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Recommended Items
Runes: Snowballing
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Exhaust
Flash
Items
Ability Order Runaans start
Attack Damage
Attack Speed
Lethality
Threats & Synergies
Aphelios
there's no hard match up for aphelios if you play, itemize, and build well. this table is going to show how much you need to go out of your default build to counter the threat (high threat doesn't mean hard to beat, only the amount of change needed to counter it)
Aphelios
optimize and adapt your items/runes/weapons to your support to amplify them or assist them, to counter your enemy
Aphelios
optimize and adapt your items/runes/weapons to your support to amplify them or assist them, to counter your enemy
Champion Build Guide
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- Orders introduction - Closing |
- The 24 Orderss x Descriptions x Benefits |
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can flash ![]() ![]() |
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hit a huge wave and a champion with
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might wanna use ![]() ![]() |
after ![]() ![]() ![]() ![]() |
use
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if you hit multiple targets with
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attacking
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auto attack multiple targets and use ![]() ![]() |
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use
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attacking
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pair
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piar ![]() ![]() ![]() |
use
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mirrors are destroyed if cres hit a windwall, ![]() | |||||
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cast ![]() ![]() |
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use ![]() |
mix ![]() ![]() ![]() |
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☽ | if you've read koog's guide you already know that there's an optimal weapon order, which is: |
but you still don't use everything ![]() so i am going to cover up all 5-weapon loop orders aphelios can use (there are other ways to making a weapon order but i'll just bring up the one i came up with) |
☽ | Why this guide? if you wanna Master optimizing how you are using your weapons to given situations, you need to know/practice every double/triple/quadruple weapon combination/sequences. |
☽ | Not convinced? well, when you are using only 1 order you get stuck in a lot of scenarios because of a sub-optimal weapon combo, that means you wanna waste the weapon you don't want which can break your order. |
when that happens you are already using a different playstyle/order and you crossed your territory of sticking to 1 order. knowing how to play all of these weapon orders will help expand your knowledge on how to use 1 order in several ways. |
choosing from your arsenal
i set a rule for myself to choose the weapons i wanna attack with as {M} main weapons and choose on the side {S} support weapons to set up a rotation, there wil be a weapon that will be used as {B} both support and main
a rotation shouldn't have 2 main weapons meet or 2 support weapons meet
so it looks either like |M-S-B-M-S| or |S-M-B-S-M|
double weapon combos
-you want to think about what set of main/off hand weapons you want in a game
for example: the enemy team is mostly an attack comp, so you want combinations that excel in peeling and safety to survive their hard engage, that means you want to pair



another example if you are in a team that makes best out of splitting then you want 1v1 pairings like




early-mid-late game weapon usage
in early you want to drop your weapon according to what the match up is and how the lane is going
(it doesn't have to be always

-how to know what weapons you wanna drop ?
you just want to keep the better weapon in your hand and drop the otheror you want to set up a powerful weapon combination that you are going to benefit from against a certain matchup
in mid game you start crafting a rotation that fits in that game's fights
late game is the same as mid game but you focus more on survivability
-the triple weapon combinations you want in a game shapes your order
(ignore quadruple combos since they aren't that usable, except infernum gravitum start)
ult usage
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-this means this is going to enhance triple combos' execution
-if you are getting


-if you are getting


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weapon management
it's ok to break your weapon sequence for value
☽ | there are exactly 24 similar but unique 5-weapon-loop Orders |
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Main/Off hand weapons
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Orders |
Main/Off hand weapons
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Orders |
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NOTE:
The Optimal Order Is the aphelios main order that is referenced to every game, you either go with it or change only a little bit on it, you use it by getting rid of guns you absolutely don't want in future fights(Signiture combos are the efficient key triple combos in an order)
(i choose the best main and support weapons based on their position in the 5 weapon loop order)
(the names i put for the orders are not official, only for me)
1- Starting/Default Order:
description: |
this is the order you start with on ![]() you lose some damage when you have ![]() excels in lane teamfights in protect comps, not the best in other comps, it's played with LT |
Signiture Combos: |
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2- Dark Warlock Order:
description: |
doesn't have the damage early game (until
![]() good in split comps with stalling fights and siege ( ![]() |
Signiture Combos: |
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3- Safety Order:
description: |
This is basically switching
![]() ![]() provides the best self peel for ![]() ![]() good in protect and split comps, bad for other comps |
Signiture Combos: |
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4- Dark Ruler Order:
description: |
you get this order if you switch
![]() ![]() two paths early, one is better with ganks (saving ![]() ![]() ![]() best in siege with setting up ![]() |
Signiture Combos: |
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5- Light Ruler order:
description: |
you get this rotation if you switch
![]() ![]() good in being pure damage/the only carry in protect comps |
Signiture Combos: |
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6- Mirror Barrage:
description: | This is one of the split pushing weapon orders for aphelios, it goes with a specific rune page and build |
Signiture Combos: |
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7- Sub-optimal Order:
description: |
you get this rotation if you switch
![]() ![]() works for siege and catch generally, needs ![]() |
Signiture Combos: |
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8- frisbee Barrage:
description: | excels in catch comp with the snowballing runes, works for split comp |
Signiture Combos: |
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9- Optimal Order:
Signiture Combos: |
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10- Inverted Mirror Barrage:
description: |
you get this rotation by switching
![]() ![]() works in attack comp when you have ![]() ![]() ![]() ![]() ![]() ![]() ![]() is mainly a split weapon order with split runes and items, nice with ![]() |
Signiture Combos: |
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11- Inverted Ruler Order:
description: |
two pathings early, dropping severum first (good for poking), saving severum (good with ganks) works in siege but is bad against siege and better against melee, works for catch as well |
Signiture Combos: |
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12- Light Warlock Order:
description: | works best in siege comp with any rune while having the best peel |
Signiture Combos: |
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13- Split Order:
description: | This order specializes in split comps by stalling fights and denying recalls for a split member |
Signiture Combos: |
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14- Ruler Order:
description: |
Specializes in protect comp with the
![]() ![]() ![]() ![]() ![]() ![]() ![]() funfact: this rotation's name was inspired by a pro player who uses it |
Signiture Combos: |
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15- Damage Order:
description: |
Increases the damage combos of Optimal Order in protect comp with
![]() ![]() ![]() ![]() the order gets safety with the best peel combo ![]() ![]() |
Signiture Combos: |
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16- Protect Order:
description: |
good in a comp where you aren't the only damage and you use "safe to execute" combos can peel for your team while being always in a safe distance, play with your ult being around |
Signiture Combos: |
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17- Blazing Mirror Barrage:
description: |
mainly a catch order with
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Signiture Combos: |
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18- Warlock Order:
description: |
feel like a warlock and summon minions (sentries) on your side to attack with you nice with LT (not limited to it), good in teamfights, works in split comp not as split |
Signiture Combos: |
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19- Inverted Damage Order:
description: |
gives a better execution for some of the damage rotation combos best in protect comp where you are the only damage |
Signiture Combos: |
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20- Inverted optimal Order:
description: |
this is basically the Optimal Order if you drop the weapons.. backwards the sequence of the weapons change making the order bad for split but better for teamfighting |
Signiture Combos: |
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21- Inverted Split Order:
description: | best in split and siege comps using the sequences of the weapons for each situation |
Signiture Combos: |
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22- Inverted Safety Order:
description: |
works in split comp with
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Signiture Combos: |
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23- Inverted Sub-optimal Order:
description: | the sequences of weapons make this order perfect for attack comp and catch |
Signiture Combos: |
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24- Inverted Starting/Default Order:
description: | does what "starting order" does but with easier combo excution makes it viable with other runes |
Signiture Combos: |
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Advanced stuff
☽ | there is a way to play a "triple skip weapon rotation", for example: |
this rotation goes like this:
let's start with





the 1st sequence is: |
you drop
![]() ![]() ![]() you drop ![]() ![]() ![]() you drop ![]() ![]() ![]() now you drop ![]() ![]() ![]() |
in summery keeping

then you repeat with

the 2nd sequence is: |
you drop
![]() ![]() ![]() you drop ![]() ![]() ![]() you drop ![]() ![]() ![]() now you drop ![]() ![]() ![]() |
the idea here is that you are keeping in hand either of the 2 weapons you want at all times, but i made this specific rotation because


NOTE:
if you drop either







NOTE:
you can replace

TO DO LIST
-edit the guide graphically-add detail and videos for all triple combos *after rito fixes replay tool*
-stream otp aphelios to challenger one day
-get a job
-get a life too
changelog:
patch 11.12:tested and included all 24 rotation
tweaks on the summery and the format
[/h2]patch 11.17:
edited the items according to comps
changed the purpose of the guide
[/h2]patch 11.21:
edited some items, changed runes, added a special build
[/h2]patch 11.24:
preseason changes applied
updated runes, changed the special runaans first build situations
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