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Choose Champion Build:
Spells:
Exhaust
Ghost
Ability Order
Prowl (PASSIVE)
Nidalee Passive Ability
About the stuff above

Pro’s
![]() [+] Strongest single heal. ![]() [+] Great escape with pounce. |
SPACE |
Con’s
![]() [-] Requires lots of precision [-] Information Here |






Javelin Toss:
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
aaaaa |
Takedown:
When in Cougar form
![]() ![]() ![]() ![]() ![]() |
Bushwhack:
Her W spell, when in her Human form, is a
![]() ![]() |
aaaa |
Pounce:
In her Cougar form
![]() ![]() ![]() ![]() ![]() |
Primal Surge:
![]() ![]() |
aaaa |
Swipe
When in Cougar form this becomes Swipe.
![]() ![]() |
Aspect of the Cougar
Put simply, as it is simple, 
Offensive This tree makes use of the improved exhaust mastery, increasing the slow potentially making a perfect target for your full ranged spear, assisting your team to catch up (as support nid) or saving your *** against an eternal slow (We all know you did it ![]() |
Utility This utility tree is focused around mobility. On one hand we have the improved ghost ( ![]() ![]() ![]() ![]() [2]Mana problems incoming [3]May as well get the {useless} ![]() |
Just a quick note:
You will see that I do not get
Greed
even as tempting as it may seem, 1 gold ever ten seconds equates to 180 gold in a half hour game... A mere 360 Gold per HOUR!
You will see that I do not get


Offensive This tree makes use of the improved Exhaust mastery, increasing the slow potentially making a perfect target for your full ranged spear, assisting your team to catch up (as support nid) or saving your *** against an eternal slow... (Same as above) |
Utility |
-
Viable, Best Summoner Spells

Exhaust: This is a good spell for a support, yet also a killing
![]() ![]() ![]() ![]() ![]()
Flash:Flash is a wonderful spell for any character in almost any siuation however with
![]() ![]() ![]() |
aaaa |
Ghost:This is a better escape than Flash in many situations if you can control
![]() ![]() ![]() ![]()
Clairvoyance:If you plan on playing a support
![]() |
Viable, Best Summoner Spells

Exhaust: This is a good spell for a support, yet also a killing
![]() ![]() ![]() ![]() ![]()
Flash:Flash is a wonderful spell for any character in almost any siuation however with
![]() ![]() ![]() |
aaaa |
Ghost:This is a better escape than Flash in many situations if you can control
![]() ![]() ![]() ![]()
Clairvoyance:If you plan on playing a support
![]() |
Useless, Non-Viable Summoner Spells

Heal:Heal is pointless. In very rare low level situations it may save your life, but after lvl 6 it heals less than Primal Surge and is significantly less Spamable. I do not recommend this item other than the obvious ARAM application.
Graded: C
Clarity: The Mana bonus is helpful if you plan on being very aggressive early game in your lane. A lot better than Heal as it gives you the Mana to heal yourself or toss a
![]() ![]() Graded: C
Revive: Revive should not even be on your mind if you are above lvl 15. Just to reason with you, it has a long 6 min cooldown, and if you require it because you keep dying then you will only die more... Dont use it...
Graded: D
Cleanse: Cleanse does not receive a C- for its attempts as it can be very useful to get yourself out of one of those lockdown situations where you cant do anything. However cleanse will NOT remove ignite and dots off of you! For the duration your heal is almost pointless on yourself. If
![]() ![]()
Graded: B-
|
SPACE |
Ignite:In very few situations as
![]() ![]() Graded: C+
Fortify:Fortify is an effective spell that holds off well when you are unable to protect a tower and there are multiple enemies pushing it. This is because with the mastery Fortify makes the turret invulnerable, attack twice as fast and also cause splash damage to those squishies who thought they could stand around as the tank tanked that turret. This Summoner Spell however is not for you!
Graded: C-
Smite: I do not recommend this summoner spell if you plan on laning but I do plan on giving you the information required to play a Jungle Nidalee. Wait!@! Jungle Nidalee??.... Yes, Jungle Nidalee
Graded: C/A++ |
I suggest on your first play though as Nidalee that you grab a Meki Pendant. This gives you:
[+] An item that can be built into something useful late game.
Not enough Mana. I suggest that you try purchasing a
![]() |
aaaaa |
If you find that you can conserve your Mana. I suggest that you try purchasing a Dorans Ring.
|
laning with... Mana
AD/AP Mana using Caster
I suggest you look at getting an item from this range if you are laning with one of these champions on your team.
AD/AP Mana using Caster
I suggest you look at getting an item from this range if you are laning with one of these champions on your team.
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Enemy Jungler:
If the enemy team has a Jungler, in the majority of games, the enemy’s top lane will be a solo and the other lanes will be the
same. Note: The enemy team will have a champion with
when you press tab, and will normally start at either Blue Buff or at Golems. An early gank in the jungle and wards ensue safty and dominance over their jungler.

Allied Jungler:
If you have a Jungler on your team, someone will need to solo top. This is ideal for Nidalee, as it allows a more important
carry to have mid, but gives you an easy job of getting high level quickly. Get top whenever you have a Jungler and get your ulti ASAP! In a solo top situation there is no excuse for not getting E first, as the opponent will have to shut you down quickly.
Wait? Why top solo?
Only top should solo as it give bottom the dominance over dragon, so they may get it easily, if need be.
Only top should solo as it give bottom the dominance over dragon, so they may get it easily, if need be.
DualJunglers:
By this I mean that there is an Allied Jungler and an Enemy Jungler. Just apply the tactics from both of the above. ie. Warding
and grabbing top...
While in each lane there are two approaches. For Top and Bottom there is 2, and Mid has 2 more. When laning on the border lanes you will want to avoid pushing and only make attacks against minions when they are on low enough health to guarantee the kill to you. As a general rule it is important to allow champions with unlimited farmable abilities to have as man last hits as possible, ie
Veigar. If you are laning with a champion who needs last hits for a passive, the best way to know is to look at all the champions and their abilities (which will help you play better) , and only make last hits when either they have died or recalled, or if they have just used the ability to kill a minion or failed to kill one. Communicate and ask your Laning partner how long the Cool Down is on their ability, then try and accomidate the Cool Down into your Last Hitting schedual so that they are able to effectively farm up their passive. The second tactic is to remain very aggressive to the enemy champions while last hitting with your Laning partner. The idea is to sit back and heal your ally as they jump in and out of the bush.

This is not going to focus on how to Last Hit, or the importance of actually last hitting, but rather looking at when you should be last hitting against when your laning partner should be Last Hitting. As a Solo Lane Nidalee you should take advantage of Last Hitting at every opportunity. Take your time to learn how much damage you can deal, but rather than looking at the minions health use the Health Bar to establish whether you can kill a minion. Ideally you would like to hit a minion which is on 1hp to avoid having any impact on the movement of the lane. Any and every carry come above you if you plan on playing as a Support Nidalee! If you are playing as your teams AP Carry make it clear to your laning Partner that you would on like to last hit, not auto attack, and that you need the gold for your build, more than they do. Unfortunately in the majority games this has to be spelt out to your ally. You will never take preference over a character such as Veigar, but this places us in an unusual position that his Q isn’t so Spammable and so after he has tossed it you may take Last Hits off the minions, who really don’t need it much for their builds. :P You can do this for about 4 seconds. Make sure that you laning Partner understands that its free reign if you B or if you start roaming, but DON’T let them push…
TBA - This is to contain all the choices for following my guide and also skilling your own order.
When you start off as Nidalee, I suggest that you decide what you aim to do throughout the coming game.
When you start off as Nidalee, I suggest that you decide what you aim to do throughout the coming game.
If you plan on playing as a support I would suggest either
![]() ![]() This is because ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
Why you don't get Javelin Toss / Takedown early
|
If you have the opportunity to get yourself an early game Blue Buff then you must. Communicate with your team to establish whether another champion needs it more, and its not quite possible with a Jungler as you will destroy your own jungle route. If they have a Jungler and you are playing a Ranked Match then it is not the best idea to head off alone to their jungle. As they may be waiting to protect their Jungler, and you will find yourself amongst 5 of them. Blue buff should be used for you to ward everywhere.
Bushwhack / Pounce should be placed almost without question when off Cool Down if you have Blue Buff. This mass use of
Bushwhack / Pounce means that you are using the full potential of the massive Mana Regen and the map becomes greatly warded, so you are able to understand the enemies movement patterns and establish the Bot should run for their life right now.


Although many characters have an obvious passive that can be checked on their in-game skill sheet many have hidden passives. • Nidalee's hidden passive is that periodically gives experience to nearby lower level teammates. This is a pop culture reference to older ladies who prefer younger mates being called cougars. This hidden passive was mentioned by Riot staff in the IGN versus Riot Staff match video.
The damage bonus of Javelin Toss is based on the distance between Nidalee and her target at time of impact, not the distance traveled by the javelin. As such, moving back immediately after throwing the javelin is wise.
Teleport cannot be used on Bushwhack's.
Traps from Bushwhack are invulnerable and non-targetable, but can be seen on the mini map.
Bushwhack no longer reveals stealth units such as Twitch and Evelynn.
o Bushwhack Also does not reveal Sight Wards or Vision Wards (it will no longer reveal them even when triggered by an enemy when next to them).
o Bushwhack will trigger when a stealthed enemy (ie. Shaco, Wukong...) step on it, but it will not reveal them until they go out of stealth.
Bushwhack no longer reveals Teemo's Noxious Trap or Shaco's Jack In The Box even when triggered by another unit near it.
Takedown refreshes Nidalee's attack timer on cast.
The Sheen proc does not receive increased damage from the Takedown multiplier but just adds the attack damage portion again after the Takedown multiplier.
Takedown cannot critically strike but will add the additional damage from the crit, just like the sheen effect. This skill will bug often though and instead result in both the critical strike damage multiplier and the Takedown damage multiplier canceling each other out.(building crit. is not recommended!!)
Takedown does not count as a crit. and will not receive bonus damage from crit. damage.
Pounce can be used to travel through thin walls.
The damage bonus of Javelin Toss is based on the distance between Nidalee and her target at time of impact, not the distance traveled by the javelin. As such, moving back immediately after throwing the javelin is wise.
Teleport cannot be used on Bushwhack's.
Traps from Bushwhack are invulnerable and non-targetable, but can be seen on the mini map.
Bushwhack no longer reveals stealth units such as Twitch and Evelynn.
o Bushwhack Also does not reveal Sight Wards or Vision Wards (it will no longer reveal them even when triggered by an enemy when next to them).
o Bushwhack will trigger when a stealthed enemy (ie. Shaco, Wukong...) step on it, but it will not reveal them until they go out of stealth.
Bushwhack no longer reveals Teemo's Noxious Trap or Shaco's Jack In The Box even when triggered by another unit near it.
Takedown refreshes Nidalee's attack timer on cast.
The Sheen proc does not receive increased damage from the Takedown multiplier but just adds the attack damage portion again after the Takedown multiplier.
Takedown cannot critically strike but will add the additional damage from the crit, just like the sheen effect. This skill will bug often though and instead result in both the critical strike damage multiplier and the Takedown damage multiplier canceling each other out.(building crit. is not recommended!!)
Takedown does not count as a crit. and will not receive bonus damage from crit. damage.
Pounce can be used to travel through thin walls.
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