LoL Champion Build Guides: Aphelios




Aphelios The Weapon of the Faithful
Find the best Aphelios build guides for League of Legends Patch 11.8. The MOBAFire community works hard to keep their LoL builds and guides updated, and will help you craft the best Aphelios build for the S11 meta. Learn more about Aphelios' abilities, skins, or even ask your own questions to the community!










































































































































































































































































































































































































































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A Comprehensive Moon Man Guide
Aphelios Build Stats
Aphelios's Runes








Second Best

Win Rate 1704 Games








Third Best

Win Rate 104 Games








Aphelios's Summoner Spells
Aphelios's Starters
Trinket
Second Best

Win Rate 7606 Games

Third Best

Win Rate 284 Games


to Buy Wards
Aphelios's Core Items
Boots
Aphelios's Luxury Items
Aphelios's Ability Order
Aphelios Skins
Aphelios' Abilities




Aphelios begins the game with Calibrum as his main weapon and Severum in his off-hand, with Gravitum, Infernum and Crescendum queued in reserve. The queue order can be rearranged based on weapon usage.
Weapons spawn with 50 Moonlight for ammunition, which is consumed on basic attacks or to cast his Q abilities. Abilities that cause Aphelios to attack do not cost additional Moonlight on top of their ability cost. Once his main weapon is exhausted of Moonlight, it is moved to the end of the queue and Aphelios equips the next available weapon from his reserve.
Aphelios cannot improve his abilities with skill points. He starts the game with Phase and gains access to Q abilities at level 2. He gains access to Moonlight Vigil at level 6, which improves automatically at levels 11 and 16. Instead, Aphelios may spend his skill points to gain either 4 / 8 / 12 / 16 / 20 / 24 bonus attack damage, 6 / 12 / 18 / 24 / 30 / 36% bonus attack speed or 3.5 / 7 / 10.5 / 14 / 17.5 / 21 lethality.




Enemies damaged by Calibrum via an ability are marked for 4.5 seconds, revealing them for the duration. Aphelios's next basic attack against a marked target uses the current off-hand weapon and gains 1800 range.
This attack will consume all marks, dealing 15 (+0.2 per bonus attack damage) bonus physical damage per mark to the initial target (at level 1 / 3 / 5 / 7 / 9). If Calibrum is the current off-hand weapon, the empowered attack uses the main weapon instead.
When Calibrum is assigned, Aphelios can use Moonshot.




Severum's attacks heal him for 3−20% of damage dealt (depending on level).
Healing from Severum in excess of Aphelios' maximum health is converted into a shield which absorbs up to 10−140 (+6% of maximum health) damage (depending on level) and lasts for up to 30 seconds.
When Severum is assigned, Aphelios can use Onslaught.




When Gravitum is assigned, Aphelios can use Binding Eclipse.




Critical strikes spray 6 missiles in a 50% wider cone that deals critical damage.
When Infernum is assigned, Aphelios can use Duskwave.




Whenever Aphelios casts an ability that would require him to throw Crescendum, he instead throws a spectral Chakram at his target that similarly returns to him. Aphelios accumulates the Chakrams he catches, up to 20, which last for 5 seconds or until Crescendum is out of Moonlight. Attacks against champions will refresh the lifespan on Chakrams.
Basic attacks with Crescendum hurl all temporary Chakrams at his target, dealing 0-164% of Aphelios' attack damage as bonus physical damage which depends on the number of Chakrams hurled, this can go up to a maximum of 130-223% total attack damage. The bonus damage from Chakrams can critically strike.
When Crescendum is assigned, Aphelios can use Sentry.


Each use of the ability will cost 10 Moonlight + 60 Mana.
Cooldown: 10 / 9.7 / 9.3 / 9 / 8.7 / 8.3 / 8 (levels 1-13)


Attacks alternate between Severum and his current off-hand weapon, each dealing 10 / 13.3 / 16.7 / 20 / 23.3 / 26.7 / 30 (+0.21-0.3 per bonus attack damage) physical damage (at level 1 / 3 / 5 / 7 / 9 / 11 / 13), 25% on-hit damage and can critically strike. This will consume Moonlight from Severum regardless of whether the attacks are used.
Each use of the ability will cost 10 Moonlight + 60 Mana.
Cooldown: 10 / 9.7 / 9.3 / 9 / 8.7 / 8.3 / 8 (levels 1-13)


Each use of the ability will cost 10 Moonlight + 60 Mana.
Cooldown: 12 / 11.7 / 11.3 / 11 / 10.7 / 10.3 / 10 (levels 1-13)
Effect Radius: Global


Each use of the ability will cost 10 Moonlight + 60 Mana.
Cooldown: 9 / 8.5 / 8 / 7.5 / 7 / 6.5 / 6 (levels 1-13)


The sentry autonomously attacks the nearest enemy in range with a clone of Aphelios' current off-hand weapon, dealing 25 / 35 / 45 / 55 / 65 / 75 / 85 (+0.35-0.5 per bonus attack damage) (+50% of ability power) physical damage (at level 1 / 3 / 5 / 7 / 9 / 11 / 13). The sentry can critically strike and benefits from Aphelios' attack speed and critical strike chance.
Each use of the ability will cost 10 Moonlight + 60 Mana.
Cooldown: 9 / 8.5 / 8 / 7.5 / 7 / 6.5 / 6 (levels 1-13)
Target Range: 475 Effect Radius: 500


After a delay, basic attacks will begin raining from the sky based on Aphelios' current main weapon, one upon each enemy locked-on by Moonlight Vigil. These attacks can critically strike for bonus physical damage. There is no range limit for locked-on targets.
Calibrum: Applies an empowered mark that deals 50 / 80 / 110 additional physical damage per mark (at level 6 / 11 / 16).
Severum: If at least one enemy is hit, Aphelios heals for 275 / 400 / 525 health (at level 6 / 11 / 16).
Gravitum: The initial slow is increased to 99% and Binding Eclipse will root for 1.35 seconds instead.
Infernum: Attacks splashes in a circle instead of a cone, dealing 50 / 100 / 150 (+0.3 per bonus attack damage) physical damage (at level 6 / 11 / 16) and dealing 90% of that damage. Enemies will take damage from overlapping areas.
Crescendum: 5 additional spectral chakrams return to Aphelios from the first enemy hit, for a total of 6, on top of those from other enemies hit.

Calibrum: Applies an empowered mark that deals 50 / 80 / 110 additional physical damage per mark (at level 6 / 11 / 16).

Crescendum: 5 additional spectral chakrams return to Aphelios from the first enemy hit, for a total of 6, on top of those from other enemies hit.

Gravitum: The initial slow is increased to 99% and Binding Eclipse will root for 1.35 seconds instead.

Infernum: Attacks splashes in a circle instead of a cone, dealing 50 / 100 / 150 (+0.25 per bonus attack damage) in physical damage instead (at level 6 / 11 / 16). Attacks splash in a 400 unit circle instead of a cone, dealing 90% of that damage. Enemies will take damage from overlapping areas.

Severum: If at least one enemy is hit, Aphelios heals for 275 / 400 / 525 health (at level 6 / 11 / 16).
Questions About Aphelios
Latest Questions
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Ability Upgrades
You've used the same ability set up as other champions but Aphelios UI is completely different. You upgrade only three things; his Attack Damage, his Attack Speed and his Lethality, not his abilities. Wouldn't it be better to update this so new...
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I need to get better.
I have recently started to get smashed by everyone in every role I play as I have started to reach my placement stage, I use to play Aphelios mid (I know he's a bot laner) and ashe bot, but now i've started to play aatrox to see if he's any...