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Choose Champion Build:
Spells:
Flash
Ignite
Ability Order
Clockwork Windup (PASSIVE)
Orianna Passive Ability
Introduction
I recently bought Orianna and Started playing with her, finding every other build Incomplete. So that's why I made this build, to Show you how to play her and what to build.
Enjoy!
Let me get 1 thing straight. I SUCK at Dominion, so this build is only for 5vs5 Summoners Rift. Thx ;)
â– "We will kill your enemies. That will be fun."

Orianna, The Clockwork Goddess

Carry Style:
The Runes I chose are for Extra laning and Harassing Abilitys. So this is what I chose and why:







Support Style:
While playing Support Style I wanna keep on Harrassing the enemy, as well as shielding my allies during the LaningPhase. so I chose these runes:




Greater Quintessence of Replenishment Mana Regeneration: Also to Maintain your supportrole, expecialy early game.
Carry Style:
As for Masterys I chose a 9/0/21 Setup With in:
Offence: Ability Power, Cooldown Reduction and Magic Penetration Why? For the Bonus Damage and Cooldowns
Defence: Why none? Because as Orianna you shouldn't waste Mastery Points in Defence -
Utility: Increased Health en Mana Regen, Increased Experience, Bonus Mana, Bonus Mana Regen, Increased Buff Durations, Reduced Cooldown Summoner-Flash, Reduced Cooldown and Reduced SummonerSpell Cooldown. Why? This is a basic Caster setup. It's good.
Support Style:
Offence: Ability Power, Cooldown Reduction and Magic Penetration Why? For the Bonus Damage and Cooldowns
Defence: Why none? Because as Orianna you shouldn't waste Mastery Points in Defence -
Utility: Increased Health and Mana Regeneration, Improved Teleport, Bonus Mana, Bonus Mana Regeneration, Increased Buff Duration, Greed, Increased Flash, Bonus Movementspeed, Cooldown Reduction and Summonerspell Cooldown Reduction. Why? This is a basic Caster setup. It's good.
Carry Style
Usualy, This is my setup:











Pros: Good Harrassment Early on and Late Game, Long Laning Capabilities, Much Damage All Phases, Good Solo and Easy Farm
Cons: Squishy whole game, Item Dependant, Vulenerable for Disables.
Early Game
With these steps you can achieve a good Match history, and lots of wins (It worked with me)
The game starts, Buy





Oh, and Gank as much as Possible!
This however is the build for a Carry. If you like to Play Support, I recommend these Items.
Support Style
As a support, this is my setup:











Pros: Good harrassment, never too less mana, Pretty tough, Strong against tanks, Slow, good farming.
Cons: Less Damage, bad early game, Early game farming problem
Early Game
AS SUPPORT STYLE, DON'T TRY MID. INSTEAD TRY SIDE LANES. I don't play support style much, but I think in Early game you should focus on harrassing instead of farming. So Stay into the bush or something.
At beginning I usualy buy





Summonerspells. The good pick of summonerspells might affect the game in a good, or bad way. Choose them wise, always... As for Summonerspells This is what I recommend:
What I use:
Why? I just think these are the most usefull. (It might be just my own playstyle, though).
Good Summonerspells:
Why? Your domination depends on your playstyle, and your Summonerspells have to match your Playstyle. For example, you play very aggressive, you might need
Clarity or
Teleport.
Realy Bad Summonerspells:
Why? You just shouldn't waste your 1 slot with these... Again, depending on your playstyle, you might wanna pick
Heal. But I wouldn't recommend it...
What I use:
Why?
Flash for safety and
Teleport so I can be anywhere on the map, to paricipate in teamfights, as well as saving a turret from a huge minionwave.
Good Summonerspells:
Why? Mostly depends on your playstyle, and what your team chose as Summonerspells.
Bad Summonerspells:
Why? Just don't pick them...
Carry style:
What I use:


Why? I just think these are the most usefull. (It might be just my own playstyle, though).
Good Summonerspells:




Why? Your domination depends on your playstyle, and your Summonerspells have to match your Playstyle. For example, you play very aggressive, you might need


Realy Bad Summonerspells:




Why? You just shouldn't waste your 1 slot with these... Again, depending on your playstyle, you might wanna pick

Support Style:
What I use:


Why?


Good Summonerspells:




Why? Mostly depends on your playstyle, and what your team chose as Summonerspells.
Bad Summonerspells:



Why? Just don't pick them...
Carry Style
Once you're level 2, you can start being a nightmare for your enemy. Constantly place your ball behind their caster minions, and when he comes close, make it fly towards him and press "W". This'll do pretty much damage, when done right.
Remember your ball does less damage the more it hit's different badguys. (This can be crucial if you're beginning with Orianna).
When the technique above doesn't work or gets countered (Veigar, Swain could do it) just focus on your farm, and when you got your Tear and Catalyst, the technique will work, because you have enough mana to use.
Support Style
When you got yourself a decent laningpartner, do the same as when you're a carry. But not with the intention to kill, but to slow for your partner. This is usefull with both an AD or AP partner. Also don't forget your shield, and when the ball is attatched to someone, they get small bonusses.
VERY IMPORTANT!!
Don't forget the skills happen at the balls point. So you constantly need to look where it is, and position it like you would in a real life/death situation.
In late game
In the huge important teamfights, try to position your ball in the middle of the enemy team. Now, use your ulti and "W" skill. Once you can combinate that with surviving and shielding your team will love you for all of this.
If you wanna learn more about Orianna, or look at her abilitys, I recomment you just to watch the Riot Spotlight:
Or this video:
When you're playing mid or sidelane, you want to A constantly kill minions, but B also Harrass.
Well, Lucky you. Orianna can easily do Both!

While your ball is scaring the opponent(s) away, you can easily kill minions with basic attacks empowered with your passive! Isn't that great? Isn't that Wonderfull? What was Riot thinking to make such an OP champ.

Well... Realy... I don't mind. I love to play Orianna, ofcourse

Well, Lucky you. Orianna can easily do Both!

While your ball is scaring the opponent(s) away, you can easily kill minions with basic attacks empowered with your passive! Isn't that great? Isn't that Wonderfull? What was Riot thinking to make such an OP champ.

Well... Realy... I don't mind. I love to play Orianna, ofcourse

Placing wards is the best thing you can do for your team, expecialy at beginning and mid game, Having that advantange which really helps for better game play.
Some examples, your bot lane is not the best and have been ganked by the enemy mid Champion or jungler. Set up a ward at there lane to prevent feeders or ganks. Your team spots two enemy champions doing dragon, you en up getting a double kill with your mid team mate. You have a ward at enemy blue buff and steal it with smite. You put a Ward at enemy red buff, kill the enemy and steal the buff. someone is out there to gank you, you close them in with your mid team mate and eventualy change "The Gank into a Prank".
I hope this all helped making yourself a better Orianna-Player. Trying to make this build, I helped myself a lot. :P I enjoyed making it, and it took me a long time to do so. So please if you down-vote this build, tell me why you did it, and what's wrong with the build. But please experience it, instead of just voting down by overlooking my build.
Thanks, DaBo ;)
Here's one final example of the power of her ulti:
Thanks, DaBo ;)
Here's one final example of the power of her ulti:
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