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Warwick Build Guide by xXMMGGMMXx

Top Warwick TOP

Top Warwick TOP

Updated on April 26, 2022
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League of Legends Build Guide Author xXMMGGMMXx Build Guide By xXMMGGMMXx 2,986 Views 1 Comments
2,986 Views 1 Comments League of Legends Build Guide Author xXMMGGMMXx Warwick Build Guide By xXMMGGMMXx Updated on April 26, 2022
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Runes: Auto hits

1 2
Precision
Lethal Tempo
Presence of Mind
Legend: Alacrity
Last Stand

Resolve
Bone Plating
Revitalize
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2 3
Classic
LoL Summoner Spell: Barrier

Barrier

LoL Summoner Spell: Flash

Flash

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

Warwick TOP

By xXMMGGMMXx
Warwick Abilities Guide
Eternal Hunger While below Health icon 50% maximum health, Warwick also heals for 100% of the post-mitigation damage dealt by Eternal Hunger, increased to 250% while below 25% maximum health.

Jaws of the Beast Warwick lunges forward and bites his target, dealing damage based on their maximum health and healing for damage dealt. HOLD Q: Jaws of the Beast can be held down where Warwick performs the bite as usual then begins to charge for up to 0.5 seconds, during which he dashes behind his target and sticking to them, following their position anywhere on the map. The duration is extended if the target is under the effect of a dash or a displacement.


This is your bread and butter ability. Not is it your primary source of DPS but it is also your primary tool for sustain. It allows you to 1v1 most champions in the game as it heals a lot of your HP enabling you to survive longer in teamfights and skirmishes. Additionally, this ability is your main way of closing the gap that follows dashes, blinks, and some forms of CC. Mastering his Q is your main priority to be great at him as it is such a versatile spell.

Blood Hunt Warwick senses enemies below 50% health, gaining movement speed toward and attack speed against them. When they fall below 20% health, he frenzies and these bonuses triple.

This ability defines him of what he is, a hunter. versatile as it allows you to fight enemies, hunt any stragglers, scout and gank. The ability can locate enemies in the fog of war which makes it easier for you to invade, avoid getting caught, and counter ganked. It is very strong as it allows you to gank and chase people down. Almost no one can outrun you when the target is below 20% health and it also gives you an insane attack speed buff.
Primal Howl Warwick gains damage reduction for 2.5 seconds. At the end, or if re-activated, he howls, causing nearby enemies to flee for 1 second.

This is Warwick main defensive tool as opposed to his innate sustain. It can also be used offensively as well. The main usages for the skill include using it to fear enemies, tank damage, and engage. Using this in synergize with your Q will allow you to fear a target backward and it makes it harder for an enemy to escape. When dueling, save your E when you are low to bait enemies and outplay them with your sustain.


Infinite Duress This is what makes Warwick well.. Warwick as it is a nifty tool as it has a fairly low cooldown, especially when going into the late game. Not only is it a strong CC for locking down carries and making picks it does a respectable amount of damage and heals work for all the damage dealt. This will make Warwick difficult to die. As Warwick usually immune to CC so do not hesitate to use this ability as an escape.

Most Warwick players will choose to raise the maximum amount of Blood Hunt (W) first so that he can clear lane quickly, as well as be able to hunt better. After that, the Jaws of the Beast (Q) will be the next priority skill to increase a little more damage and recover stronger. Teleport synergize well with this build.



For the easiest use for the first time training with Warwick, maxing out the Jaws of the Beast (Q) to get the ability to deal huge instant damage as well as strong recovery when going to the forest. Next is the Blood Hunt (W) skill because it gives quite a lot of attack and running speed, while Primal Howl (E) only needs one point to gain more resistance and have more control skills.
Unique Skills
Learn the mechanics, and get comfortable with them. There's nothing more embarrassing than missing your Ultimate in front of your whole team. Practice a lot on moving targets.

Don't make ults too obvious, feint and try to line yourself well into the enemy if you need to .

You can use your ult to : Pick enemy champ for your team, lifesteal to survive when you're low, hold/peel for your carries , GET OUT USING ULT instead of flashing out, and stall time for your team to come help if you get caught... .


ULT+E simultaneously to hit a mass fear on everyone near the champion you ulted.

Pressing the Q and Dragging follows flash or any movement. You follow enemies by practicing the drags. (BE CAREFUL OF DRAGGING when enemy flashes into the turret. DO NOT FOLLOW THAT... Turrets kill XD)
Fundamentals of Laning
Before we get into the intermediate stuff, make sure to get the fundamentals of laning mastered.

This includes wave management, freezes, reading jungle pathing, bluffing, trades between cs and reading 2vs1 potentials during ganks. There are many videos about top lane for beginners, and fundamentals of wave management out on Youtube.

If you are new to top lane, it wouldn’t matter what champion you use, it will be tough to make anything work.

I suggest you learn the fundamentals of top lane before getting into this guide.

Here are some nice Video's of the Fundamentals of Laning:https:
Post Laning
After 14 minutes you need to decide either to split and keep going side lanes (top/bot) solo or help your team. If your team is losing help your team. If it's even keep putting pressure top. If your team is winning just split to a point where you don't die.
Team FIght
You can engage first if the team has a big lead with Ultimate + E combo. If your team does not have a lead, use your Ultimate to peel enemies off your carries.
(adc/mage/etc)

Once you have used Q/R/E (all your skills), it's great to have a Stopwatch handy. Use it to stay alive and recycle your skills again.
Jungle Creeps
If you can, on your way, take scuttles/gromps if it's available. (from enemy camps)
Losing Lane
If you lose lane, you really don't get a lot of choices. If your team is winning, just get carried as much as you can by CCing the opponents/peel.

Freeze wave, tell your teammates that your top laner can Roam. [says sorry] and play slow.
Trades in Lane
If you trade hard enough in lvl 3 enemy jungle will come to gank you. Make sure to get your jungle's help if you can for the 2 vs 2.

You can also cheese dives well with ww tank first with Q auto E -> don't let go of the second E and tank turret.
Warwick Q Bug
A lot of people start thinking that this is not possible to pull off in lower Ranks then Diamond which I see as an insult to me since I've been playing on a Smurf-Account in Gold 1 for 2 years now and have a 74% win rate right now with 247 games played.

So why do people say it then?
Because they them selve are actually also bad for not being able to carry.

As Warwick TOP lane you have the abilitys to 1v1 almost every Champion before level 6 without any problem and can even after they have there Ultimate keep on killing them over and over so that they get behind by a lot of Gold.

And now you might say: "Well if you would know how to use Bugs of course."
Which I'd respond to with: "Well i do."

There is a great bug that has not gotten fixed since the Warwick Rework years ago.
This bug makes you able to use your Q multiple without Cooldown. You just have to use Q and then stop pressing it at the half of the bar shown on the bottom of you screen right above your inventory.

If you learn this timing then you can even 1v3 at level 1.
wel of course if your enemy's are level 1 to.
I've linked you a guide how it works :
Dragon Timing
Dragon timing
You have to decide if you want to join for dragon or not. First 2 dragons will be tough since you don't have tp. Either set up a timing to walk down after pushing the wave or tell the teammates to give and pressure top hard.

From 3rd dragon + 2nd rift; since there are no plates left, you can lose a wave,[*] roam down earlier.

Make sure you position early for dragon souls no matter what.
Rift Herald
Be careful of top laners roaming for the herald at the first 14 minutes. If you are playing in higher elo, supports will usually roam up after 1st dragon.

Call your support to come up for 4 vs 4 fight at top side before this happens.
Baron Timing
When baron is up you have two choices.

1. You split bot side to bring the enemy champions over, when they come for you the teammates can baron. (This only works if you are stronger than all the enemy champs in 1 vs 1)

2. You group up with teammates and shroom everywhere. Try to disengage with your Ultimate rather than initiate the fight.

If your team is way stronger than the enemy, you can engage with it.
Garen Match Up
I have seen a lot of guys saying that Garen is an impossible Match Up or a really bad one which i dont agree to so here is my POV.

Take Grasp and Short trades. At 6, it's a skill match up. YOU HAVE TO ULT FIRST so he can't execute you.

He usually bring Conqueror; you can match him or take Grasp. Both are fine.

This can be seen as a Skill Based Match Up since the Garen Buffs.
Hullbreaker
In games where you need to match a strong Split Champ. (Jax,Fiora,Teemo,etc.) Hullbreaker is excellent.
Lore - Warwick Story
Warwick is a monster who hunts the gray streets of Zaun. Transformed by horrific experiences, his body is now equipped with an intricate system of chambers and pumps that injects alchemical rage into his veins. Emerging from the shadows, he tracks down the criminals who terrorize the depths of the city. Warwick is drawn to blood, the smell of which drives him mad. If its prey bleeds, it has no chance of escaping him.

Warwick has good single target damage and an ability to move quickly around the map. Items that strengthen Warwick's defense and allow him to dive into the fray are therefore preferred.
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