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Spells:
Flash
Heal
Items
Ability Order
League of Draven (PASSIVE)
Draven Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal
Strong
Ok
Low
None
Introduction
Iam a Diamond 4 Draven main.
Start spinning your Axe at 1.35 and leash your Jungler and you will go into lane with 2 Spinning Axes
Just practice axe control and movement, in time you will be able to juggle 3 axes in teamfights and this will increase your damage output very significantly
Remember if you get a lead in bot tell your support to leave and roam. Since you want to make use of Assasin mastery and because Draven is really good at 1v2 situations
Just practice axe control and movement, in time you will be able to juggle 3 axes in teamfights and this will increase your damage output very significantly
Remember if you get a lead in bot tell your support to leave and roam. Since you want to make use of Assasin mastery and because Draven is really good at 1v2 situations
• Passive : League of Draven
As you probably guessed, you have to focus on stacking your passive, especially during early game where consuming your stacks is way more important than consuming them at 20 or 30 minutes. Catching an axe is even better now, as you can have 2 bonus stacks from killing 6 minions in a row without dropping one.
To realize how strong this passive is, let’s do an easy calculation : if you manage to get a kill with 125 stacks (you can get them before minute 10), you will earn 125x2+50, that is to say 300 bonus gold, which is the equivalent of an entire kill.
• Q : Spinning Axe
This is the main ability of Draven, that makes him what he is and defines his uniqueness, and as we go along we get used to his gameplay that is very different from other adc's. It is your main ability and damage source from early to late game so we have to max it first. Your goal will be to juggle with two Axe to outdamage your opponents as much as possible in lane but without putting yourself in danger (be careful : enemies can see where they drop and could land their skillshots there).
• W : Blood Rush
This spell has a 12-second-cooldown and costs 40 mana at each rank. Catching up Axes is in fact really important. Dropping them would mean you lose a lot of damage from your auto attacks, and you won't have the possibility to refresh your Blood Rush (hence no movement speed boost, nor attack speed bonus).
• E : Stand Aside
This is Draven's utility ability. Just like most of adc's, he has one and I personally think it is one the best among all adc's utility abilities.
• R : Whirling Death
Like Ezreal's Trueshot barrage, every unit touched will decrease your Ultimates damage. However, the damage reduction is reset upon reaching its max range or touching an enemy champion (unlike Sivir´s W), and this is why it is so devastating if you manage to touch their backline in teamfights, you can easily take out 40 or 50% of their hp (especially with armor penetration runes and Yomuus Ghostblade).
As you probably guessed, you have to focus on stacking your passive, especially during early game where consuming your stacks is way more important than consuming them at 20 or 30 minutes. Catching an axe is even better now, as you can have 2 bonus stacks from killing 6 minions in a row without dropping one.
To realize how strong this passive is, let’s do an easy calculation : if you manage to get a kill with 125 stacks (you can get them before minute 10), you will earn 125x2+50, that is to say 300 bonus gold, which is the equivalent of an entire kill.
• Q : Spinning Axe
This is the main ability of Draven, that makes him what he is and defines his uniqueness, and as we go along we get used to his gameplay that is very different from other adc's. It is your main ability and damage source from early to late game so we have to max it first. Your goal will be to juggle with two Axe to outdamage your opponents as much as possible in lane but without putting yourself in danger (be careful : enemies can see where they drop and could land their skillshots there).
• W : Blood Rush
This spell has a 12-second-cooldown and costs 40 mana at each rank. Catching up Axes is in fact really important. Dropping them would mean you lose a lot of damage from your auto attacks, and you won't have the possibility to refresh your Blood Rush (hence no movement speed boost, nor attack speed bonus).
• E : Stand Aside
This is Draven's utility ability. Just like most of adc's, he has one and I personally think it is one the best among all adc's utility abilities.
• R : Whirling Death
Like Ezreal's Trueshot barrage, every unit touched will decrease your Ultimates damage. However, the damage reduction is reset upon reaching its max range or touching an enemy champion (unlike Sivir´s W), and this is why it is so devastating if you manage to touch their backline in teamfights, you can easily take out 40 or 50% of their hp (especially with armor penetration runes and Yomuus Ghostblade).
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