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Spells:
Ghost
Smite
Ability Order
Contempt for the Weak (PASSIVE)
Zed Passive Ability
Introduction [Updated]

Zed's Shadow:
Do you possess enough chakra to perfect my new technique called, "The Slow Binding Jutsu" ...?
Many have tried but few have successfully mastered the power that lies ahead. If you are willing to train hard, create unbreakable bonds, and make a few enemies along the way then you too can harness the glory within this extraordinary build.
Here are your first lessons:
1) For Jungle
2) Great for Summoners experienced with


3) Comment with your likes and dislikes about this build

+ Can perform combos with ease
+ Great for ganking
+ Secure kills
+ Can easily escape
+ Clearing jungle is simple
+ Counter jungling is superb
+ Wonderful for harassing champs
+ Can perform skills near enemy's turret while taking minimal to no damage

- Damage properties are average at best
- Energy runs out FAST!
- Farming can be difficult
- Requires fast reactions, timing, map awareness and good decision-making

Offensive Tree:






______________________________________________________________________________________
Defensive Tree:










Runes




Greater Mark of Desolation: Gives you +14.94 (1.66 x 9) Armor Penetration thru your opponents armor. This may not seem like much, until you consider the addition 10% Armor Penetration from

Greater Seal of Defense: Gives you +1.35 (.15 x 9) Armor each level. Then multiply by level 18 (1.35 x 18 = 24.3). Now, add





Yeah, I still like trying to be a bootleg statistician when I get the opportunity. What can I say? I'm a Psychology major :p

Offense: I use



Defense: In certain situations, you may find yourself being ganked, pursued during team fights, or trying to survive with low health. During any of these situations, it is dire that you have good map awareness. Why? Because depending on where you are on the map you could have several options by using



Remember, you're building Zed into a tank! You will be surprised the amount of damage he can take and still be able to escape with ease!


/// This is ONLY important information for jungling and when you are idle preparing to gank or fight your opponents

Living Shadow: Additional shurikens striking the same enemy deal 50% damage and restore energy.
/// Use ONLY for harassing your opponents. There's no point to spam this attack, while wasting energy that could be used for chaining combos instaed
/// Use ONLY after you've caste


Active: Zed's shadow dashes forward, remaining in place for 4 seconds. Reactivating this ability will cause Zed to switch positions with this shadow.
Zed's shadow will mimic his basic abilities. If both strike the same target Zed regains 20 / 25 / 30 / 35 / 40. Energy can only be restored once per mimicked ability.
/// Use this skill sparingly, as the cooldown is very high and you may need it to go on Offense or Defense against opponents
/// This skill should be utilized for ganking
/// Use for starting combos

Zed's slash reduces the cooldown of Living Shadow by 1 second for each enemy struck. His shadows' slashes slow enemies by 20 / 25 / 30 / 35 / 40% for 1.5 seconds.
Living Shadow: Overlapping Shadow Slashes striking the same enemy deal no additional damage but will incur an increased slow of 30 / 37.5 / 45 / 52.5 / 60% and restore energy.
/// Use this OFTEN, as the cooldown on this skill is like 3 seconds! This skill will be the key to your victory
/// Use for farming
/// Use for slowing down opponents
/// Utilize this skill for escaping

After 3 seconds, the mark will detonate, dealing physical damage equal to 100% of Zed's attack damage plus 20 / 35 / 50% of damage dealt of all magic and physical damage dealt to the target by Zed and his shadows while the mark was active.
/// Use ONLY for ganking, attacking or turret diving opponents, however, use



/// Can be used to escape
Remember, the objective with Zed is to slow down your opponent while giving you or your team a kill opportunity. Having









Don't forget that some of these skills energy cost are lowered when leveled up




You may think that more MR is needed like a








Early Game:
First, at level 1, you should start at the Red Buff. Ask your team to help give you a hard leash (have them take at least 50% of the monsters life). After getting your buff, you should clear the wraiths and wolves. At this point you should be level 2, getting close to level 3. At this point, I'd return to base for healing (I will add video soon).
You should be looking a potential gank since you have red buff. If you have a good opportunity to gank, then you shouldn't be afraid to use your

IF, your team does not want to help you then start at wraiths, wolves, then the golem brothers (if you have enough life). Go heal yourself, look for a potential gank and if there is none then get your Red Buff.
In addition, don't be afraid to counter jungle and take your enemies wraiths or Red Buff.
Late Game:
Once you've reached Level 6, you should be in the jungle less and start looking to gank even more at least to get an enemy's health down or make them use their spells. Then return back to jungle. Once laning phase is over with,

Don't forget that if you or a teammate are running low on health, you might be able to escape by using


Ganking Methods:
1) When ganking an enemy, make sure you indicate to the team who you want to target.
2) Try to put your


3) Buy


4) Don't make your ganks obvious! You have

Remember,


First, as always, I'd like to thank every one of you who was willing to read or try this build. I've played this game for a long time, and I experiment with different ideas.
Second, I do NOT claim to be a Pro but some people were kind enough to say that I'm pretty good. Maybe I'll try MLG or a serious group tournament one day?
Lastly, This is the SECOND guide I've made here on Mobafire and I'm pretty excited about it. Since Season 2 has ended and records have been reset, I'm actually going to attempt to play more ranked games and try to climb the ladders. Isn't that exciting? I hope to see some of you there as well.
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