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Recommended Items
Runes: JG/TOP
Resolve
Sorcery
Spells:
1
2
JG
Ghost
Smite
Items
Ability Order JG/TOP
Contempt for the Weak (PASSIVE)
Zed Passive Ability
Champion Build Guide
forbidden strategy gameplay
Hi.
--first priority past early game--, -push waves and to advance to nexus- without die(hunted) and lose farming, help to team?, no no, only if is much necessary (inhibitor, nexus, or some few moments to poke with all in and to comeback fast with [W] if you know that will are a teamfight secure to win). the best wave to push is the further away
-use basic ward to know for where are enemies, and adapt to them, every time.
-attack to tower are tanking the wave enemies, this rare movement is more damage to tower because your wave resist more time plus the next wave.
-Advantages of full push-, generate much pression on rivals, they must choose between defend or push and fight, on these dilemma, can lose time. If some players decide defend your siege, you have much resources to escape and poke as same time, when you are out of danger, WARMOG to comeback you to the full push and recycle that recipe. On the escape, if you can kill without die, do it, it is most painful to the enemiges, because they decide defend, thing that just was timeout, the damage just was did, and your team can take this time to are useful. This way to play press much to the enemies.
godd luck, leito1996 :)
--first priority past early game--, -push waves and to advance to nexus- without die(hunted) and lose farming, help to team?, no no, only if is much necessary (inhibitor, nexus, or some few moments to poke with all in and to comeback fast with [W] if you know that will are a teamfight secure to win). the best wave to push is the further away
-use basic ward to know for where are enemies, and adapt to them, every time.
-attack to tower are tanking the wave enemies, this rare movement is more damage to tower because your wave resist more time plus the next wave.
-Advantages of full push-, generate much pression on rivals, they must choose between defend or push and fight, on these dilemma, can lose time. If some players decide defend your siege, you have much resources to escape and poke as same time, when you are out of danger, WARMOG to comeback you to the full push and recycle that recipe. On the escape, if you can kill without die, do it, it is most painful to the enemiges, because they decide defend, thing that just was timeout, the damage just was did, and your team can take this time to are useful. This way to play press much to the enemies.
godd luck, leito1996 :)
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