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How can you justify a warwick build that does not depend on survivability, such as in other guides? IN other words, you should be able to take what CLG or TSM does with their warwick builds and highlight what your guide does that their builds do not.
Secondly, you need to highlight what the player should be doing per different parts of the game. How should they be playign early/mid/late?
Lastly, I strongly believe that a Wriggle's Lantern should be included for the build. Since your guide focuses a lot of time with warwick initiating, he should be partially responsible for warding every time it is on cooldown.