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Table of Contents
Ashe is my go-to champion when I get ADC because she's safe and easy to learn. Though I don't main adc (and, to be honest, am pretty bad at the role in general), I've had a lot of success with Ashe and won the last 8 of my 10 games with her. In fact, I've had so much success with this build that I now secondary bot.
Keep in mind that Ashe cannot hyper carry with this build but instead provides loads of CC, utility, and distributed damage for the team.
Keep in mind that Ashe cannot hyper carry with this build but instead provides loads of CC, utility, and distributed damage for the team.
+ Best Utility and CC of any ADC
+ Takes advantage of map awareness with her global E and R
+ Great team fighting
+ Great dive prevention with ult
+ Great engage/disengage
+ Insane guaranteed 50% slow per AA (double that of Iceborn gauntlet since %slows scale hyperbolically) on 3 targets
+ Good mid-game with great late-game
+ Strong level 6 all-in
+ Safe laning phase
- No mobility. You'll have to rely on your team and your CC to keep the enemy off you.
- Takes time to reach maximum potency
- Weak dueling
- Mediocre damage early-mid game (but this is made up for with usefulness in other areas)
Runes are pretty standard, making the most out of each type of rune. 10% CDR glyphs tops off the 30% you get from
Essence Reaver, allowing for more ults and volleys. Compared to marks, AS quints are more efficient than AD quints so I take the extra attack speed instead of damage.
For masteries, I would take
Intelligence
if I could but
Fervor of Battle
provides too much extra damage to pass up. Also, the 4 seconds the extra 5% CDR cuts off is not enough to allow Ashe to use her ult twice in a single fight and at a certain point, the animation speed of Ashe's W makes further CDR inefficient.
Fury
vs
Sorcery is a personal preference. While Sorcery increases
Ranger's Focus damage that scales well with crit,
Fury
gives me an early game edge in trades and stacking focus faster. Honestly, the numbers are so small that they aren't significant.
The other masteries are focused on getting as much damage as possible without sacrificing a solid laning phase.

For masteries, I would take






The other masteries are focused on getting as much damage as possible without sacrificing a solid laning phase.
The heart of this build is
Essence Reaver which provides a massive 30% CDR and other stats that are useful for DPS. To complement Essence Reaver and stay healthy on mana, full crit is achieved with
Rapid Firecannon,
Infinity Edge, and
Essence Reaver. Finally, the build is topped off with damage and lifesteal from 1 of 3 situational items.
As first back items,
Caulfield's Warhammer and B.F. Sword are just solid items to get that provide damage for better last hitting/trading and build into
Essence Reaver, our core item.
As the first big item,
Rapid Firecannon provides some useful stats but more importantly, helps you land that first application of Frost as well as make laning easier with some extra burst and last hitting aid. The reason why RFC is bought before
Essence Reaver is because ER isn't worth the high cost before having an initial 30% crit chance to get the full CDR.
Transitioning into mid game with ER and Berserker's Graves is great for providing more utility at a bargain.
Essence Reaver lets you cast abilities more while
Berserker's Greaves helps to get
Ranger's Focus stacks faster and gives you a decent chunk of DPS.
After buying
Runaan's Hurricane, freezing lane will be impossible because of the extra shots. This is why I opt for Rapid Firecannon] over Runaan's to get the [[Essence Reaver CDR early on. With Runaan's, Ashe's team-fighting potential skyrockets by slowing 2 more enemies in fights - ideal starting from the mid game when teams start to group.
Infinity Edge finishes crit chance for amazing, guaranteed slow and increases her damage output massively given her existing crit chance. Finally, a lifesteal item adds more damage to complement crits and provides some utility.
Each lifesteal item listed is situational.
Blade of the Ruined King melts tanks and helps kite them while Mercurial Schimitar gets you out of sticky situations (assuming you don't get bursted down first). Bloodthirster provides a whopping 20% lifesteal which is great against enemies with a lot of sustained damage. Personally, my favorite item is BotRK because of the current tank meta. Often, any of them are viable but the important thing is keeping you healthy and in the battle with your team




As first back items,


As the first big item,


Transitioning into mid game with ER and Berserker's Graves is great for providing more utility at a bargain.



After buying


Each lifesteal item listed is situational.


This ability boosts Ashe's sustained DPS exceptionally but has a steep condition (4 stacks of Focus) so should be maxed second. Early game, don't trade without it since it more than doubles your AA damage. Mid-late game, you should have some attack speed to quickily charge up the stacks so you have more flexibility regarding when to fight. Still, keep in mind that you're at your strongest when you have this ability ready and try to fight with it available if you can.

In lane,


This ability is a 1 point wonder. Subsequent upgrades only decrease recharge time but the first one gives you vision across the map and saves lives. Even after almost a year, my map awareness is still pretty bad but hawkshot is a life saver when I get the gut feeling that the jungler is heading my way or even ganking top lane. Just shoot an arrow at a possible gank route and potentially save a life. If you can, try to angle the shot through key objectives or bushes to gather more information for your team.
[[Enchanted Crystal Arrow]
Your ultimate should be upgraded whenever possible for more uptime and loads of damage. After you get

Pre-6 don't try to start fights without your Q available. If you have 4 stacks of Focus, consider trading since you will outdamage anyone early game for the duration of
Ranger's Focus. If your support is a tank, try to punish the enemy for damaging your friend or if your support is squishy, try to swap getting damaged with him (keep both of you guys healthy or at least alive) and kite enemies if possible with your superb range. Abuse the 600 attack range and get shots on the enemy whenever you can - each point of damage counts in the early game. Few champions outrange your attack so last-hitting should be a breeze.
Ashe has no way of securing kills pre-6 except with a mild slow. If you have a
Nautilus or
Blitzcrank, definitely play to their strengths and follow up aggressively to secure a kill or flash. At level 6, you provide burst and a long-range stun that can follow up to almost any support's play. Look for an all-in at level 6.
While kills do help, you don't need them to be awesome. You just need some CDR and crit to maximize your utility. Keep in mind that you're not a hypercarry - you provide sustained damage and CC in team fights, as well as vision and follow-up engage. Fed or no, stay in lane until you have
Rapid Firecannon,
Essence Reaver, and
Berserker's Greaves for DPS, mobility, and utility - the 3 things you need to help your team out in groups. Consider contesting dragon after buying a damage ingredient and RFC but before that, you probably don't have enough damage to take down dragon within reasonable time.

Ashe has no way of securing kills pre-6 except with a mild slow. If you have a


While kills do help, you don't need them to be awesome. You just need some CDR and crit to maximize your utility. Keep in mind that you're not a hypercarry - you provide sustained damage and CC in team fights, as well as vision and follow-up engage. Fed or no, stay in lane until you have



Like most ADCs, your job is to melt the enemy front line. Unlike most ADCs, you can heavily perma-slow slow and stun them too. Ashe's ult makes up for her lack of mobility by stunning any front liners or assassins who try to get to you. Front liners especially will have a hard time getting close on foot because of your perma slow. Don't underestimate the amount of damage you do. At full build
Ranger's Focus, you're doing 611% AD to a single target, as well as dealing 6% of their current health twice with
Blade of the Ruined King since the flurry applies on-hit affects an extra time. With
Runaan's Hurricane, this damage is heavily increased by more than 50%. Combined with
Volleys between attacks, you deal massive distributed and single-target damage.




Ashe is a team-centric champion with loads of utility and CC so this build focuses on emphasizing that aspect of her with a CDR rush and
Runaan's Hurricane for hitting extra targets. Picking Ashe into a team without good peel is extremely dangerous because she has no mobility but with a solid team comp, Ashe can follow-up engage and output massive damage with her
Ranger's Focus steroid. Along with a safe laning phase and usefulness even when behind, Ashe is a solid, consistent pick.


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