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Wukong Build Guide by top is high impact XD

Top wukong 10.22 guide

By top is high impact XD | Updated on November 7, 2020
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Runes: top lane - recommended runes

1 2 3 4 5
Legend: Alacrity
Last Stand

Magical Footwear
Biscuit Delivery


1 2
Jg summs
LoL Summoner Spell: Chilling Smite

Chilling Smite

LoL Summoner Spell: Flash


Ability Order top lane q max first

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies

Champion Build Guide

wukong 10.22 guide

By top is high impact XD
Build and runes explained

Main runes:

Conq is definitely the best rune page for wukong, it goes well with his kit and helps in extended trades, it scales well into the late game and provides decent sustain and dmg

choosing between triumph and Pom is hard how ever I think wukong's mana problems are not so bad that you should pass up the extra healing from triumph, after that alacrity, tenacity and bloodline are all good options, some games you should take tenacity, I think the best time to take tenacity is against a team with a lot of ad but also a lot of cc, so you can build tabis but still have tenacity, bloodline is ok ig but at the end of the day I think alacrity is just more appealing most games, you'll want to run last stand into close matchups and coup de grace into stomp matchups, cutdown is rarely good.

Secondary runes:

choosing secondary runes can be difficult because there are plenty of good options, resolve, inspiration and domination are all great options, sorcery can be good, however it just isn't normally as good as the other runes

inspiration is the most commonly used secondary rune both by solo q and competitive players according to, and for good reason too, the mana and sustain from biscuits and the convenience of magical footwear just makes it a solid secondary tree in general, time warp tonics early sustain is also a viable option with corrupting pot, the only other rune worth taking in this tree is cosmic insight, which is another solid rune that you can take if you want to build early boots and can't wait on magical footwear

Resolve is easily the second best secondary tree on wukong and it can even be better than inspiration in certain situations, almost all of the runes in the resolve are good on wukong, excluding shield bash and font of life, bone plating is good in matchups where the enemy can't easily proc it without taking a large trade, matchups like jax, shen, darius, etc., second wind on the other hand is good into enemies with considerable poke like teemo, malph, camille, etc., overgrowth is a good rune just in general its free stats, demolish is good if you want to split push and conditioning is good into a lane you want to play safe against, unflinching is good into teams with a lot of cc fi you're not down to take legend tenacity or mercs, I recommend taking resolve if you want to constantly change your runes to best suit the match or if you want better sustain or tankiness in lane.

Domination has always been a rather questionable choice on new wukong, however I've always enjoyed taking domination and think its actually better than people say it is, there are so many runes in the domination tree that are good on wukong, I personally like taking either taste of blood or eyeball collection with ravenous hunter, I take taste of blood into harder matchups for extra sustain in trades and eyeball collection in easy matchups to snowball harder, ravenous stacks off of unique kills and gives pretty good healing later on in the game, although I can understand wanting to go relentless or ultimate hunter.


Triforce: triforce is the generally accepted best first full item to build on wukong, it gives you dmg, cdr, hp, AS, mana, and MS, all of those are things that wukong wants, the only things it's missing are resistances and sustain which dd provides, the two item combination of dd triforce gives wukong basically everything he wants and needs aside from wave clear which you can get from an early tiamat, and the cost of triforce not that bad of a drawback because it's compnents are very strong

Black Cleaver: Black cleaver is an item that many wukong players dislike because it's dmg is not very good and generally the community does not like building for utility, however it is a viable option in certain situations, against teams with lots of armor it can be very good since you can stack the passive with your ult and since you already have armor shred in your kit with your q, it can also be good if you have a fed adc on your team and you want to amp up their dmg, the cdr health dmg and armor shred it provides is undeniably good for wukong, especially into tankier teams.


Deaths dance: Deaths dance is easily the best second item on wukong in pretty much every situation, the sustain and resistances are SO good completing dd as his second item is his biggest power spike in the game, build this second item every game

Lethality: Building lethality as your third or fourth item into squishy team comps can make your burst feel way better, the pen is also good for split pushing, duskblade, youmuus, and EoN are all good options into squishy team comps with duskblade providing the best burst, and EoN providing the most tankiness, youmuus is good for engaging however it doesn provide as good of stats as the other 2 options.

Tank: Building tank items can be good if the enemy has a lot of one type of dmg, or if the enemy does not have many squishies, spirit visage, deadmans plate, thornmail, sometimes even randuins can be good third or fourth item after deaths dance depending on the situation, it may make your dmg a bit worse however you will be much much harder to kill in teamfights.

Bruiser: I feel that bruiser items are what you build when you are in a most advantageous match steraks, GA, BC, ravenous hydra, titanic hydra, frozen mallet, all of these options can be very good on wukong, if you didn't already take bc taking it third item after dd can be really good, steraks is the most popular third item for good reason it's strength in a team fight is REALLY nice, and ravenous hydras sustain paired with dd's sustain can make wukong almost like a drain tank, the dm from ravenous also makes it nice, you take bruiser items into teams with a healthy mix of tanks and squishies, or if your very far ahead and want to snowball hard.
Matchups guide Back to Top
This is a list of all of the most commonly asked about matchups, if you have questions about any other matchups you might be having trouble wiht please feel free to add it to the discussion. Matchups difficulty will be shown by the color of the champs name Red being the highest difficulty and Green being the lowest difficulty.

Garen- Laning vs. garen is quite difficult and hard for the garen to mess up, however I believe as long as you play it right you can stay alive through out most of the match up and if you get help from your jungler then you can even win the matchup, your best option is to play safe and hope your team doesn't int, your much more useful in a teamfight late game then garen, also be sure to look to bot lane for a tp play in this match up

Jax- jax is another very difficult champ to lane vs., howver unlike the garen matchup there are a lot of ways that the jax can mess up, try to freeez the wave and abuse the jax's mistakes and you can win the lane, jax is also worse than you in teamfights like garen, so later on in the game if your team is even than your team will most likely have the advantage in teamfights

Malph- there is rarely a time in the game when wukong can win trades vs. malphite, and unlike the previous matchups malphites teamfighting is arguably just as strong as wukongs, early on in the matchup however malphite suffers from mana problems and he has rather long cooldowns, if you can abuse these weaknesses properly or outplay malphite hard than you can win however your first priorty in this matchup is to not feed the malphite, that can create major problems later on, if the malph is building armor I suggest BC, if he is building ap I suggest triforce, either way building an early merc treads is necessary so I suggest not taking magical footwear

Teemo- teemo is a matchup that many players percieve as difficult but as long as you take second wind and d shield his poke isn't that bad, if he uses his q to poke you then that provides an opportunity to trade and at 6 you can basically just run him down with ult and there is little he can do, also if you just play safe than later on in the game teemo kinda loses his usefullness since oracle lense is a thing

Nasus- The key to nasus is early game aggression if you can keep him away from low health creeps and make it hard for him to stack then he has trouble being usefull in the mid game, there's even a good chance that you can kill him, if you can set up a freeze vs. nasus than his life is just pain and suffering as he'll never be able to wealk and be super susceptible to ganks

Darius- Darius is the only easy matchup on this list, for some reason a lot of people struggle vs. him, as long as your reaction time is good enough to e his q you win trades vs. him, taking bone plating is also a good idea, at six you should be able to just run him down if he pushes into you, very good matchup for wukong, just easy to mess up I suppose

Shen- Shen's early game is better than yours and once he hits six and starts to lose it doesn't matter because he's in your bot lane, your best bet is to split push hard when he leaves lane, wukong's split push is very good and if he's gone for long enough you can take a ton of plates, I highly recommend taking bone plating and demolish.
JG guide Back to Top
League of Legends Build Guide Author top is high impact XD
top is high impact XD Wukong Guide
wukong 10.22 guide
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