numbers game. Because of this, always use Taric to counter the kit of Blitzcrank, Pyke, and Thresh. ADC synergies can make life difficult, but so long as you land the skill shot and prepare to take damage when needed without your ADC feeding, you will make short of those three specific supports. If the enemy picks a goofy support or a support comparable to Taric such as Zilean or Bard, you will be able to absolutely obliterate them so long as you're careful.
When Not To Pick Taric
If the enemy picks Janna, Lux, Morgana, Nami, maybe even Ash depending on if they're teamed with Lulu, or other champions that do a combination of immobilization and zoning as a support with an ADC synergy, don't pick Taric. In those cases, you instead want to pick Blitzcrank or Thresh, of which Blitzcrank has more unused potential while Thresh is the safest bet. Maybe even consider in those situations using Pyke if the enemy team has too much crowd control and instakill assassinate everybody.
Remember to first place your ward in the gank prevention location you feel most comfortable with. Focus on turtling every chance you get while getting the value of your support item higher, but try to remain in front of but not directly in front of your ADC. If the enemy ADC steps up or the enemy support tries to do a grab, attempt a stun and run. Continue this process of "stun and run" until you unlock your ultimate ability and upgrade your support item. After this, you want to switch from a Warding Totem to an Oracle Lens and begin the next phase.
Take your support item and begin to place wards in the following manner. The first ward needs to go as close to the Harold as you can get it without stepping in the river. Do the same for the Dragon, but don't step in the river. The last ward gets placed where you place a ward to prevent ganks from happening without warning at bottom lane. Prepare to use those wards or towers at any time to teleport into a team fight that's too far for you to get to. If a tower goes down, consider giving up the Harold ward for a ward next to where the tower use to be in order to help with team fights where you will shine the most. Use the Oracle Lens near your lane to avoid getting ganked from proxy champions, but also use it in random locations in the jungle when moving between lanes in order to clean the jungle bushes. Cleaning the jungle bushes is extremely game changing, especially in the lower tiers of the game.
Late game begins when towers leading up to an inhibitor have been destroyed. This is because the player style in the game now changes between teams mechanically and a lack of competency or consideration can lead to a loss in game if not careful or prepared. The way this phase works is simple. If your team has an inhibitor exposed or destroyed, if the enemy team has an inhibitor exposed or destroyed, or if both teams have at least one inhibitor exposed or destroyed, there's nothing you can do about it except continue warding at critical locations, Oracle Lens, and always show up to team fights for supporting the team. During this phase more than any other phase, you have to be prepared to switch which champion you support at a moments notice to prevent getting aced by an assassin, as this will cost you the game at this point unless the enemy team is incompetent.
Extended Late Game
Extended late game occurs when a game goes on for forty minutes. The mechanical factor in the game that decides extended late game is the point where almost everybody in the game except for perhaps the supports, have a fully completed build and a single ace with only one surviving champion will assure victory for that surviving champion. For simple people, I remind you that this is about forty minutes in the game. Remember, forty minutes means overtime. The play style here is the same for Taric, but if you want the edge, you might have to consider exchanging the Frozen Heart or Sunfire Cape with an item that overrules other items such as the Trinity Force and prepare yourself for becoming slightly more aggressive, though not aggressive enough to step in front of your team and go out into the enemy jungle alone.