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Recommended Items
Spells:
Flash
Barrier
Items
Ability Order
Get Excited! (PASSIVE)
Jinx Passive Ability
Introduction

Welcome to my Jinx AD carry guide.


Try my mix

Jinx counter's
1.

2.

Counter Tips
Her base auto attack range is low in minigun stance, which makes her easier to harass.
Her rockets deal splash damage, so hiding behind minions isn't always safe.
Learning her W animation will help you predict when she's about to use it.
Buy items with Armor and attack speed reduction against her, such as


Jinx's ultimate does less damage at closer range.
Try to dodge her snare grenades as they are her only disengaging ability.
Jinx counters
1.

2.

Supporting Jinx

Godlike peel, can keep Jinx safe with Snares, Slows and her Ultimate. Can also go aggressive in lane and secure Jinx kills early.

Good peel, a heal, knockup and extra damage / slow.

Good peel and sustain. Allows Jinx to trade often in lane and bully her opponent.

Whenever a champion or tower that Jinx has dealt damage to within the last 3 seconds is killed or destroyed, she gains 175% Movement Speed that decays over 4 seconds.

TOGGLE OFF—POW-POW, THE MINIGUN: Jinx's basic attacks grant bonus attack speed for 2.5 seconds, stacking up to 3 times. The stacks decay one at a time when she stops attacking with her minigun.
Switching to her Rocket Launcher will not clear any active stacks, but they will not grant attack speed after her first attack.
TOGGLE ON—FISHBONES, THE ROCKET LAUNCHER: Jinx gains bonus attack range and deals 10% AD bonus damage on her attacks, at the cost of mana per attack.
Additionally, her attacks will splash to nearby enemies - dealing full damage to all enemies within 150 unit radius (Pending for test). The bonus damage to her target and the splash damage both scale additively with critical strikes.

ACTIVE: After a short delay, Jinx fires a shock blast that deals physical damage to the first enemy hit, also granting true sight and slowing it for 2 seconds.

ACTIVE: Jinx tosses out 3 chompers that, once armed, explode on contact with enemy champions dealing magic damage over 1.5 seconds to nearby enemies. The champion that sets off the chomper is also rooted the same duration. Chompers explode automatically after 5 seconds.

ACTIVE: Jinx fires a rocket that gains damage over the first second it travels. It explodes on the first enemy champion hit, dealing Physical Damage plus a percentage of the target's missing health. Nearby enemies take 80% damage.



You can use the snare time of that ability to land a perfect






Remember that



Start with


As first back item choices you can take








Because










Jinx has no escape and low range without her Switcheroo! which means she is an easy target in late game team fights and it's hard for Jinx to gain distance from divers.

Having one of the lowest health pool in game (1860 hp at level 18) building some armor, magic resist or health will help tanking burst damage from assassins that can destroy you. A nice choice is the
























You should get flat armor Seals because you are going to be trading with the enemy AD carry a lot early game. This will help you tank more damagefrom them and exchange better.

You should get Magic Resist Glyphs because you need this extra boost of MR for when you are trading with the supportand into mid game. Most AP champions will focus the AD carry.

It's more beneficial to have attack damage first over attack speed, as too much attack speed can drain away her mana pool relatively quickly, you can last hit easier, improve your trading potential and also the amount of lifesteal you gain

I use

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