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Caitlyn Build Guide by xX_WhySoSerious_Xx
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Its a mainly classic AD Carry build for Caitlyn with focus on attack damage and attack speed. I play Caitlyn very aggressively and try to push all the time and control the lane. Lots of Players like more to play near at their own tower, because it's less risky and the enemy has to take a higher risk, when he is attacking you. But when you push all the time, you can control the lane and your enemy. Furthermore the minions of your enemy aren't killed by your tower, which let you farm more. On the other hand, lots of your minions are killed by the enemies tower and he will get less farm and gold.
I'm not an native english speaker, so I apologize now for mistakes and circumbendibus. But I think, it suffices to understand everything. :)
I will add this guide with further information in the next time.
My runes are very common for an AD carry.
I always use Greater Mark of Desolation, because as an AD Carry I need armor penetration but I don't want to buy items with skill in the game. Amor penetration is very important in lategame and mostly for tanks.
For the same reason I use Greater Quintessence of Desolation.
Because I don't want to buy items for armor or magic resist, I take Greater Seal of Armor for armor and Greater Glyph of Magic Resist for magic resist.
I start with Boots of Speed because Caitlyn is very slow in the beginning and therefore a great target for early attacks. The boots will give you the opportunity to take more risk in the beginning and push forward.
Then I try to get B. F. Sword as soon a possible, to do much damage and push forward.
I continue with Vampiric Scepter for lifesteal. I try to get B. F. Sword and Vampiric Scepter with one recall.
Afterwards I continue with Berserker's Greaves for my attack speed and movement.
As next I try to complete the B.F. Sword] to [[Infinity Edge with one recall.
The next item I buy is Zeal, which will be updated to Phantom Dancer. Up to here I have a very common AD Carry build. But I buy two Phantom Dancer. Two Phantom Dancer will give you a lot of movement speed, which give you the opportunity to push and harass very effectively. On the other hand, you can escape very easy, because most of the enemies won't be as fast as you. The great attack speed of two Phantom Dancer will let you spread your attack damage more effectively than much attack damage and it will be easier to lasthit the minions and enemies. As a AD Carry you have to kill as much as you can and this will help you a lot. Combined with the lifesteal from Vampiric Scepter it will be easy to refill your health very fast. At least two Phantom Dancer give you much critical damage and rise your attack damage this way.
Later I build more on attack damage and continue with Black Cleaver. First of all it gives more attack speed. You will now have about two shots per second :). Secondly Black Cleaver reduces with every hit the armor of your enemy with is very effective and important in the lategame, mostly against tanks.
I finish by build with Bloodthirster for much attack damage and more lifesteal.
I always start Yordle Snap Trap as my first skill. Some players start with the Piltover Peacemaker, which is the main skill of Caitlyn. But I really like Yordle Snap Trap as the first item. You can prepare the lane, before the enemy arises. On top or bottom lane, I place it in the bushes on the enemy side. You can use it as a kind of warning sign, that enemies are in the bush. Sometime I place all traps on one point, because it will immobilize the enemy for a longer time. Furthermore, when your enemy knows that u place traps in the bushes, he will be more careful to walk into them, which gives a kind of psychological benefit.
Alternatively you can place the traps outside of the bushes on the lane, that the enemy can see them. Your enemy has to move around them, which reduces his movement space and let you easier control the lane.
It might be useful to place your traps in the bushes and also on the lane, which will give you both kind of benefits as described above.
But max this skill at least, because all benefits I described above will work already on the first level.
Afterwards I go on with Piltover Peacemaker and max it as soon as possible, because it's Caitlyn's main ability, which deals very much damage.
At level four I continue with 90 Caliber Net. You can use it in some different ways. First and most important to escape from an enemy and to slow him. Secondly you can use it to slow an enemy for your teammates, that they can attack him. You can use it also to help your teammates to escape from an attack. At least it can be used to pursue the enemy. Just throw it opposite direction, that your enemy is running and you will knock a bit nearer to him.
At Level six upgrade Ace in the Hole which is caitlyn's ultimate skill. Max it every time you can. Try always to save enough mana for it and use it only when you have the chance to kill the enemy with that shot and you have no chance to kill him with your normal attack. Ace in the Hole is very effective to catch the enemy, when he is trying to escape with low health, because of its great range. But try to save it in a teamfight. It is very slow and the teammates of your victim can catch your shot and that their mates life.
Heal is very important for AD Carries, because they are very squishy and Heal give rapid heal.
Flash is the second spell I use. Firstly it's great to escape from a gank or an other kind of danger situation. Secondly it can be used for a fast attack, to lasthit the enemy. It is very fast and gives you the opportunity to take a higher risk for an attack, like attacking at the enemies tower.
Until you are not at level twelve, you can use Ghost alternatively.
Thank you for reading my guide and I would be glad for any suggestions.