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Yorick Build Guide by Burius

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League of Legends Build Guide Author Burius

Yorick Da Grave Digga'

Burius Last updated on June 24, 2011
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 9

Strength of Spirit
Veteran's Scars

Defense: 0

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 21

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Yorick is a champion that I have looked forward to for a bit. This is a guide to how I play him. Reading the guide will not make up for a lack of skill or knowledge of the game or turn you into a bowl full of awesome over night. It's a build that works for me and if it is well received I will update it over time as changes occur or as my play evolves.

Please vote and comment to let me know how it worked out for you, what you think about the guide, and feel free to ask questions.

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For runes I use Greater Mark of Desolation Armor Pen, Flat Armor, Flat Magic Resist, 3 Movement Speed Quints or 3 Flat Health Quints.

The armor pen works with his Q and I prefer it to magic pen since his other two skills don't do a ton of magic damage anyway. I am still adjusting the Quints. Yorick's early game is... challenging at times. Speed and Health both help out tremendously, but I'm not sure which is better. Just go with what works for your play style.

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Going 9/0/21 so far hasn't done me wrong. I've tried 21/9/0 and 9/21/0 but I have had the best results with a Utility focus.

The 9 points in Offense could be used to get , but again I feel like there is a bigger benefit to go with and the attack speed increase helps because Yorick's base attack speed is really low.

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Summoner Spells

Most Recommended

Ghost is such a versatile spell for catching or escaping and since we are already in the Utility masteries we can grab Improved Ghost to make it that much better.

Exhaust, like ghost, can be a versatile spell. Also like ghost we are already dabbling in the corresponding Mastery tree to get the improvement. More on Exhaust later.

Do I need to say something about Flash? See Ghost's description.

Yorick doesn't have the greatest escape mechanisms so these three summoner spells help him out tremendously. This is really an issue early on, but as the game progresses Omen of Pestilence is leveled up and you acquire more durability through items it's less of an issue.

Spells with Potential

Teleport can be useful for a couple of reasons. Again we are already in the right Mastery tree to grab it's improvement. It is nice to be able to blue pill back to base buy an item or two and use teleport to keep from missing much. Also nice later in the game to quickly get to the action.

Ignite is always helpful to finish off runners or to ruin a healer's day. (Cough, cough, Dr. Mundo, cough)

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Item Progression

Start off buying a Regrowth Pendant and a Health Potion. Once you have ~800 gold look for a free moment to head back and grab your Philosopher's Stone and Boots of Speed. If you aren't having too much trouble in lane hold out for enough gold to complete your tier 2 boots. For boots I suggest getting either Berserker's Grieves or Boots of Swiftness. You won't need Mercury Treads with this build, you will get some Tenacity from Eleisa's Miracle a bit later.

Once you have your Philosopher's Stone your mana problems will have lessened considerably and with your tier 2 boots you can more effectively gank or escape from ganks.

At this point start saving your cash for a B. F. Sword. Once you get it go straight for a Phage into a Frozen Mallet. At this point in the match you will start to need the extra health and the built in slow is always nice. Next go ahead and upgrade your Philosopher's Stone to Eleisa's Miracle. Now you have some serious health and mana regen as well as 25 tenacity to help against CC. If you are having trouble with CC earlier than planned go ahead and upgrade to Eleisa's Miracle and pick up where you left off.

Once it's finished go back and make The Black Cleaver. If the game is going well feel free to go after The Bloodthirster instead. Keep in mind that it's only better than The Black Cleaver if you can keep your stacks.

At this point you have some choices based on the enemy team's composition and how well you are doing. A Banshee's Veil or Sunfire Cape are both solid choices. You can grab some more damage by either getting the B. F. Sword item you didn't get before or possibly a Last Whisper if the other team has a lot of armor.

If nothing else you can always buy some more Sight Wards or Vision Wards and help your team get some map control. Use your best judgement as to what will help you the most at this point.

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Each of Yorick's basic skills summons a ghoul for about 5 seconds. Once you get some items their damage isn't too shabby, but it's just a bonus. They don't last long and at most I've seen them get 3 hits in before they die.

Omen of war is great for last hitting and burst damage. The speed buff is nice when you are in position to use it but because you need to hit something first it's not easy to activate in some situations. You may lose more ground trying to find something to hit than you can make up with the speed boost afterwards.

Omen of pestilence's main uses are it's AoE damage and slow component. Useful in chasing and escaping, as well as being welcome damage in a team fight. since it's not a huge amount of damage but has a small mana cost use it on grouped enemies to bust Banshee's Veil bubbles and damage other shields so your team mates' abilities will land or at least not have as much damage blocked.

Omen of Famine is a great skill. Nice chunk of damage plus a good size heal and it has pretty good range.

Omen of Death is Yorick's ultimate and it's a bit tricky. Some people have said that it is garbage but I disagree. It has a lot of versatility. You can clone your AD Carry and inflict some serious damage on your opponents.
It is also useful to cast on a dying ally in clutch situations where they can cause a lot of damage in the 10 seconds they will be revived, sometimes getting muliple kills. Don't waste it when the odds are overwhelming though. Save it for close fights where a carry(or other team mate) has a good chance to grab a kill or two.
Omen of Death can also help you tower dive or knock down towers. If you are chasing an enemy to their tower, self cast it or cast it on an ally if one is near and have your revnant chase and attack the enemy, drawing the tower's fire so that you can attack with impunity. You can also self cast it to effectively double your damage against the tower for it's duration. If you have Teleport you can jump to a tower mid-late game cast your ult and quickly knock down the tower.
Keep in mind that Omen of Death scales 50/75/100% of your target's attack damage. It definitely get's more useful when you level it.

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Skill Sequence

Always, always prioritize your ultimate.

Besides that you have some choices. Start with either Omen of Pestilence or Omen of Famine. I prefer Omen of Pestilence for early ganks, escapes, and the ability to check bushes. After that I focus on Omen of Pestilence with at least one point in Omen of War and Omen of Famine. Ranking Omen of Pestilence increases the slow, helping you get kills or escape. The other skills are only applicable if you can catch your target.

If laning against strong poke/harass get Omen of Famine to level two or three and use it on enemy champs if it's not too risky. You want to stay healthy and poke them back but not at the risk of dying and losing too much lane control.

So to recap: > = or > >

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Will play some games and post results when I can.