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Vayne Build Guide by NorToXz

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League of Legends Build Guide Author NorToXz

Vayne Build Guide

NorToXz Last updated on November 8, 2017
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Cheat Sheet

Hunter of the Night

Vayne Build

LoL Path: Precision
LoL Rune: Lethal Tempo
Lethal Tempo
LoL Rune: Triumph
LoL Rune: Legend: Alacrity
Legend: Alacrity
LoL Rune: Cut Down
Cut Down

LoL Path: Sorcery
LoL Rune: Celerity
LoL Rune: The Ultimate Hat
The Ultimate Hat

+18% Attack Speed

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

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Hello! My name is NorToXz, and I will introduce you to my favourite marksman; Vayne!

Vayne is a fun and mechanical hard champion to play. She is easy to play, but hard to master. Once you have played her for a while, you will start to understand how she works. I will try to give you a headstart :)

This guide will be frequently checked and edited, so I appreciate criticism :)


Dmg - Damage
AS - Attack speed
AD - Attack damage
AP - Ability power
AA - Auto attack
MR - Magic resist
MS - Movement speed
ADC - Attack damage carry

ADC = Marksman (ADC is old term of the role, marksman is the new term)

Additional info

More chapters are coming soon!
More in-depth information is coming soon!


26th August 2015 - First officially published!

November 11th - New season!
Need to try different thing before I fully update this guide.
!!! Need to test the new items, as potions and such, before I can complete the guide!!!

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* Great damage lategame.
* Great mobility.
* Tankshredder with Silver Bolts
* Handy escape with ult + Tumble
* Easy to lasthit if you are good with Silver Bolts
* Easy to evade skillshots with Tumble


- CC is a hard counter. Get CC'd and you ded.
- Weak early, before you get some attack speed.
- Tumble the wrong way and you might be dead.
- Low attack range.
- Can be shut down early.
- Use Condemn poorly, and you might save the enemy.

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Flash is a spell you must use. You have the ability to
reposition, and you can also use it to escape difficult situations.

Heal is the best spell for a marksman. The additional health plus the movementspeed boost may decide between life and death.

Never use this spell. Only Heal and Flash. Barrier is like, so 17 metas ago.

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Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Vayne has, in my opinion, one of the best and most fun abilities in the game. The sum of all of her abilities makes her the mobile, stealthy killing machine most of us have come to love and fear.


The passive, Night Hunter gives Vayne more movement speed when moving towards enemy champions.


This ability has many uses. Early game, you can use it to even up trades, or you can use it to lasthit easier. If you see two minions are gonna die about at the same time, and you know you can't kill them both at once, then auto one of them, then use Tumble quickly to reset your autoattack to get the extra creep.


This passive ability makes her the tankshredder she is. Every third autoattack ( Condemn included), will give the enemy a stack. When an enemy get 3 stacks (autoattacked the same enemy 3 times in a row), this enemy will recieve bonus damage, and extra true damage equivalent to a percentage of the enemies health.


Condemn is an ability which knocks back an enemy a fair distance. If the enemy hits surface, for example a wall or a turret, the enemy will also suffer extra damage. It is pretty often fatal to hit this stun, because you get a huge lead of your opponent if you manage to stun them. A stun on a Marksman, how good is that?!?


When activated, Vayne's ultimate gives her passive a boost, so she can move even faster against enemies. She also receives an invincibility when she tumbles, while the ultimate is going. In addition, she also receives a small AD-buff.

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Precision itself grants 18% attack speed, which is great for the supercarry Tristana. This huge bonus to attack speed might help Tristana hit her AS cap faster, and with an AS item less.

Lethal Tempo makes the user exceed the attack speed limit. Every time you damage a champion, you get attack speed over a short duration of time, based on your level. Attacking a champion while the effect is active extends the duration.

Triumph restores 15% missing healt and gives 25 extra gold upon takedowns.

Legend: Alacrity: You gain 3% extra attack speed plus an additional 1.5% for every legend stack. You get a legend stack for every 20 points earned, up to 10 stacks. You earn points by killing champions (20), epic monsters (20), large monsters (5) and minions (1).

Cut Down: you deal 4-10% more damage to enemies with 150-200 more max health than you.


Celerity gives you 4% increased MS, and you get more AD with more MS.

The Ultimate Hat decreases the cooldown of your ultimate by 5%, and every time you use your ultimate, the cooldown decreases with 2% every time, at a cap of 10% (5 stacks). All in all, this will give 15% bonus CDR! Your CDR cap is also increased.

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When you spawn, always buy these.

Main core

Get these items first. Go B. F. Sword --> Statikk Shiv --> IE


Tons of dmg! Get this item right after Zeal

Even more attack speed! And movement speed as well! Buy Ninja Tabis if you play against a lot of AD.


First item. You need it because of the LS, which makes you sustain lane better, plus the AS. The active is always good for kiting and getting the advantage.

Lots of AS and and crit chance. This item is good with Statikk Shiv, even tho the passive damage does not stack anymore!

I like to get both Statikk Shiv and Rapid Firecannon since they give so much AS, crit and additional sweets.

Get this item late-midgame or lategame. You will most likely meet some heavy tanks, and some extra armor penetration might always get in handy.

Good last item if your crit is not already capped.

Defensive items

This item gives you a bit armor and MR. If you die, you will also be revived with 30% health and mana. Cooldown 5 minutes.

Gives you a lot of AD and a bit MR. You also have an active that removes all debuffs, and grants a small MS-buff for 1 second (50% MS).

Trinket and elixir

In this current meta, all Marksmen buy Farsight Alteration. Use it to scout dragon , baron or a scary bush.

Get this elixir lategame. It gives a little bit AD, and as you deal physical damage, you heal for 10% of that.ยจ

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Early game

Be utterly careful. You do not have too much mobility, and you do not got much damage. Farm and play passive until you get an item or two. Of course, unless your Blitzcrank hits a beautiful Rocket Grab, or your Nami hits a chilling Aqua Prison.

Powerspike level 3, as you got the 3 first abilities. Try to farm, as well as poke. easy to disengage with Tumble

Mid game

You are getting a few items, you got your ult and are always getting stronger from farm, and maybe some kills. If you do not have enemy turret, stay in lane and get good vision, in case of a gank (most people hates Vayne (for a good reason!), so you will most likely get ganked in an attempt to be denied). Remember to use the walls and Condemn wisely. If you hit a stun, it's maybe a free double kill.

Late game

It is now the fun begins. Team fights will happen all the time, and you need to be there for your team.

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Always stand in the back, and use your ultimate if you need to either hard engage and deal lots of damage, or disengage to get away from the bastard targeting you. Always try to target one enemy at the time, since it is then you kill the enemy the fastest.

Remember: It is not always needed to press R right away when a team fight starts. Stand in the back and fire away, and if you need to back off or follow the prey, use Final Hour, Tumble when you have to, and kill the enemies!

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Thank you for reading my second guide. I hope this guide was helpful an any way! Feel free to like it, and comment if anything is bothering you, you need to tell me I got a spelling-mistake or whatever!

Also check out my Tristana guide, if you want to :)

The Tristana Build Guide is here!


Coming soon!