Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Eternal Hunger (PASSIVE)
Warwick Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Blitzcrank
Although blitz is not a jungler don't pick warwick into him. He has too many ways to stop your ultimate.
Synergies
Ideal
Strong
Ok
Low
None
Introduction
Pros:
- Hard CC can be used for peel or engage
- Unbelievable sustain
- High damage output
- Strong tank
- 'W' is great at fast pushing towers/taking objectives
- Early dragon/baron is viable
- High pick potential
- Good chase
Cons:
- Needs to farm up
- Bad pre-six ganks
- Ultimate is unforgiving, make sure you do want to go in
- Tough to play from behind
- Hard CC can be used for peel or engage
- Unbelievable sustain
- High damage output
- Strong tank
- 'W' is great at fast pushing towers/taking objectives
- Early dragon/baron is viable
- High pick potential
- Good chase
Cons:
- Needs to farm up
- Bad pre-six ganks
- Ultimate is unforgiving, make sure you do want to go in
- Tough to play from behind
For this build is entirely based on on-hit damage so I run flat attack speed quints and marks. Scaling MR blues become better than flat MR's at level 8 so use these, you wont be seeing much magic damage until then anyways. Yellows, play around with it but I like 2 flat armour to keep up sustain in the jungle and the rest scaling to allow you to be a massive tank.
Like I said earlier, you want to do on-hit damage so build Blade of the Ruined King and Feral Flare. Boots are a necessity almost always build Ninja Tabi but if they have alot of cc or mostly AP go with Mercury's Treads. One you have those completed then build tank with Randuin's Omen and Spirit Visage. To finish if you are not the primary tank build Wit's End, if you are build either Frozen Heart or Thornmail.
**NOTE: If they have cc and are peeling you before your fully channel of your ult build a Banshee's Veil.
**NOTE: If they have cc and are peeling you before your fully channel of your ult build a Banshee's Veil.
When to pick Warwick
Only pick Warwick if your team can survive until level 6! I avoid picking him early because he is so easily countered with aggressive, invading junglers / strong laners. He synergies very well with auto attack based ADC's. He can play in almost every comp, except a poke comp.
Early Game
If all your lanes are strong buy as fast as you can and drop a ward on one of their buffs (usually top side is easier to get to). Then start your jungle path wherever you want, aim for efficiency! Don't waste time start at one buff and if you are fairly sure you aren't going to have your second buff stolen farm both the wolves and wraiths then second buff, follow that with a golem/wight then back down.
For example(On Blue Side): Red - Wraiths - Wolves - Blue - Wight - Wolves - Wraiths - Golems then back.
If you have a weak lane start your jungle path on the opposite side(so you end at the weak lane) and ward for them or be close enough to counter gank (NOTE don't farm both Wolves and Wraiths here as you will be late to ward/counter gank).
Ex(Red Side, weak top lane): Blue - Wraiths - Red - Ward Top - Golems - Wraiths - Wolves - Wight
Mid Game
In the mid game you have alot of options. Gank on cool-down of your ultimate to whatever lane needs it. If you have a successful gank you can use your W to fast push and take down towers. If the opposing jungler shows in a lane, counter jungle big minions or take dragon (you can solo around level 7, dont do this without ensuring no wards). Try to not Q too much in the jungle, save your mana and give your blue to your mid-lane if they need it.
Late Game
Late game control baron with help from the rest of your team. Look for picks with your ult (Flash - Ult) covers alot of ground, or ult their most fed member. During teamfights be smart, ult the fed members, use Randuin's Omen and if you are about to die back off and peel your Q should sustain you back up. If the other team groups and wants to play a push game, play it 90% of the time, your W is unbelievable at pushing towers your will almost always win tower push races!
You must be logged in to comment. Please login or register.