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Warwick Build Guide by xxNataliaxx

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League of Legends Build Guide Author xxNataliaxx

Warwick Jungle UPDATED FOR 4.20

xxNataliaxx Last updated on November 26, 2014
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 0

Legendary Guardian

Defense: 21


Utility: 9

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Hi, I'm Natalia. My Summoner name is XxNataliaxX on the NA server. I main Warwick Warwick jungle in Bronze...yes, I said Bronze. Along with a top Irelia Irelia and adc MF Miss Fortune I just started playing this season and found Warwick to be one of the versatile champs in the game. I am revising the original guide after some very constructive criticism. and some superb advise that I have tested and found to be really really good. Thank you "The Pink Poro" for that.

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Pros / Cons

Pro +
Self sustaining
Fast jungle clear time
Snowballs easy
Great clean up ability
Tanky with minimal Defense items
Has to be focused by multiple in teamfights
Early solo ability for Dragon and Baron Nashor

Con -
Needs lane help on ganks pre level 6
Slow movement early game
Gives away hide position without proper use of Blood Scent

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Greater Glyph of Scaling Ability Power

Greater Mark of Precision

Greater Quintessence of Attack Speed

Greater Seal of Armor

Runes: As I said in the Notes, My standard setup of 9 x Hybrid Pen Marks Greater Mark of Hybrid Penetration, 9 x Armor Seals Greater Seal of Armor, 9 x Scaling AP Glyphs Greater Glyph of Scaling Ability Power, and 3 x Attack Speed Quints Greater Quintessence of Attack Speed Is my normal setup for WW Warwick. This is for late game dominance, however it will give you a very fast clear time in the early game.

Another option is to switch the 9 Glyphs and the 9 Marks with Attack Speed Greater Mark of Attack Speed Greater Glyph of Attack Speed That setup allows a very fast early game and clear time in the jungle.

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Due to WW's Warwick innate abilities, I set his masteries around his defense. His early jungle sustain becomes even longer and he can fight with most other jungler's in the early game and win.

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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Start with your W Hunters Call at level 1, Then max your q Hungering Strike to maximize damage and Life steal in ganks. Then max your w Hunters Call. And take you Ulti Infinite Duress whenever it is available.

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Here we go the Bread and Butter of this for most I was one of them.

Starting Items: To start buy the Hunter's Machete Hunter's Machete, 2 x Health Potion Health Potion.
The Machete will help you in the jungle, with WW passive heal, you will not need a lot of health potions but they are good to have in case you get a bad leash and need some extra health.

First Back: No, This doesnt mean you have to go back at 775 gold. Yes I have been asked that a lot actually. So first item is your Hunter's Machete Hunter's Machete upgrade to Skirmisher's Sabre Skirmisher's Sabre, and your basic boots Boots of Speed if you have enough gold left over.
Skirmisher's Sabre will help your attack speed along with the enemy champ Smite option. The damage reduction will help in jungle battles.

Core items: After your first back, Finish Skirmisher's Blade with the Devourer Enchantment Skirmisher's Sabre - Devourer then build Blade of the Ruined King Blade of the Ruined King. with Warwicks Magic Damage scaling, the devourer will add a lot of damage as you gain stacks.

Next I build Frozen Heart Frozen Heart for heavy AD teams, or Spirit Visage Spirit Visage for heavy AP teams. When building frozen, Build Glacial Shroud Glacial Shroud first. The CD from it will help out a lot. Spirit Visage will add to your life steal of your damage and makes you able to tank turrets after bot defense core items are built.

Side note: The CD redux of Frozen Heart Frozen Heart will bring your ulti to 56 seconds cd in late game (lvl 16). Just enough time for the opponent carry to respawn, and get melted again.

Boots depends on the team, use Ninja Tabi Ninja Tabi for heavy AD Teams, Merc Treads Mercury's Treads for Heavy AP, or normal games use Boots of swiftness Boots of Swiftness.

Last item choice: Depending on what you need, More offense, use Wit's End Wit's End, More overall defense use Guardian Angel Guardian Angel my favorite, or Randuin's Omen Randuin's Omen ,Banshee's Veil Banshee's Veil for heavy AD/AP respectively.

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Early Game

Start at the closest buff to your bottom lane (blue/purple side, red/blue side). 3 man leash is faster than a 2 man leash, just Next move to the bird looking things/wolves then to the other buff. You only need to use Hunter's Call Hunters Call unless your low health. From there it will put you top lane for a gank at approximately 2:40 to 3:00.

If top lane is winning or pushed to the enemy turret, go to the Toad and kill it. then move your way back down the line through wolves/wraiths/golems. Watch the map, if any lane starts getting pushed, move toward it to help. (Lately in Bronze i have noticed that opponent junglers will wait to lvl 4 or 5 and gank bot first. You will end at bot at the same time as them for a great counter gank. It will either feed you or your carry.)

After ganking bot, move back up the line. You will hit lvl 6 either right before your first buff respawns or with the first respawned buff at about 6:45 to 7:30. That's when the mid game for me begins.

If one of your lanes (mainly mid/top) needs to back and you are in the area, cover for them. kill a few creeps but dont push the lane. You are there to keep the opponent from taking the tower.

Note: See Tips and Tricks (I know, there's not too many) for below 6 clean up ganks or counter ganks.

Some useful info for the Smite Buffs:
Toad: a Thornmail like buff that damages enemies/mobs as they hit you.
Wolves: Vision at the Blue buff lower 4 way jungle path intersection
Birds: A "Early detection" of wards great for ganking mid without being seen
Rock Turtles: Stun Buff, every 5th attack will stun a monster

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Mid game

So you are now the Big Bad Scary Wolf at level 6. So what now? Gank, Countergank, and if you have time kill monsters. Map awareness is a key item for me. See what lane is being pushed, and gank for them. Ensure you communicate with pings and chat so the lane knows youre coming. Keep up helping with map vision by warding for your lanes. They will love you for the help, and it helps you to see where the enemy jungler is headed for the countergank. Continue building your core items.

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Late game

Core items built....check, Opponent players are frustrated with WW coming out of nowhere....check. Late game, with your core items built, WW shines. Team fights, target the carry with your ulti Infinite Duress. This in itself will draw almost the whole enemy team to focus you. As your carry works his way down the line picking them off. With your life steal and attack speed, it takes them a while to kill you. By the time it is done, You may be dead, however so are 3-5 of the enemy players. Rinse and repeat.

I do not care about a KD ratio, I care about winning and what's is good for the team. If I have to die for that to happen, I will.

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Tips and tricks

I know Blood scent is nice to have, however use it on your ganks between 3-6. If the opponent laner is pushing hard or killed your laner turn it off, go into lane behind him. Once he sees you, hell run especially if he is low, usually into the closest bush. Turn Blood Scent on. Insta speed to close the gap, and vision of him.

Be a team player! Yes WW can carry, yes he is hard to kill. However, You do not have to carry, it's a team game not a 1v1 game. Help your laners to carry the game and just support them. I usually rather have 20 assists than 10 kills. As you see above, I have more assists than kills in 90 percent of my games for that exact reason.

Work with your laners. If your in a gank, and your laner is behind, pull off the enemy and let the laner finish him. Get them back in the game.

There is no shame in leaving a jungle camp unfinished to help or gank a lane. then you come back. I have left the small mobs in the buff camp many times to go help top/bot/mid kill the opponent then come back and finish.

One of the forgotten things is WW's ability with the Super monsters (Drag/Baron) WW can solo Drag at around lvl 6. I usually wait until I have BOTRK Blade of the Ruined King or close to it. If your laners can help great if not so be it. Baron can be soloed at 16. This does take a bit, so pick your time wisely so you do not get caught with your pants down.

Level 3-6 ganks work (especially in Bronze) because nobody on the map expects it. Too many times I see WW players say "I'll start ganks when i have level 6" or "WW doesn't gank till 6" At low rankings it is a surprise attack and will keep the opponents on their toes after the first ganks. Why? because they didnt expect it until 6 and now have to worry where the hell you are and where you are going next.

Communicate, communicate, communicate. Let your laner know you're coming to gank. 2v1 is better than 1v1. Many times with communication, the "all chat" lights up after a gank, "where the heck did WW come from" Remember you're a wolf. YOU LIVE FOR THE PACK.