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Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Eternal Hunger (PASSIVE)
Warwick Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Blitzcrank
Although blitz is not a jungler don't pick warwick into him. He has too many ways to stop your ultimate.
Ideal
Strong
Ok
Low
None
Introduction
Pros:
- Hard CC can be used for peel or engage
- Unbelievable sustain
- High damage output
- Strong tank
- 'W' is great at fast pushing towers/taking objectives
- Early dragon/baron is viable
- High pick potential
- Good chase
Cons:
- Needs to farm up
- Bad pre-six ganks
- Ultimate is unforgiving, make sure you do want to go in
- Tough to play from behind
- Hard CC can be used for peel or engage
- Unbelievable sustain
- High damage output
- Strong tank
- 'W' is great at fast pushing towers/taking objectives
- Early dragon/baron is viable
- High pick potential
- Good chase
Cons:
- Needs to farm up
- Bad pre-six ganks
- Ultimate is unforgiving, make sure you do want to go in
- Tough to play from behind
For this build is entirely based on on-hit damage so I run flat attack speed quints and marks. Scaling MR blues become better than flat MR's at level 8 so use these, you wont be seeing much magic damage until then anyways. Yellows, play around with it but I like 2 flat armour to keep up sustain in the jungle and the rest scaling to allow you to be a massive tank.
Like I said earlier, you want to do on-hit damage so build
Blade of the Ruined King and
Feral Flare. Boots are a necessity almost always build
Ninja Tabi but if they have alot of cc or mostly AP go with
Mercury's Treads. One you have those completed then build tank with
Randuin's Omen and
Spirit Visage. To finish if you are not the primary tank build
Wit's End, if you are build either
Frozen Heart or
Thornmail.
**NOTE: If they have cc and are peeling you before your fully channel of your ult build a
Banshee's Veil.









**NOTE: If they have cc and are peeling you before your fully channel of your ult build a

When to pick Warwick
Only pick Warwick if your team can survive until level 6! I avoid picking him early because he is so easily countered with aggressive, invading junglers / strong laners. He synergies very well with auto attack based ADC's. He can play in almost every comp, except a poke comp.
Early Game
If all your lanes are strong buy as fast as you can and drop a ward on one of their buffs (usually top side is easier to get to). Then start your jungle path wherever you want, aim for efficiency! Don't waste time start at one buff and if you are fairly sure you aren't going to have your second buff stolen farm both the wolves and wraiths then second buff, follow that with a golem/wight then back down.
For example(On Blue Side): Red - Wraiths - Wolves - Blue - Wight - Wolves - Wraiths - Golems then back.
If you have a weak lane start your jungle path on the opposite side(so you end at the weak lane) and ward for them or be close enough to counter gank (NOTE don't farm both Wolves and Wraiths here as you will be late to ward/counter gank).
Ex(Red Side, weak top lane): Blue - Wraiths - Red - Ward Top - Golems - Wraiths - Wolves - Wight
Mid Game
In the mid game you have alot of options. Gank on cool-down of your ultimate to whatever lane needs it. If you have a successful gank you can use your W to fast push and take down towers. If the opposing jungler shows in a lane, counter jungle big minions or take dragon (you can solo around level 7, dont do this without ensuring no wards). Try to not Q too much in the jungle, save your mana and give your blue to your mid-lane if they need it.
Late Game
Late game control baron with help from the rest of your team. Look for picks with your ult (Flash - Ult) covers alot of ground, or ult their most fed member. During teamfights be smart, ult the fed members, use

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