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Build Guide by SonicReducer
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I've chosen Greater Mark of Scaling Attack Damage methodically applying hybrid concept. It grants a +22.68 AD bonus at level 18.
I've chosen Greater Seal of Evasion because you all know Jax is a dodge machine, as he has many combos with his dodge chance. It grants a 6.75% dodge bonus.
I've chosen Greater Glyph of Scaling Ability Power methodically applying hybrid concept. It grants a +27.54 AP bonus at level 18.
I've chosen Greater Quintessence of Evasion because you all know Jax is a dodge machine, as he has many combos with his dodge chance. It grants a 4.5% dodge bonus.
As long as Exhaust and Ignite are my chosen Summoner Spells, their related masteries (Cripple and Burning Embers) are a must to have. Burning Embers also combos with Jax's AP bonus - in early game this simply rocks.
The defensive mastery tree is quite standard for Jax: nothing new to say here, I've obviously maxed out Evasion and Nimbleness, always for the fact that Jax is a dodge machine.
I've not forget to max out Resistance too. The one single point on Hardiness was required, but isn't very useful.
Ninja Tabi are a must for Jax, incresing his dodge chance by 12% (actually the only item granting dodge chance bonus).
Guinsoo's Rageblade is the first hybrid item to buy for Jax (+195 HP), nothing to say more about how this one rocks.
Hextech Gunblade is the second hybrid item to buy for Jax (+330 HP), nothing to say more about how this one rocks.
Trinity Force is the icing on the cake for Jax. Its power is enormous, it grants anything "Jax really needs from an item" [cit.].
Optional items are quite standard too: Mercury's Treads, Hexdrinker and Banshee's Veil for granting huge magic resist bonuses against heavily magic-oriented parties.
All credits go to Vasarius, source of inspiration for this guide, and to my game mates Silverounet, Dexterminator and Azurrr: without their patience for playing with me so many games, this guide could have never seen light.