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Vladimir (Something Darker)
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Hello this is DarkkYouth here to represent a great build for . Many people think that he is
underpowered but this may be because they probably do not understand how to play him correctly or they are
maybe missing an important item in his build or use something that might be lacking the potential he has. I was
inspired by Niggs who is also a Vladimir player and want to also put Vladimir to his full potential. Vladimir can
use his abilities for different stategies of playing such as turret diving, escaping an unexpected situation or
catching an escaping enemy.
If you would like, this song should set the mood as you read my guide.
Best spell vamp champion in LoL.
Amazing burst damage in early - mid game.
Dodge projectiles for 2 seconds with Sanguine Pool for great escaping or chasing an enemy.
Tides of Blood damages stealthed champions.
Cooldowns reduce as you level up.
Gains health from ability power and ability power from health.
Tides of Blood makes farming very easy mid - late game.
2/4 of his abilities cost health to cast.
Long cooldowns early game.
May be countered early game.
Inproper usuage of abilities can be consequentual.
Usually is strongly focused.
His abilities have a short range.
Countered easily by stunning, silencing, dazzing, or suppressing.
and three , or Seal of Armor which could also be good defensive but I perfer Force so you
are constantly building ability power. In Glyph's I focus on magic penetration by taking Glyph of Magic Penetration and
Glyph of Scaling Ability Power works too, you will not get as much damage but you will return more health (I recommend
more damage), and for Quintessence I get Quintessence of Magic Penetration or Quintessence of Scaling Ability Power (Again I
perfer more damage). If you get Mark of Magic Penetration, Seal of Scaling Ability Power, Glyph of Magic Penetration, and
Quintessence of Magic Penetration, you will have 41 magic penetration including and Arcane Knowledge
(Offensive Mastery). With a high amount of magic penetration (Without even including yet) you will have
a large amount of burst damage in the early - middle phase of the game.
I always have full magic penetration in my runes for Vladimir, in this picture I experimented on .50 gold per 10
seconds and 4.2 ability power. This is a very good rune page for Vladimir and I highly recommend it. Also the
reason I got the gold runes is because it will help me get more gold out of (Utility Mastery). Getting
these two runes does not really effect my Seal of Ability Power runes because it just removes about 1 ability power
and I definately believe the .50 gold every 10 seconds is more effective.
Also Getting Mark of Magic Penetration, Seal of Ability Power, Glyph of Ability Power, and Quintessence of Ability Power can be very effect and give Vladimir more sustain, health and can still deal sufficient damage output.
Here are the results of two games with this high ability power rune build.
personally think that Vladimir should have max magic penetration to be at his full potential. Lacking
magic penetration could cost you kills or give you deaths. This can dramatically change your survivability and
Ampifying Tome and a or two because it will give you an advantage over damage output and durability.
Avoid harassment and focus on farming early game but of course if they start to harass you should deal some
damage to them also so if they attempt to kill you, you can have a chance to kill them. By the way with
Transmutation runes and masteries Vladimir starts the game with 9% spell vamp which is very useful and
around 400 - 600 ability power depending on your build and the amount of Elixers you have bought (If you go
by my build instead you will have close to 700+ ability power and won't have to worry about your health so
much since you will be doing a lot of damage and won't have to rely on you spell vamp too much). I Usually get
Quick Silver Sash or in most games that the other teams champions have a lot of cc (crowd control) and
rush it early game if you think you need to for escaping death from slows for ganks and any other disables such
as the ultimate Nether Grasp, Terrify, etc. If you are not a player that is used to using item actives on
items then I recommend you get but i perfer Quick Silver Sash to choose when to use it instead of it
being used on the first ability casted. If the enemy team does not have a stun or silence. is a good item
on Vladimir but its not the best escape mechanism and the 20 magic penetration, 70 ap, and 37 Magic Resist (I
recommend it only if the enemy team has heavy ability power champs if not go for ). When you have an
extra 300 gold and have to wait to build a you might as well get an Elixer of Brilliance to give you some
ability power to help you through the long wait especially if you feel you might need it. Also stacking
Elixer of Brilliance and Elixer of Fortitude is great after you have a complete build to continue to multiply your
health and ability power.
that when you level up and it reduces their cooldowns but lets think about this. with a low
cooldown would be very nice to save you often but in fights you will usually use it one time, and
are basically your primary abilities so I think you should max those first. Besides If you have good map
awareness and wards when your enemy team has a jungler you should be fine with this skill sequence.
that may be fine as well for catching up with an enemy or for a better escape strategy but I am more of
an offensive player with Vladimir. I always get and because I personally believe it is more
effective. When you do your usual combo , , , , and then use and
when you return to normal form your enemy should practically be dead especially if the stacks on your
are maxed and if you harassed them with to around atleast a quarter or more of their hp.
is used for your offense or your defense. You can use this to chase down your enemies and slow
them except since there was a nerf on vladimir removing his speed boost in this ability you should use Ghost
or Flash before you cast this so you can be in range to slow your target. can also dodge many
incoming abilities if it is timed well such as Requiem, Enchanted Crystal Arrow,
Cryptic Gaze, Ace in the Hole, Finales Funkeln, Dark Binding,
Ice Blast, Grand Skyfall, Nevermove. Do not use when you are about to die from
damage over time abilities or summoner spells unless its your only chance of survival for example, ,
Bountiful Harvest, Children of the Grave, Torment or Decrepify.
is great for farming mid and late game, theres also a chance that you might hit a stealthed champ
such as Twitch, Teemo or Evelynn, in fights always use this after or before Transfusion to keep
their cooldowns at about the same rate and do more damage. I suggest to not use this when low on health
unless it is all you have left and you are about to get killed and can kill the enemy first, but just keep rushing
some minions from a distance and using Transfusion until you heal for some decent health or completely.
should be casted over the most enemy units to return the most health so save it for killing champs.
This ability is awesome in team fights giving your team the upper hand in damage by increasing damage from
all sources by 12% to all infected units. Cast this when in team fights and the enemy team is close together to
infect as much of them as you can to be the most effective. Some players on your team might not understand
what this ability can do so if you have to inform them that when this is casted on enemies do as much damage
to them as you can to the ones infected.
if they are trying to get away. Late game no matter how fed you are always stay with you team to help them in
a fight on the instant and to avoid death from ganks which refers to any champ especially when you are in your
enemies jungle preparing to take down a turret, stealing jungle monsters, or maybe gank their jungler.
or 4. If they harass you just use on them to return the damage and return a little health. If your team
does not have a jungler and your laning opponent is turret hugging or staying next to their turret at all times
then go kill the Wraiths or Wolves for some extra gold and if you do not see your laning opponent anymore then
call mia. Do not farm with unless you are by your turret or until late game when it has a low second
cooldown and use it in large groups of minions or if an enemy team tries to focus you and you will gain health in
exchange. Around level 5 start to harass your enemy with or anytime they harrass you (Don't spam your
, just do enough damage to make your opponent back off so you can farm) until you are level 6 then
push to the turret. If you feel confident that you may do this successfully then push to your enemies turret let
your minions start attacking it and make sure that you have around atleast 4 to 5 minions, check your map for
any possible ganks, your opponent's health is low, and your health is sustainable. Run past the turret to the
other side or to the side of it and then use your , , , and then under them to
avoid anymore damage from them or their turret and slow them and if they are not dead yet you should have
your up by then and finish them off, then use or out of there. This must be done very
quickly and I do not recommend doing this if your laning opponent is or any other champ that can
silence, stun, fear or taunt. I have turret dived a and even after knocking me towards the wall I would
still manage to kill her and escape with but it is very risky I suggest you practice this a few times in bots
if you do not do this often.
This was a recent game with Vladimir on ranked laning mid against Heimerdinger.
This was one of the toughest games I have played with Vladimir. I sold my for an at the end of
the match which gave my team and I an advantage in damage output and also for the magic resistance. One
tactic I could have used to do better in this game was selling my for a to remove all the stuns and
silences which were the reason for most of my deaths and ruined chances of getting kills.