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Udyr is kind of a pain because he is just as strong a dueler as WW. One strategy is to deprive him of mana. If you're purple side, do an invade early while he gets leashed at red. Keep showing up to take his blue buff as it respawns, and keep deep wards in his tribush and near mid to warn of his approach.
Shyvana
Shyv is really strong in the current meta, and will potentially out tank and outdamage you. The key here is take the Dragon early and often. Own the dragon. Keep scuttle active on dragon, and sweep through with oracle alteration.
Rammus
You can counter Rammus to an extent with your movement speed buffs, and W. You can take him early, but you will have a hard time dueling him/mid late if he has decent laners who rotate. Use caution.
Amumu
Kind of annoying but that's all. Try to time invades so you can catch him at a buff where he is low health.
Lee Sin
Most Lee Sin's are overconfident and will try to invade. Slap them around and put some fear into them early to set the mood.
Xin Zhao
Xin players think they are OP in the current meta, but you will be able to out duel them unless they are fed. Use this to your advantage early.
Rengar
This is a pretty even matchup, but quite often Rangars will think they can bully you. With your AS/MS buffs, he will have a hard time doing that. Don't be afraid to duel him early.
Kayn
With this WW build, my nickname for Kayne is "*****boy". He will have nothing to do but run from you all game. Exploit him.
Zac
Maokai
Fiddlesticks
Save your ult for his ult. Done.
Ivern
He will annoy you all game, and be really hard to kill. Don't chase him, because he will always be leading you back to an enemy laner. Duel him if you know you have a 1v1, but be careful because he's usually better to just ignore unless you have teammates who can head him off. You can consider taking zombie ward instead of Ravenous Hunter to take advantage of his incessant warding.
Kha'Zix
Counter gank to keep him from getting fed, and you won't have much to worry about.
Shaco
He will invade. You will kill him.
Kindred
A good Kindred is very dangerous, and should be avoided before you have your ultimate available. If you see they have a camp marked, try to set up an ambush to catch him at low health. He will mark you early, so try to avoid getting caught unaware if you are taking one of his targeted camps. Winning this matchup requires teamwork, which you likely won't have in solo queue or normal.
Graves
He will try to invade. Punish him early. If you can get him behind, he won't be an issue.
Hecarim
Focus on peeling him off your carries with E.
Evelynn
Try to get a lead on her early, with aggressive invades. Juke her Q or immediately Q through her to avoid it. After level 6, save your ult until you approach 30% health, and either ult out or use it to chain CC her to death.
Vi
A good Vi will be able to hang with you in a duel. If her ult is up, she can execute you with it. Focus on peeling her from your carries with , and ward your jungle entrances for the inevitable invades.
This build revolves around the attack speed buffs from Lethal Tempo, and stacking on-hit effects from items like Guinsoo's Rageblade and Blade of the Ruined King while still maintaining some tankiness and survivability from a defensive item and Titanic Hydra. This also boosts self-healing from auto attacks. To fully take advantage of this, you have to really take advantage of the increased damage/speed as enemies drop to low health. If you are low health, you can freely jump back into the fight and burn down opponents to sustain your health.
This also works great early game for duels and invades. Champions like Xin Zao, Lee Sin, Khazix, and Rengar will think they have you finished and will die to your attack speed and self healing. If you are both low health, just continue to tear into them and you will win.
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