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Spells:
Flash
Smite
Ability Order
Bridge Between (PASSIVE)
Udyr Passive Ability
Introduction


This Build Doesn't have a lot of Unique Skill that other builds don't have a part from the fact that a lot of the guides for Udyr are based around Phoenix stance, now if you Like Phoenix stance then that's all fine and dandy, however I don't like it, and I think a lot of people build Udyr too close to a carry for comfort, instead of his real purpose, a fighter, with balanced health and damage. In this build I use
Wilding Claw, because It does wonderful damage solo-target and is easier to use then
Wingborne Storm which, if you prefer Tiger gives you an advantage over them, and I believe the Item choices in this Build are better than that in Other Tiger builds and better suit Udyr's Role


Viable Summoner Spells
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SPACE |
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SPACE |
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SPACE |
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This is Good Because The Instant teleport is always useful for either chasing champions or for running away, and since you have


This is obviously very good as its very useful for any Jungler, this at low level provides a lot of extra damage to the mobs and because of the masteries it is also viable throughout the entire game due to the free 10 gold granted everytime you use it. Smite is also a wonderful tool for stealing dragon and baron from the enemy without any real input or danger to the player however it can be hard to try

This can be useful for Jungling and make it possible to use other items to start with and still finish on full health, however I would not suggest using this unless you just want to support your team in teamfights and try to save them

This can be very useful to help your team to save turrets and stop people from pushing, teleporting to minions and turrets and then covering them. It can also be used to gank if your team can stop the enemy running away for long enough
Non-Viable Summoner Spells
All of The Others Basically.
If your gonna use any summoner spells, use the ones above, I always suggest Flash and Smite, but Teleport and Smite can work Just as well
Greater Mark of Desolation
Greater Mark of Desolation
I Chose this set of runes because I believe that all AD-based characters, need
some Armor penetration, and since I didn't want to choose any items with armor
pen as I don't think they are all that good for Udyr I instead chose these runes,
it'll give you a nice slight boost in damage, getting through that armor, it helps
to clear the jungle slightly faster at low levels.
Greater Glyph of Attack Speed
I Chose this set of runes because Udyr already has quite a bit of attack speed,
but at low level when you can't afford to keep smashing through your spells to keep
Bridge Between Going then these runes can be nice in giving you that little
extra speed taking out the monster's in the Jungle.
Greater Seal of Attack Damage
I chose these because at low level the damage boost is nice to help you pick off
those Jungle monsters quicker and to do just that little bit more damage in ganking
just to make sure that the enemies don't make it away.
Greater Quintessence of Endurance
Greater Quintessence of Endurance
I chose these runes because I always personally think Udyr should be a health-based character, and with these runes being percent based they always get you a nice bit of
extra Health, whether you choose to build for it or not.
Greater Mark of Desolation
I Chose this set of runes because I believe that all AD-based characters, need
some Armor penetration, and since I didn't want to choose any items with armor
pen as I don't think they are all that good for Udyr I instead chose these runes,
it'll give you a nice slight boost in damage, getting through that armor, it helps
to clear the jungle slightly faster at low levels.


I Chose this set of runes because Udyr already has quite a bit of attack speed,
but at low level when you can't afford to keep smashing through your spells to keep

extra speed taking out the monster's in the Jungle.


I chose these because at low level the damage boost is nice to help you pick off
those Jungle monsters quicker and to do just that little bit more damage in ganking
just to make sure that the enemies don't make it away.
Greater Quintessence of Endurance
Greater Quintessence of Endurance
I chose these runes because I always personally think Udyr should be a health-based character, and with these runes being percent based they always get you a nice bit of
extra Health, whether you choose to build for it or not.
Starting with













Possible Variants









Here's the order of Jungling (I can do without Pulls but never say no to free help)
- Wolves (1 Potion) -\
- Blue (1 Potion) --\
- Wraiths (1 Potion) ---}Don't Use potions if they will be wasted. Save them for the next mob.
- Red (1 Potion) --/
- Golems (1 Potion) -/
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This is a video of some Jungling and Ganking
Once you reach level 3 and have
Blazing Stampede you can start to Gank, hide in a bush near a lane, pop bear stance and run out when you team-mates are in suitable places and so are the enemies, if you need to you can also flash, hit the enemy, stun them with bear form, switch to
Wilding Claw and hit them and keep alternating between Tiger and Bear to keep up the
Bridge Between and also to keep stunning and dealing damage.
- Wolves (1 Potion) -\
- Blue (1 Potion) --\
- Wraiths (1 Potion) ---}Don't Use potions if they will be wasted. Save them for the next mob.
- Red (1 Potion) --/
- Golems (1 Potion) -/
This is a video of some Jungling and Ganking
Once you reach level 3 and have



Covering your team consists of, essentially laning, If one of your team-mates needs to recall, either to buy items or to regain health and mana then you go to their lane, either by running (But only if it is near enough for you) or using Teleport (on to a turret), and then you want to play carefully in their lane so that you won't be killed by their lane/laners or ganked by their Jungler, if the minions come in range of your turret you want to kill them to try and get last hits and also to stop the enemy from pushing your turret so that it can stay on as full health as possible while you doing the same, As soon as the other Champion comes back you can leave and go back to the Jungle However a good idea is to get them to gank from the bushes if they can so that your team can get another kill before you Go back to the Jungle.
At Early level, the team work that Udyr can do, is of course common ganking, using red to slow enemies and also stopping enemies using
Blazing Stampede to stun the enemies, but mainly at this point the only proper team play is covering other peoples lanes when they need to recall to either buy items or for health / mana, this is easier if you have teleport but if not you can only cover them if the lane is near to were you currently are.
In this build once you have both
Warmog's Armor and
Frozen Mallet You have a lot of health, along with
Trinity Force and
Blazing Stampede you can move very fast, slow, stun and have a high amount of health therefore, you are good for engaging team fights, saving your team-mates by stunning enemies, stopping enemies from escaping, and interrupting all forms of channeled spells, such as nunu's and fiddlesticks ultimate with your brief stun. You can also help your team just by doing pure damage and while you still have
Wriggle's Lantern You can ward sensibly.
Yellow: Vital to protect the jungler (you!) on your team
Blue: For protection depending on which lane you're on
Red: To guard Dragon and Baron
Orange: In order to Counter-Jungle

(Credit goes to jhoijhoi)

In this build once you have both





Yellow: Vital to protect the jungler (you!) on your team
Blue: For protection depending on which lane you're on
Red: To guard Dragon and Baron
Orange: In order to Counter-Jungle

(Credit goes to jhoijhoi)
Wants you start having to stand in lanes along with your other Team-mates so that you can team-fight with all of your already there, to kill creeps you can choose to last hit, and will have to do so if you don't have
Wriggle's Lantern anymore, however if since your AD carry will also be there you will probably have trouble getting last hits. If Your Just in a lane on your own just hit the creeps and you should be able to kill them with just the bonus that Wriggle's happens commonly, especially since you will have quite a high attack speed.
When Farming or in the Jungle, Once you stop needing Smite to Help you get the kills you want to use it whenever you can since it only has a 70 second cooldown and since smite grants 10 gold per use you don't want to let that go to waste for no reason.

When Farming or in the Jungle, Once you stop needing Smite to Help you get the kills you want to use it whenever you can since it only has a 70 second cooldown and since smite grants 10 gold per use you don't want to let that go to waste for no reason.
In conclusion to Play
Udyr Successfully isn't as hard as everyone says. Just start in the Jungle as you would, follow this guide and it should all be good, I've done so well with this build so many times and it helps your entire team and will also get you nice creep kills from the Jungle. The Ganks are also quite easy, as long as your team doesn't push the enemy too much all you have to do is run out of a bush at high speed and stun the enemy and then just smash through them with Tiger along with the rest of your team. This build can work just as well with different items however I always think that Health is the best stat for Udyr, especially since he can do so much damage without building any Damage using Tiger. If your in to Phoenix Area of Effect and Ability Power Damage then this isn't the guide for you because I hate
Wingborne Storm and don't use it at all.


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