Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account






Or

This build has been archived and is for historical display only

This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.

We recommend you take a look at this author's other builds.


x
Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x
Vayne Build Guide by BlueInSane

Vayne The Tanky/DPS Tank Destroyer

Vayne The Tanky/DPS Tank Destroyer

Updated on May 18, 2011
New Guide
Vote Vote
League of Legends Build Guide Author BlueInSane Build Guide By BlueInSane 4,467 Views 7 Comments
4,467 Views 7 Comments League of Legends Build Guide Author BlueInSane Vayne Build Guide By BlueInSane Updated on May 18, 2011
x
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!
Vote
Comment

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!
Would you like to add a comment to your vote?

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

New Comment

You need to log in before commenting.

1
BlueInSane (9) | May 18, 2011 11:54am
Quoted:
Don't see the point of ignite when you can Tumble for last hit.


As the headline shows, this guide is to counter tanky teams! Most tanky teams have Nasus, Renekton, Mundo etc. who are based on their heal they get from their Ultis. Furthermore when they have Lifesteal (Renektons Q, Nasus Passiv) it is also reduced by Ignite. And when u Tumbled at their tower and its on cooldown u can finish the enemie with ignite instead of waiting for ur cooldown and risk ur dead! ANd pls read the optional Summonor Spells!!!!! These are only the one which I prefere.

Quoted:

Early Madreds and Silver Bolts and you don't get Archaic Knowledge?
Those tanks you're trying to destroy will get generally get Magic Resist. 1 point = 15% Magic Penetration. You can quite easly loose 1% in your Attack speed for this.

Also, put that archmage savvy point into exhaust, it's doing nothing where it is now as nothing vayne has is based off AP and when given the choice between smite/exhaust on a ranged carry it's no brainer.


You are right, I used the masteries from the build when I started creating it. There it was only AD/DPS based and didnt include Madreds. And yeah, I put it into Exhaust when i take it, so you are right I can put it in constantly.

Quoted:
working too hard for a trinity too early. Ignite doesnt scale well. Not doing 1 more point in magic pen is silly.


Who says that Trinity is your early game item?! Sheen is your early game item, Trinity gives you furthermore more health (very usefull because she is so squishie), more attackspeed and a crit chance, as well as movementspeed, more damage than sheen and a rly good slow. Its a rly good item for mid/late game. More answers above your quote.

Quoted:
Sword of divine? :S



Nice comment bro... I think you just wrote it because you had to write something in order to downvote! Tell me why is Sword on Divine not good on her? You didnt even have tested it. It gives you a nice attackspeed as well as 100 magic damage every 4th attack! Furthermore, the active works great against Jax and any tanky champ. Not to mention that the last item is up too you. If you dont like it, then grap on of the others.



All in all, giving downvotes for a yet not finished guide for so stupid tiny points is so rediculas... .
1
olem321 | May 16, 2011 3:06am
Voted -1
Sword of divine? :S
1
starsukasa | May 16, 2011 1:28am
Voted -1
working too hard for a trinity too early. Ignite doesnt scale well. Not doing 1 more point in magic pen is silly.
1
stinglock (9) | May 16, 2011 12:48am
Early Madreds and Silver Bolts and you don't get Archaic Knowledge?
Those tanks you're trying to destroy will get generally get Magic Resist. 1 point = 15% Magic Penetration. You can quite easly loose 1% in your Attack speed for this.

Also, put that archmage savvy point into exhaust, it's doing nothing where it is now as nothing vayne has is based off AP and when given the choice between smite/exhaust on a ranged carry it's no brainer.
1
LOLWUTNAO | May 15, 2011 11:01pm
Voted -1
Don't see the point of ignite when you can Tumble for last hit.
1
UndeadEnvy | May 15, 2011 8:47pm
Voted +1
I use half of this myself and it works really well.
Thanks for posting it up.
Nice job, keep going.
1
Toshkun (4) | May 15, 2011 7:42pm
Voted +1
I like your item build especially the frozen mallet. I really think that's a good item for her, it gives her some health to make up for her squishiness and that really nice slow to make sure they will never run away from your tumble hit tumble hit.
Loading Comments...
Load More Comments
Download the Porofessor App for Windows

League of Legends Champions:

Teamfight Tactics Guide