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Spells:
Flash
Fortify
Ability Order
Stone Skin (PASSIVE)
Wukong Passive Ability
Introduction
Wukong. Now this
Wukong is definitely slow to start but oh so worth it once you get the ball rolling.Now at the start of the match there isn't much you can do besides sit back and help out where you can, after level 4 it starts to get fun. At this point your job becomes simple, you proc your
Crushing Blow and close the gap with
Nimbus Strike, once
Nimbus Strike hits
Crushing Blow will go off and hit them, right after that use
Decoy and avoid any damage they may throw on you for getting so close.There are a few problem champions that make that combo hard to get away with, the top of the list being
Alistar, while it is hard to do it is not impossible, the best way to get away from an
Alistar is to just flat out beat him to the punch. By the time you hit level 6 you should have your
Warmog's or be nearly done with it, at this point you should have plenty of health so you can start being the tank for your team, while you are not a dedicated tank you can still start fights with the same combo from the start, only now you exchange
Decoy for
Cyclone,
Cyclone hits incredibly hard if you can keep on them for the duration of it.Don't expect too many kills until you get the
Atma's Impaler. Around mid to late game things should start to pick up as you quickly start to steamroll everything in your path. By level 16
Cyclone takes on another use other then to fight with, it becomes in amazing escape mechanic, due to the speed boost you get while in it you can easily escape most any situation, along that line
wukong can juke any champion out of a chase, u can run into a bush then nimbus cloudnimbus cloud back to them and run the way u came, use
decoy and just flat run if they are dumb enough to fall for it, another thing that can be done is by hitting the S key which gives the illusion that you used
decoy, if the fake out decoy doesn't work then just use the real
decoy and again escape away from them.
Greater Mark of DesolationGreater Mark of Desolation
Greater Seal of Resilience
Greater Glyph of Celerity and
Greater Quintessence of Evasion.The Greater Mark of DesolationGreater Mark of Desolation help wukong in many ways, first he can eat through a tower with
Crushing blow, second any tank that tries to use armor against you wont last long. I picked
Greater Seal of Resilience to help boost wukong's
Stone Skin, it basically gets you in the fight that much faster. The
Greater Glyph of Celerity are to bring out what I have come to nick-name my wukong, "Sir Spam-a-lot", with those glyphs in combination with blue buff make this wukong an ability spamming *****(for lack of a better word). For the quints i picked the
Greater Quintessence of Evasion at first just to mess around and get a kick out of it, but after the first match i played with them i noticed just how much better wukong does when he dodges most of the hits when he is in a fight, so i kept them and most of the time my wukong can dodge quite a few lethal blows.
Ninja tabi, this gets the dodge ball rolling and makes it so you can live through most of the early game. Next I rush a
Warmog's, the sooner you can start to stack the extra health and health regen the better. After that you work your way into an
Atma's, after you get the infamous At-Mog combo the gold starts rolling in as farming is, set
wukong to auto attack and watch the gold stack up. The next item i get is
Manamune, this is for the burning hole of mana that you get from spamming abilities to harass the enemy team. The last item i buy normally is a
frozen mallet. This helps you chase down any champ that thinks they can get away from you. If your game actually manages to last long enough for you to buy a 6th item, lord have mercy, but if it actually does last that long, I buy whatever is needed for the match and pick up the role that is needed most by the team. If they need damage get
Inf. Edge, if they need tank buy a
Sunfire Cape, if they really just need help in team fights my personal favorite is getting a
Tiamat.
Crushing blow at levels 1 and 3, with a point in
Nimbus strike at level 2, this is to get them on the same cool down timer so that you can harass easier, at level 4 you get
Decoy so that harassing becomes as easy as a ranged champions. Next you want to max out
Nimbus strike with points in
crushing blow and
Cyclone when necessary, after you max out
Nimbus strike you should then go for
Crushing blow, and
Decoy there after.
fort is always a good thing to have in the wait so that when they do dive you can use it and easily get the kills by using
decoy and
nimbus strike to fly around the tower and make sure they don't get to many hits off.
Flash is always just and amazing escape mechanic for those times when running just is not going to be enough to get away.





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