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Aphelios Build Guide by MouayadD

ADC Mido's Personal Aphelios Guide

ADC Mido's Personal Aphelios Guide

Updated on September 10, 2021
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League of Legends Build Guide Author MouayadD Build Guide By MouayadD 6 5 5,181 Views 5 Comments
6 5 5,181 Views 5 Comments League of Legends Build Guide Author MouayadD Aphelios Build Guide By MouayadD Updated on September 10, 2021
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Runes: Snowballing

1 2 3 4 5 6
Precision
Press the Attack
Overheal
Legend: Bloodline
Coup de Grace

Inspiration
Biscuit Delivery
Cosmic Insight
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2 3
Default
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Heal

Heal

LeagueSpy Logo
ADC Role
Ranked #31 in
ADC Role
Win 48%
Get More Stats
ADC Role Ranked #31 in
ADC Role
Win 48%
More Aphelios Runes
>

Ability Order poke/oneshot

1 2
Passive
Calibrum
Severum
Gravitum
Infernum
Crescendum

Attack Damage

Attack Speed

Lethality

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

Mido's Personal Aphelios Guide

By MouayadD
Introduction

  • Hello! your average Gold Aphelios otp here, i have been making a notepad since his release on him, this guide however is gonna cover Weapon Orders details and use
  • To understand my personal guide you need a strong background on phel and practice so i suggest to check koog's guide first and having at least 50 games on him
Content of Tables
Guide summery
- Aphelios summery
- Orders introduction
- Closing

Orderss
- General rules
- The 24 Orderss
x Descriptions
x Benefits
Aphelios summery
can flash Moonshot in 0.4s cast, mark proc relate to AS and range, won't use ammo, has synergy with Runaan's Hurricane Precision Onslaught procs Press the Attack easily, and has punish after kiting Binding Eclipse sets up for a guaranteed Moonshot and Moonlight Vigil hit a huge wave and a champion with Precision Duskwave then Mark Proc that champion for damage Precision Sentry's position is most important to control teamfights and objectives, it can be set as a trap in a bush
Resurgent Moonshot mark proc uses severum aa, fast, unpredictable, pierces windwalls Runaan's Hurricane uses severum's passive, Onslaught reduces range to 410, taunt doesn't alter targeting might wanna use Binding Eclipse before Onslaught because it has shorter range than an auto attack after Onslaught use Phase, aa, and an instant Resurgent Duskwave for ideal combo, hit more heal more use Resurgent Sentry when threatened from crowd control for extra heal and damage
Binding Moonshot can loop with Binding Eclipse early game if timed right Binding Onslaught is the best gap control ability, however avoid Rammus Runaan's Hurricane uses gravitum's passive, Binding Eclipse cast mid aa pierces Highlander if you hit multiple targets with Binding Duskwave line up the root to land a perfect Moonlight Vigil Binding Sentry *peashooter* is incredible for objective control, creates gaps to escape bad situations, can be set as bush traps
attacking Incediary Moonshot mark uses infernum projectile that deals damage on the way and behind the target Incendiary Onslaught's burst damage and healing allows for aggressive positioning auto attack multiple targets and use Binding Eclipse for an easier aa + Duskwave landing Runaan's Hurricane uses mini-infernum passive, Duskwave has calibrum's range on angles, has 0.4s cast animation use Incendiary Sentry with Lethal Tempo for the big damage late game
attacking Arcing Moonshot mark uses Crescendum aa, increasing your mirrors by 1 and life span refreshes pair Arcing Onslaught with Guardian Angel late game, instantly Phase crescendum piar Moonlight Vigil, Crescendum with Sentry and Binding Eclipse use Arcing Duskwave on huge waves for instant mirrors, huge spike early game mirrors are destroyed if cres hit a windwall, Sentry can block skillshots, can't bypass windwall
cast Moonshot with Moonlight Vigil, Calibrum then aa twice as a surprise combo Moonlight Vigil, Severum can bait opponents when you are low health use Moonlight Vigil, Gravitum when fights last longer, or set up picks/combos mix Moonlight Vigil, Infernum with Duskwave using Flash for the best damage Moonlight Vigil, Crescendum gets the fastest mirrors, it's great when you have gravitum
Orders introduction

if you've read koog's guide you already know that there's an optimal weapon order, which is:
calibrum gravitum
infernum severum crescendum

but you still don't use everything Aphelios can offer with a *single specific order*
so i am going to cover up all 5-weapon loop orders aphelios can use
(there are other ways to making a weapon order but i'll just bring up the one i came up with)


Why this guide? if you wanna Master optimizing how you are using your weapons to given situations, you need to know/practice every double/triple/quadruple weapon combination/sequences.


Not convinced? well, when you are using only 1 order you get stuck in a lot of scenarios where you don't know what to do because of a sub-optimal weapon combo, that means you wanna waste the weapon you don't want which can break your order.
when that happens you are already using a different playstyle/order and you crossed your territory of sticking to 1 order.
knowing how to play all of these weapon orders will help expand your knowledge on how to use 1 order in several ways.
General rules

choosing from your arsenal



i set a rule for myself to choose the weapons i wanna attack with as {M} main weapons and choose on the side {S} support weapons to set up a rotation, there wil be a weapon that will be used as {B} both support and main

a rotation shouldn't have 2 main weapons meet or 2 support weapons meet
so it looks either like |M-S-B-M-S| or |S-M-B-S-M|


double weapon combos



-you want to think about what set of main/off hand weapons you want in a game

for example: the enemy team is an attack comp, so you want combinations that excel in picking out key targets to break their comp, that means you want to pair gravitum with calibrum and severum for the best catching combos, you can also itemize accordingly

another example if you are in a team that makes best out of splitting then you want 1v1 pairing like crescendum with severum or a disengage pairing like crescendum with gravitum depending on what your position in the team is


early-mid-late game weapon usage



in early you want to drop your weapon according to what the match up is and how the lane is going
(it doesn't have to be always severum first)

-how to know what weapons you wanna drop ?

you just want to keep the better weapon in your hand and drop the other
or you want to set up a powerful weapon combination that you are going to benefit from against a certain matchup

in mid game you start crafting a rotation that fits in that game's fights

late game is the same as mid game but you focus more on survivability


-the triple weapon combinations you want in a game shapes your order
(ignore quadruple combos since they aren't that usable, except infernum gravitum start)


ult usage


- Moonlight Vigil is essentially Alune being your 6th weapon when you are "disarmed" during dropping a weapon
-this means this is going to enhance triple combos' execution

-if you are getting crescendum after dropping a weapon it's usually a good Moonlight Vigil timing
-if you are getting severum after a drop it's good Moonlight Vigil timing if you are going low
- infernum surprise Moonlight Vigil timing is the best in teamfights to get your damage going
- calibrum surprise Moonlight Vigil timing is best for last tick damage on your opponent, or when you stack crescendum before it

weapon management


it's ok to break your weapon sequence for value
The 24 Orders
there are exactly 24 similar but unique 5-weapon-loop Orders
:


Main/Off hand weapons
Orders
Main/Off hand weapons
Orders

























NOTE:
The Optimal Order Is the aphelios main order that is referenced to every game, you either go with it or change only a little bit on it, you use it by getting rid of guns you absolutely don't want in future fights

(Signiture combos are the efficient key triple combos in an order)
(i choose the best main and support weapons based on their position in the 5 weapon loop order)
(the names i put for the orders are not official, only for me)


1- Starting/Default Order:
|MSBMS|
calibrum severum
gravitum infernum crescendum
Main weapons ( - - )
support weapons ( - - )
description: this is the order you start with on Aphelios every game, has a strong early lane control
you lose some damage when you have severum but gains sustain and chasing/kiting
excels in lane teamfights in protect comps, not the best in other comps, it's played with LT
Signiture Combos:
-
-
-
-


2- Dark Warlock Order:
|MSBMS|
calibrum severum
gravitum crescendum infernum
Main weapons ( - - )
support weapons ( - - )
description: doesn't have the damage early game (until crescendum) but has the safety and gank potential
good in split comps with stalling fights and siege ( Sentry), works in catch, not the best in teamfights
Signiture Combos:
-
-
-


3- Safety Order:
|SMBSM|
calibrum severum
infernum gravitum crescendum
Main weapons ( - - )
support weapons ( - - )
description: This is basically switching severum and gravitum in the Optimal order
provides the best self peel for Aphelios and whole team peel with Sentry
good in protect and split comps, bad for other comps
Signiture Combos:
-
-
-


4- Dark Ruler Order:
|MSBMS|
calibrum severum
infernum crescendum gravitum
Main weapons ( - - )
support weapons ( - - )
description: you get this order if you switch infernum and severum in Ruler Order
two paths early, one is better with ganks (saving ), the other is better at all in (drop after )
best in siege with setting up Sentry and cc for your teammates
Signiture Combos:
-
-


5- Light Ruler order:
|SMBSM|
calibrum severum
crescendum gravitum infernum
Main weapons ( - - )
support weapons ( - - )
description: you get this rotation if you switch calibrum and infernum in Ruler Rotation
good in being pure damage/the only carry in protect comps
Signiture Combos:
-
-
-


6- Mirror Barrage:
|SMBSM|
calibrum severum
crescendum infernum gravitum
Main weapons ( - - )
support weapons ( - - )
description: This is one of the split pushing weapon orders for aphelios, it goes with a specific rune page and build
Signiture Combos:
-
-
-


7- Sub-optimal Order:
|SMBSM|
calibrum gravitum
severum infernum crescendum
Main weapons ( - - )
support weapons ( - - )
description: you get this rotation if you switch severum- infernum in the Optimal Order for diversity
works for siege and catch generally, needs Runaan's Hurricane with attack comp
Signiture Combos:
-
-
-
-


8- frisbee Barrage:
|SMBSM|
calibrum gravitum
severum crescendum infernum
Main weapons ( - - )
support weapons ( - - )
description: excels in catch comp with the snowballing runes, works for split comp
Signiture Combos:
-
-
-
-


9- Optimal Order:
|SMBSM|
calibrum gravitum
infernum severum crescendum
Main weapons ( - - )
support weapons ( - - )
description: has the best weapon combinations for use of weapons and efficiency in damage
you can play for catch/poke with sequence, and split with sequence
you can play attack with , and protect with as the carry
Signiture Combos:
-
-
-


10- Inverted Mirror Barrage:
|MSBMS|
calibrum gravitum
infernum crescendum severum
Main weapons ( - - )
support weapons ( - - )
description: you get this rotation by switching and in the Optimal Order
works in attack comp when you have , and split comp when you have
is mainly a split weapon order with split runes and items, nice with Runaan's Hurricane
Signiture Combos:
-
-
-
-


11- Inverted Ruler Order:
|MSBMS|
calibrum gravitum
crescendum severum infernum
Main weapons ( - - )
support weapons ( - - )
description: two pathings early, dropping severum first (good for poking), saving severum (good with ganks)
works in siege but is bad against siege and better against melee, works for catch as well
Signiture Combos:
-
-
-


12- Light Warlock Order:
|SMBSM|
calibrum gravitum
crescendum infernum severum
Main weapons ( - - )
support weapons ( - - )
description: works best in siege comp with any rune while having the best peel
Signiture Combos:
-
-
-


13- Split Order:
|MSBMS|
calibrum infernum
severum gravitum crescendum
Main weapons ( - - )
support weapons ( - - )
description: This order specializes in split comps by stalling fights and denying recalls for a split member
Signiture Combos:
-
-


14- Ruler Order:
|SMBSM|
calibrum infernum
severum crescendum gravitum
Main weapons ( - - )
support weapons ( - - )
description: Specializes in protect comp with the sequence, and in attack comp with
funfact: this rotation's name was inspired by a pro player who uses it
Signiture Combos:
-
-
-


15- Damage Order:
|SMBSM|
calibrum infernum
gravitum severum crescendum
Main weapons ( - - )
support weapons ( - - )
description: Increases the damage combos of Optimal Order in protect comp with sequence
the order gets safety with the best peel combo that also specializes in catches
Signiture Combos:
-
-
-
-


16- Protect Order:
|SMBSM|
calibrum infernum
gravitum crescendum severum
Main weapons ( - - )
support weapons ( - - )
description: good in a comp where you aren't the only damage and you use "safe to execute" combos
can peel for your team while being always in a safe distance, play with your ult being around
Signiture Combos:
-
-
-


17- Blazing Mirror Barrage:
|SMBSM|
calibrum infernum
crescendum severum gravitum
Main weapons ( - - )
support weapons ( - - )
description: mainly a catch order with sequence, can split with and attack with
Signiture Combos:
-
-
-
-


18- Warlock Order:
|SMBSM|
calibrum infernum
crescendum gravitum severum
Main weapons ( - - )
support weapons ( - - )
description: feel like a warlock and summon minions (sentries) on your side to attack with you
nice with LT (not limited to it), good in teamfights, works in split comp not as split
Signiture Combos:
-
-
-


19- Inverted Damage Order:
|MSBMS|
calibrum crescendum
severum gravitum infernum
Main weapons ( - - )
support weapons ( - - )
description: gives a better execution for some of the damage rotation combos
best in protect comp where you are the only damage
Signiture Combos:
-
-
-


20- Inverted optimal Order:
|SMBSM|
calibrum crescendum
severum infernum gravitum
Main weapons ( - - )
support weapons ( - - )
description: this is basically the Optimal Order if you drop the weapons.. backwards
the sequence of the weapons change making the order bad for split but better for teamfighting
Signiture Combos:
-
-
-
-


21- Inverted Split Order:
|SMBSM|
calibrum crescendum
gravitum severum infernum
Main weapons ( - - )
support weapons ( - - )
description: best in split and siege comps using the sequences of the weapons for each situation
Signiture Combos:
-
-
-
-


22- Inverted Safety Order:
|SMBSM|
calibrum crescendum
gravitum infernum severum
Main weapons ( - - )
support weapons ( - - )
description: works in split comp with stall fights and deny recall, otherwise it's better in protect
Signiture Combos:
-
-
-


23- Inverted Sub-optimal Order:
|MSBMS|
calibrum crescendum
infernum severum gravitum
Main weapons ( - - )
support weapons ( - - )
description: the sequences of weapons make this order perfect for attack comp and catch
Signiture Combos:
-
-
-


24- Inverted Starting/Default Order:
|MSBMS|
calibrum crescendum
infernum gravitum severum
Main weapons ( - - )
support weapons ( - - )
description: does what "starting order" does but with easier combo excution makes it viable with other runes
Signiture Combos:
-
-
-




Advanced stuff

there is a way to play a "triple skip weapon rotation", for example:
crescendum gravitum
calibrum severum infernum

this rotation goes like this:


let's start with being in your hand, and the weapons in queue are in order - - -

the 1st sequence is: you drop and get in hand
you drop and get in hand
you drop and get in hand
now you drop and get back to

in summery keeping crescendum off hand while spending other weapons
then you repeat with gravitum being off hand instead

the 2nd sequence is: you drop and get in hand
you drop and get in hand
you drop and get in hand
now you drop and get back to

the idea here is that you are keeping in hand either of the 2 weapons you want at all times, but i made this specific rotation because gravitum is hard to get rid of and crescendum has the most dps in 1v1 situations

NOTE:
if you drop either gravitum or crescendum before dropping either of the rotation won't break but it'll make the sequence of different (try it in practice tool) (you should try everything in practice tool)

NOTE:
you can replace gravitum or crescendum in this order with any 2 weapons of your choice
Closing
check out my supreme average aphelios playlist

TO DO LIST

-edit the guide graphically
-add detail and videos for all triple combos *after rito fixes replay tool*
-stream otp aphelios to challenger one day
-get a job
-get a life too


changelog:

patch 11.12:
tested and included all 24 rotation
tweaks on the summery and the format
[/h2]patch 11.17:
edited the items according to comps
changed the purpose of the guide
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