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Spells:
Ignite
Flash
Ability Order
Eternal Hunger (PASSIVE)
Warwick Passive Ability
Introduction

This build is a different way of playing

9 points in Defence: This gives you the extra survivability you might just need.
You might consider putting the 9 points in Utility instead of Defence.
It can be useful since it gives mana regen and exp. boost. Though I prefer defence.

Flash also coƶperates very good with your



Other good spells:







(q):

Cost
70/80/90/100/110 Mana
Range
400 A nice ability since it will also do great damage on health-tanks, but your basic attack is your main weapon in this build so this attack won't be needed very much.
(w):

Cost
35/35/35/35/35 Mana
Range
20 This is your main skill because of the attackspeed bonus, which you will need...
(e):

Toggle: Warwick senses enemy champions under 50% life within 1500/2300/3100/3900/4700 distance of him; while he detects a low-health enemy, he gains 20/25/30/35/40% Movement Speed.
Cost
No Cost This skill is great for ganking and chasing. Once they have low health they are screwed.
Ultimate (r):

Warwick lunges at an enemy Champion, suppressing his target for 1.8 seconds. While they are suppressed, Warwick deals 200/300/400(+ 166% of AD) as magicdamage over 1.8 sec. Warwick gains an additional 30% Lifesteal while performing Infinite Duress.
Cost
100/125/150 Mana
Range
700
God, I love this ultimate. With your AD this skill can deal over 1400 damage! WOOOT! This is the best initiation spell of the entire game, you preform





Early game






Mid game
You should have at least 2




NOTE: Always pick out the weakest targets first and when you gank: put

You'll want to be lvl 6 ASAP so you can gank with

Ganking
Once you have




NOTE:

NOTE: Don't forget to use


Teamfights
In teamfights always target the weakest target. Once that one is dead go to the second weakest and so on.
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