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Wukong Build Guide by Voosha

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League of Legends Build Guide Author Voosha

Voosha's Wukong Challenger Guide for Twisted Treeline

Voosha Last updated on February 21, 2014
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Legendary Guardian

Defense: 9


Utility: 0

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Who is Voosha

Hello I am Voosha. I play 3vs3 religiously and am very familiar with every aspect there is to it.

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Differences between Summoners Rift and Twisted Treeline for Wukong

There are not many differences between SR and TT for wukong besides learning the map. Playstyle will be the same, as well as techniques and combos you have learned from SR. Wukong can be palyed as both a laner and a jungler but this guide will only cover laning for now. It will be updated with jungle sections as soon as I can get into contact with my jungler.

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Champions and Team comps good with Wukong

Wukong is a strong laner that is not as tanky as other laners, but can outplay others tremendously with his clone.

This is a "dive on someone and kill them instantly" comp. Abuse your stealth from your clone in combination with your teammates abilities (more on this alter in the guide).

This is a very AOE heavy team comp and relies on either the annie or wukong to engage. The follow up from either of them is very strong.

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Summoner Spells, Masteries, Runes, Abilities

Summoner Spells

Standard summoner spells for laning. Ignite and flash both give kill potential.


I wouldn't consider going defensive since it will cripple his damage during lane phase. Although it may help later during team fights, it will hinder his kill potential.


Greater Seal of Armor

Greater Glyph of Magic Resist

Greater Mark of Attack Damage

Greater Quintessence of Attack Damage

The ratios on Wukong's spells scale very well with attack damage so I run standard AD runes.


Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Pretty standard ability sequence for Wukong. I wouldn't level up Q first since it does less damage.

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What to Build on Wukong

Core items

Ravenous Hydra- Provides an auto attack reset along with your Q. Gives good wave clear and sustain. A very good item all around.

The Brutalizer- You can later turn this either into The Black Cleaver or Youmuu's Ghostblade. Black cleaver gives you an AOE armor shred with your hydra and other spells, while youmuu's gives you a better gap closer when you clone then ult (more on this later).

Last Whisper- Great armor pen and essential when the enemy team is building tanky.

Offensive Options

I explained why the Black cleaver and Youmuu's ghostblade are good in the brutalizer section above.

Trinity Force Not the best item to maximize Wukong's dps but an all around good item. You should not rush this which is why I have it listed in other offensive options. This may be a good 3rd or 4th item after your Hydra and Last Whisper. It'll give a bit of tankiness and add a bit to your burst.

Defensive Options

Randuin's Omen Great item if they're heavy on the AD or if their AD damage is doing well. Also provides another slow on top of your W if you need to peel.

Spirit Visage Great against heavier AP damage teams, but I usually purchase the Randuin's omen in game.

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Refer to my Voosha's general 3v3 guide for some strategic suggestions.

Early Game

Try to get into a bush early on. Get early lane pressure by using your E onto them followed by an auto and run back to the bush immediately. This will only take away maybe a bar and a half maximum, but will be advantageous if you go for a level 2 kill. Your E should've hit a couple of creeps so your lane should technically be pushed up further than your enemies, unless he focused his skills on the wave. When you get Q, try to Q them first before your other abilities since it will reduce their armor. This may not happen so you can just E to Q them as well. Not much damage will be lost. Save your clone for when the enemy jungler ganks. Use the bushes and become creative with your "juking" techniques. Pretend to go invis then actually go invis inside the bush or something along those lines.

Mid Game

Your best combo for engaging team fights is using your clone so you can go invis, then use Youmuu's Ghostblade if you got it otherwise proceed towards them normally. Dash into the enemy team with E as deep as possible then proceed to ult. Now be wary of the invis duration from using your clone. It is very short and you should be relatively close to do this. The most optimal way is standing inside a bush and then using your clone so they don't see you initially. If you run through lane like that with your teammates and your clone suddenly stops, they know you went invis and can predict to counter engage or other defensive tactics.

At level 6, your ultimate does very little damage (maximum damage is 80 + 1.2 attack damage). You can cancel your ult after you knocked them up to attack them if you feel your attacks will do more damage, which it should unless you're very behind. Later on, however, your ult will do quite a bit of damage so keep it spinning.

Make sure you are timing your auto attack resets with your hydra and your Q so that you can optimize your dps.

It could go something like this:

E into them ---> auto----> Q----> auto----> Hydra----> auto.

This simple combo should happen in a couple seconds if executed properly.

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Thank you

Thank you for reading my guides!