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Caitlyn Build Guide by xX_WhySoSerious_Xx

Whirlwind Caitlyn

By xX_WhySoSerious_Xx | Updated on October 2, 2012
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[icon] => Spell_SummonerFlash.png [level] => 8 [cooldown] => 300 [range] => 425 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 36 [last_comment_ts] => 2018-09-12 12:27:03 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 2 [1] => 1 [2] => 1 [3] => 3 [4] => 1 [5] => 4 [6] => 1 [7] => 3 [8] => 1 [9] => 3 [10] => 4 [11] => 3 [12] => 3 [13] => 2 [14] => 2 [15] => 4 [16] => 2 [17] => 2 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 67 [display_name] => Caitlyn [url_str] => caitlyn [title] => The Sheriff of Piltover [key] => [description] => One of the reasons Piltover is known as the City of Progress is because it has an extraordinarily low crime rate. This hasn't always been the case; brigands and thieves of all sorts used to find the city-state an ideal mark for plunder, primarily due to the valuable resources it imports to fuel its techmaturgical research. Some even theorize that it would have fallen long ago to the chaos of organized crime if not for Caitlyn, the Sheriff of Piltover. Born the daughter of a wealthy statesman and a pioneering hextech researcher, Caitlyn discovered her natural gift for investigation when, at age 14, her father was assaulted and robbed on his way home. She snuck out of her house that night with her father's rifle and tracked down the muggers from the crime scene. At first, her parents did their best to discourage her from such risky hobbies, but she was incorrigible. Wishing to protect her daughter in the only way she knew how, Caitlyn's mother began outfitting her with techmaturgical devices tailored to her sleuthing needs. Caitlyn quickly gained notoriety, both because she was single handedly defeating crime in Piltover and also because she soon developed into a ravishing beauty. She never backed down from a case or a challenge, and she was one of the sharpest shots in the city-state. Her services were soon requested by Demacia to help track down a mysterious outlaw who had begun committing high-profile heists. The bandit, who always left a card with an ornate 'C' at the scene of the crime, became Caitlyn's arch-nemesis. To this day, Caitlyn still searches for this cat burglar, and the chase has led her all across Valoran. She has joined the League to hone her skills and gain the influence necessary to track down the only quarry that has managed to evade her. "Go ahead, run. I'll give you a five minute head start." - Caitlyn, from her book 'Willing Apprehension'. [spotlight_embed_url] => http://www.youtube.com/watch?v=KFNFY6-gaDA [role] => Marksman [defense_rating] => 2 [magic_rating] => 2 [attack_rating] => 8 [difficulty_rating] => 6 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 1 [health] => 481 [health_increase] => 0 [mana] => 314 [mana_increase] => 0 [movement_speed] => 325 [armor] => 28 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 60 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 3.5 [health_regeneration_increase] => 0 [mana_regeneration] => 7.4 [mana_regeneration_increase] => 0 [attack_range] => 650 [attack_speed] => 0.568 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.066 [health_18] => 2028 [mana_18] => 909 [movement_speed_18] => 325 [armor_18] => 87.5 [magic_resistance_18] => 38.5 [attack_damage_18] => 109 [critical_strike_18] => 0 [health_regeneration_18] => 12.9 [mana_regeneration_18] => 16.8 [attack_range_18] => 650 [tip_playing_as] => * Make use of both Yordle Snap Traps by having one set out and keeping the other queued up. * Avoid using Ace in the Hole in large team melees as it might be blocked by the wrong target. * Fire 90 Caliber Net away from the opponent to close the gap or hop over walls. [tip_playing_against] => * Keep behind allied minions if Caitlyn is harassing you with Piltover Peacemaker (it deals less damage with each subsequent target). * You can intercept Ace in the Hole's missile from hitting an ally if you stand in its path. 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[ranked_description] => Caitlyn's next basic attack against enemies rooted by Yordle Snap Trap or Slow icon slowed by 90 Caliber Net has 1300 range and deals 50-100% AD (at levels 1-18) (+ 150% critical strike chance) bonus physical damage, increased to 100% AD + (+ 150% critical strike chance) versus non-champions. Additionally, Caitlyn gains 10% bonus attack speed and her regular basic attacks each generate a stack of Headshot, doubled when attacking from brush, granting her next basic attack the same bonus physical damage at 6 stacks, though this does not benefit from bonus range nor is it consumed on other instances of Headshot. [description] => [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0051_01.mp4 [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-05-02 17:27:43 ) [1] => Array ( [ability_id] => 340 [champion_id] => 67 [display_name] => Piltover Peacemaker [unranked_description] => Caitlyn revs up her rifle for 1 second to unleash a penetrating shot which deals physical damage (deals less damage to subsequent targets). [ranked_description] => Caitlyn revs up her rifle for 1 second to unleash a penetrating shot which deals {50/90/130/170/210} (+{1.3/1.4/1.5/1.6/1.7} per attack damage) to the first target struck, then widens by 30 units, dealing 60% damage to any additional enemies. Piltover Peacemaker always deals 100% damage to champions revealed by Yordle Snap Trap. 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When sprung, the trap immobilizes the champion for 1.5 seconds and reveals it for 3 seconds. Traps last {30/35/40/45/50} seconds. Caitlyn can also fire one 1300 range Headshot at trapped targets, dealing {60/105/150/195/240} (+{0.4/0.55/0.7/0.85/1.0} per bonus attack damage) physical damage. Caitlyn can store up to {3/3/4/4/5} traps at a time and gains charges every {30/24/19/15/12} seconds. 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[ranked_description] => Caitlyn fires a heavy net that slows down her target by 50% for 1 second and deals {70/110/150/190/230} {0.8} magic damage. The recoil knocks Caitlyn back 400 units. Caitlyn can also Headshot netted targets once at 1300 range. [description] => [icon] => [cooldown_rank_1] => 16 [cooldown_rank_2] => 14.5 [cooldown_rank_3] => 13 [cooldown_rank_4] => 11.5 [cooldown_rank_5] => 10 [cooldown] => 0 [cost_rank_1] => 75 [cost_rank_2] => 75 [cost_rank_3] => 75 [cost_rank_4] => 75 [cost_rank_5] => 75 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 1000 [range_rank_2] => 1000 [range_rank_3] => 1000 [range_rank_4] => 1000 [range_rank_5] => 1000 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0051_04.mp4 [display_order] => 3 [range_type] => self [target_type] => passive [comment_count] => 6 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2016-12-05 13:44:02 ) [4] => Array ( [ability_id] => 343 [champion_id] => 67 [display_name] => Ace in the Hole [unranked_description] => Caitlyn takes time to line up the perfect shot, dealing massive damage to a single target at a huge range. Enemy champions can intercept the bullet for their ally. [ranked_description] => Caitlyn takes time to line up the perfect shot, dealing {300/525/750} (+2.0 per bonus attack damage) physical damage to a single target at a huge range. Enemy champions can intercept the bullet for their ally. It provides vision of the target for the duration. [description] => [icon] => [cooldown_rank_1] => 90 [cooldown_rank_2] => 75 [cooldown_rank_3] => 60 [cooldown_rank_4] => 60 [cooldown_rank_5] => 60 [cooldown] => 0 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 3500 [range_rank_2] => 3500 [range_rank_3] => 3500 [range_rank_4] => 3500 [range_rank_5] => 3500 [keybind] => R [video_url] => [display_order] => 4 [range_type] => self [target_type] => passive [comment_count] => 9 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-08-17 03:35:12 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 51 [mobafire_id] => 67 [name] => Caitlyn [url] => caitlyn [free_to_play] => 0 ) [lane] => ADC [laneAlt] => ADC Role [rank] => 16 [rankings] => 20 [rankingsCount] => 20 [winRate] => 51 ) ) ) 1

Spells:

LoL Summoner Spell: Heal

Heal

LoL Summoner Spell: Flash

Flash

LeagueSpy Logo
ADC Role
Ranked #16 in
ADC Role
Win 51%
Get More Stats

Introduction

Hey Guys, this is my first build.
Its a mainly classic AD Carry build for Caitlyn with focus on attack damage and attack speed. I play Caitlyn very aggressively and try to push all the time and control the lane. Lots of Players like more to play near at their own tower, because it's less risky and the enemy has to take a higher risk, when he is attacking you. But when you push all the time, you can control the lane and your enemy. Furthermore the minions of your enemy aren't killed by your tower, which let you farm more. On the other hand, lots of your minions are killed by the enemies tower and he will get less farm and gold.


I'm not an native english speaker, so I apologize now for mistakes and circumbendibus. But I think, it suffices to understand everything. :)

I will add this guide with further information in the next time.
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Runes

Runes

Precision
Fleet Footwork
Phase Rush

My runes are very common for an AD carry.
I always use Greater Mark of Desolation, because as an AD Carry I need armor penetration but I don't want to buy items with skill in the game. Amor penetration is very important in lategame and mostly for tanks.
For the same reason I use Greater Quintessence of Desolation.
Because I don't want to buy items for armor or magic resist, I take Greater Seal of Armor for armor and Greater Glyph of Magic Resist for magic resist.
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Masteries

Masteries
3/
1/
4/
4/
1/
1/
3/
3/
1/
3/
3/
3/

I use also a common kind of masteries for AD carries. I put as much as possible on attack damage. I don't buy armor or magic resist, so I use my masteries also for that.
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Items

Item Sequence

Infinity Edge 3400
The Black Cleaver 3000
The Bloodthirster 3500
Phantom Dancer 2600
I don't start with Doran's Blade. Many Player do that, because its useful for farming in the beginning. But when you know how to lasthit, you don't need it and you can save your gold for more effective items.
I start with Boots of Speed because Caitlyn is very slow in the beginning and therefore a great target for early attacks. The boots will give you the opportunity to take more risk in the beginning and push forward.
Then I try to get B. F. Sword as soon a possible, to do much damage and push forward.
I continue with Vampiric Scepter for lifesteal. I try to get B. F. Sword and Vampiric Scepter with one recall.
Afterwards I continue with Berserker's Greaves for my attack speed and movement.
As next I try to complete the B.F. Sword] to [[Infinity Edge with one recall.
The next item I buy is Zeal, which will be updated to Phantom Dancer. Up to here I have a very common AD Carry build. But I buy two Phantom Dancer. Two Phantom Dancer will give you a lot of movement speed, which give you the opportunity to push and harass very effectively. On the other hand, you can escape very easy, because most of the enemies won't be as fast as you. The great attack speed of two Phantom Dancer will let you spread your attack damage more effectively than much attack damage and it will be easier to lasthit the minions and enemies. As a AD Carry you have to kill as much as you can and this will help you a lot. Combined with the lifesteal from Vampiric Scepter it will be easy to refill your health very fast. At least two Phantom Dancer give you much critical damage and rise your attack damage this way.
Later I build more on attack damage and continue with The Black Cleaver. First of all it gives more attack speed. You will now have about two shots per second :). Secondly The Black Cleaver reduces with every hit the armor of your enemy with is very effective and important in the lategame, mostly against tanks.
I finish by build with The Bloodthirster for much attack damage and more lifesteal.
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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

I always start Yordle Snap Trap as my first skill. Some players start with the Piltover Peacemaker, which is the main skill of Caitlyn. But I really like Yordle Snap Trap as the first item. You can prepare the lane, before the enemy arises. On top or bottom lane, I place it in the bushes on the enemy side. You can use it as a kind of warning sign, that enemies are in the bush. Sometime I place all traps on one point, because it will immobilize the enemy for a longer time. Furthermore, when your enemy knows that u place traps in the bushes, he will be more careful to walk into them, which gives a kind of psychological benefit.
Alternatively you can place the traps outside of the bushes on the lane, that the enemy can see them. Your enemy has to move around them, which reduces his movement space and let you easier control the lane.
It might be useful to place your traps in the bushes and also on the lane, which will give you both kind of benefits as described above.
But max this skill at least, because all benefits I described above will work already on the first level.

Afterwards I go on with Piltover Peacemaker and max it as soon as possible, because it's Caitlyn's main ability, which deals very much damage.

At level four I continue with 90 Caliber Net. You can use it in some different ways. First and most important to escape from an enemy and to slow him. Secondly you can use it to slow an enemy for your teammates, that they can attack him. You can use it also to help your teammates to escape from an attack. At least it can be used to pursue the enemy. Just throw it opposite direction, that your enemy is running and you will knock a bit nearer to him.

At Level six upgrade Ace in the Hole which is caitlyn's ultimate skill. Max it every time you can. Try always to save enough mana for it and use it only when you have the chance to kill the enemy with that shot and you have no chance to kill him with your normal attack. Ace in the Hole is very effective to catch the enemy, when he is trying to escape with low health, because of its great range. But try to save it in a teamfight. It is very slow and the teammates of your victim can catch your shot and that their mates life.
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Summoner Spells

As summoner spells I use Heal and Flash.
Heal is very important for AD Carries, because they are very squishy and Heal give rapid heal.
Flash is the second spell I use. Firstly it's great to escape from a gank or an other kind of danger situation. Secondly it can be used for a fast attack, to lasthit the enemy. It is very fast and gives you the opportunity to take a higher risk for an attack, like attacking at the enemies tower.

Until you are not at level twelve, you can use Ghost alternatively.
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Summary

In summary my build for Caitlyn will give you a very fast AD carry, which is very effective when you like to play in an aggressive way. It's thought to push as much as possible and let you control your lane.

Thank you for reading my guide and I would be glad for any suggestions.
League of Legends Build Guide Author xX_WhySoSerious_Xx
xX_WhySoSerious_Xx Caitlyn Guide
Whirlwind Caitlyn