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Recommended Items
Runes:
Sorcery
Inspiration
Spells:
Barrier
Flash
Items
Ability Order
Organic Deconstruction (PASSIVE)
Vel'Koz Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Ideal
Strong
Ok
Low
None
Pros & Cons of Playing Vel'Koz
-Loads of true damage.
-Surprisingly good laning phase if played aggressive.
-HUGE power spike at level 6, insane kill potential unlocked.
-Good kiting (further enhanced if you build Rylai's).
-Good peel.
-Lots of AOE damage which makes for good teamfight potential and great waveclear.
-Good zoning ability.
-Very long range.
-Relatively low mana costs for an AP mage.
Cons:
-Immobile.
-Prone to ganks.
-No sustain.
-Mediocre scaling on his basic abilities.
-Skillshot reliant, especially his Q.
-High priority target, especially in teamfights. Requires good positioning to survive.
-Hard countered by assassins and champs that can gap close on Vel'Koz and burst him.
Q

Your main poking tool in lane. Use this to snipe people and apply stacks. The slow also helps you kite as well as land your W-E combo. Fire



Max first for damage after taking 3 points in

W

Your main waveclear and combo damage ability. Combo W into E to deal damage and proc


Take 3 points in this first, because the waveclear and damage you get from this ability is really helpful in lane.
E

Your CC ability. Use this ability for kiting, peeling, and escaping ganks. This ability also combos well with



Max this last because it is used mostly for its CC rather than its damage. You'll be better off maxing


R

Vel'Koz's renowned death laser.


Take a point in this ability whenever you can (Lvls 6, 11, and 16) because it is your strongest ability and is extremely useful in teamfights as well as securing kills in lane.

Hands down the best rune for








[ultimate hat]] is good on



You can also take



As for tier 2 runes, both












Rather straight-forward, take












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