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Vi Build Guide by KalistarTheJungler

Jungle Vi Guide - Fight Your Way Up To Diamond

By KalistarTheJungler | Updated on August 21, 2019
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Runes: Highest WR Runes (see note)

1 2
Resolve
Aftershock
Shield Bash
Bone Plating
Revitalize

Precision
Triumph
Legend: Alacrity
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

Always use these with Vi
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Smite

Smite

LeagueSpy Logo
Jungle Role
Ranked #3 in
Jungle Role
Win 53%
Get More Stats

Ability Order Most common skill path (see note)

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Introduction & Tips
Hi there, I'm Kalistar and I'm a long time jungle main. In the last two seasons I peaked in high Platinum and now a few months ago finally got to Diamond. Currently in Diamond 3 and playing mostly jungle and sometimes mid.

My favourite jungle picks are Warwick, Sejuani, Vi, Kindred, Kayn, Elise and Evelynn. This is my first ever guide here on Mobafire after making lots of them on reddit and I got adviced to start posting them here :)
Vi is a champion that I used a lot throughout these years. She is in some aspects similar to Jarvan IV but she's better in 1v1s and can peel more effectively for her carries.


In my opinion she's one of the best champions to climb from the lowest elo all the way up to high platinum and diamond and then she becomes a little less popular because people know how to counter her.

She's really simple to learn and play but you have to be careful not to overextend too much from your team. The timing when to jump into backline is vital for successful teamfights. She's also a great objective taker and can solo dragon early in the game (even before having Warrior). Please check the notes I wrote in the Build, Runes and counters/synergies sections, they should provide you more in depth information on how to play her and to make your choices fit your current game situation. Because that's what differs an average from an excellent player.
Notes from the Build section Back to Top
You always want to start with Machete and Refillable Potion. Talisman is not that effective on Vi. If you have a strong early game laner you wanna gank, you might want to (right after the game starts) run into river/enemy raptors and place a ward. Then go immediately back and get Oracle lens to deny vision when going for the first gank. It's really important to make an early impact to show your dominance and dictate the tempo.

I posted both Blue and Red Smite Warrior. In most cases you want to buy the Blue one but in some instances when you find yourself fighting the enemy jungler a lot (or a bruiser) you can deny a chunk of his damage with Red (plus apply burn damage). Decide wisely. Triforce is a must in 95% of the games. The 5% are when you fall far behind or when against heavy tanky teamcomp (get Black Cleaver).

Merc Treads in most games nowadays, especially against heavy AP/CC teamcomps.
Ninja Tabi against fed ADC or AD heavy team.
Swifties if u are far ahead in the early game and want to snowball the game. But in most cases the first two options.
You can get Guardian Angel either early when you're fed and carrying the game and you're hard to kill or later when your team start to group.
Randuin's Omen is great against crit and AA champs + it slows them hard, so use it when you R into the backline.
Thornmail if you see the enemies building a lot of Lifesteal items (playing against let's say Draven, Soraka, Kayn, Yasuo, Maokai team...)
Sterak's Gage is in most cases your 4th item, gives you insane damage and survivability.
Spirit Visage and Maw of Malmortius against AP heavy or fed AP.
Adaptive Helm against champs that spam abilities (Ryze, Ezreal).
Dead Man's Plate to speed you up, give you tankiness and some extra burst (when you need to roam a lot around lanes).
Jungle Pathing & Game Phases Back to Top
There are more options you can choose from when we're talking about jungle pathing. So let's now make a picture of different situations.

Situation 1:

You have a late game scaling team, they might not have a lot of crowd control to set up for a gank (Kassadin, Kai'sa...). I'd most like start red into Krugs, into Raptors (Smite), into Blue Buff and try to contest the Crab - then either gank or finish wolves and gromp. Keep in mind that if you kill Krugs right after Red they will respawn at around 4:20. So let's go back and take them again for that sweet high XP and Gold. You'll be level 6 really fast doing this clear.

Situation 2:

You got a strong early game lane that can set up a gank (Jax, Maokai in top, Blitzcrank, Thresh in bot, LeBlanc in mid). I'd start Red and move immediately to wolves, blue, gromp and gank mid or the side lane of that part of the map. Then take the crab and go back to kill the Krugs and Raptors.

Early/Mid Game:

After the points from Situation 1 and 2 you want to continue farming, ganking and taking objectives according to the general situation around the map. Try to learn the timings when do camps respawn and assume where the enemy jungler most likely is. If you're ganking one side of the map try to ping or type your team mates that the other side of the map is vulnerable to gank or an objective might be taken (e.g. you ganking top means the enemy jungler might have free dragon/gank on botlane).

Finish your jungle item, boots and Triforce and start building tankier items. Watch who is fed on the enemy team, what kind of damage they deal and try to counter it.

Look for opportunities to capture the objectives. Rift Herald is good especially if you take and use it before 14 minutes in the game because of the tower plates gold.

After your completed Warrior you can easily kill any dragon. Don't forget to buy and use control wards to deny vision and to make sure enemy team doesn't know you're in the dragon pit.

Don't mindlessly use Smite while clearing the jungle camps, save it for bigger objectives and for enemies.

Late Game:

First of all, keep in mind that it's much harder to one-shot or kill squishy carries in late game. You started building tanky items and your damage is less relevant. Don't mindlessly jump into the enemy team thinking you might do something alone. Your team is the key to win the game.

Understand the game situation you're in. Are your carries fed? Do you need to protect them or are you the main source of engage? If you got a fed Jinx and they got a Kha'Zix you might want to stick close to your backline and CC him when he jumps in.

If you have a peeling support and a mage with CC you may be the one who jumps into enemy backline and disrupt their damage sources. Enemy team will be forced to use their abilities on you and your job is to eat as much as possible to earn time for your team to do the rest - killing them all.
Where to find me Back to Top
I'm making jungle related content on my youtube channel KalistarTheJungler. Feel free to follow me there if you're interested in gameplay videos, guides and my Climb to Master series.

I'm going to start streaming on Twitch soon and will post the link here if you'd like to ask me something and see how the games go. I'll try to be educational and explain my decisions for you to better understand why I'm doing certain things and why not.

I hope you liked reading this guide and will try to learn Vi. If you're Platinum or below rated, you might find in her a really strong champion to climb with and improve in game. Remember, the more difficult a champion is, the harder it is to focus on macro aspects of a game. And Macro is everything in jungle! :)
League of Legends Build Guide Author KalistarTheJungler
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Vi Guide - Fight Your Way Up To Diamond
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