The first thing I usually notice is if they have a good concept of runes / masteries. This is what I can often help newer guidemakers with by telling them how to maximize their rune potential (using Searz's guide of course! ;D)
Situational items, also very important to me. At least have a few and WHEN to use them.
However, most important to me is the gameplay section. I want to know how you should behaving in lane early game (with this build) and how you should behave in teamfights with this build. These two distinctions are essential for me, and any more is better, but I want to know at least those 2 things.
Situational items, also very important to me. At least have a few and WHEN to use them.
However, most important to me is the gameplay section. I want to know how you should behaving in lane early game (with this build) and how you should behave in teamfights with this build. These two distinctions are essential for me, and any more is better, but I want to know at least those 2 things.
AP Twisted Fate | AD Carry Kog | Support Sona
I first look to see if the items make sense x]
Thanks to TRUeLM, Plastictree, Scrax, Xiaowiriamu, foggy12, JahGFX, jhoijhoi, msrobinson, JEFFY40HANDS, Nyoike, MissMaw, and me :) for the sigs!
1st thing i look is overall guide layout, is it readable.
Than i look at the champion itemisation/masteries/runes etc do they make sense.
Than i read the desc.
What do i look for?
Mainly i am browsing and looking for ideas, combos, tricks that i didnt know/didnt test.
Clever use of game mechanics.
Info about playstyle.
To be precise, i look for innovation. Something original.
Than i look at the champion itemisation/masteries/runes etc do they make sense.
Than i read the desc.
What do i look for?
Mainly i am browsing and looking for ideas, combos, tricks that i didnt know/didnt test.
Clever use of game mechanics.
Info about playstyle.
To be precise, i look for innovation. Something original.
- masteries.. i will never ever read a build that has points in mana regen for shen (for example)
- grammar.. i'm not against typos, but who doesn't like to understand what he/she reads?
- description.. doesn't have to be big, but it can sometimes supply valuable info regarding the buildER. i doubt a dumb builder could build a solid bridge...
- reasoning.. a build that has "get , , fails from the start to get my attention.
- situational items.. out of all the games i've played, i rarely encountered full dps or full ap team so a balanced build is great.. for starters.
- skill combining (let's say i've just started playing mundo --actually i have-- and someone already tested his *** to exhaustion playing mundo) -- just like DEWO said 'ideas, combos, tricks that i didn't know/test'
- fun factor.. recent example : Bible of Lol By: shadows fiji -- i nearly pmsl while reading it. it was interactive and useful.
- runes.. i made the mistake of buying the rundes i thought suitable for shen (imo : dodge, armor, magic resist and hp quint) and i recently found out that there could've been improvements (not yet sure if the energy runes are a myth or not)
- credits.. a build is not an easy thing to do. it takes time.. i know mine took about 4 hours with all the [ icon = item ] and it sux. just imagine a decent one.
all of the above, in my humble oppinion make a build PERFECT.
- grammar.. i'm not against typos, but who doesn't like to understand what he/she reads?
- description.. doesn't have to be big, but it can sometimes supply valuable info regarding the buildER. i doubt a dumb builder could build a solid bridge...
- reasoning.. a build that has "get , , fails from the start to get my attention.
- situational items.. out of all the games i've played, i rarely encountered full dps or full ap team so a balanced build is great.. for starters.
- skill combining (let's say i've just started playing mundo --actually i have-- and someone already tested his *** to exhaustion playing mundo) -- just like DEWO said 'ideas, combos, tricks that i didn't know/test'
- fun factor.. recent example : Bible of Lol By: shadows fiji -- i nearly pmsl while reading it. it was interactive and useful.
- runes.. i made the mistake of buying the rundes i thought suitable for shen (imo : dodge, armor, magic resist and hp quint) and i recently found out that there could've been improvements (not yet sure if the energy runes are a myth or not)
- credits.. a build is not an easy thing to do. it takes time.. i know mine took about 4 hours with all the [ icon = item ] and it sux. just imagine a decent one.
all of the above, in my humble oppinion make a build PERFECT.
i downvote because they don't include what i would use, obviously
if a guide has clarity, revive or rally, bad rune setup, bad mastery setup (yes any guide with more than 21 points in any tree will be bad, that means you guys who go 24-0-6 or some bad ****), terrible items (warmogs, stacking health/mana regen on a champion that isn't poppy, hur) or lack of "core" items on a champion (lich bane on sion, infinity edge on an AD carry)
if a guide says it's for "good ranked" gameplay and lists any bad item / rune / mastery choice, like the ashe guides, I'll downvote it
if a guide has clarity, revive or rally, bad rune setup, bad mastery setup (yes any guide with more than 21 points in any tree will be bad, that means you guys who go 24-0-6 or some bad ****), terrible items (warmogs, stacking health/mana regen on a champion that isn't poppy, hur) or lack of "core" items on a champion (lich bane on sion, infinity edge on an AD carry)
if a guide says it's for "good ranked" gameplay and lists any bad item / rune / mastery choice, like the ashe guides, I'll downvote it
Jet has been banned for trolling and blatant racism.
Whenever I look for a guide, I have a couple things that I look out for. Most of all is whether it answers the most common questions that a reader will have, namely:
-Why do you use these certain items?
-How do you play the champion well?
-What do I do in XXXXX scenario?
These, to me, are essential. This covers the "item build", "gameplay", and "situational items" section of the guide, because those are the three critical points that all readers will want to see in a well-developed guide. A guide can go further, however, by including:
-Why do you run these runes/masteries/skilling order/summoner spells?
-Why is your guide a better way to play XXXXX champion as opposed to this other guide?
-Why would I pick XXXXX champion?
Any guide that shows reasonable innovation that also is actually practical in game will also be great. Doran's Ring on Master Yi, a few months back, was considered unorthodox - it's almost standard now.
My 2 cents.
-Why do you use these certain items?
-How do you play the champion well?
-What do I do in XXXXX scenario?
These, to me, are essential. This covers the "item build", "gameplay", and "situational items" section of the guide, because those are the three critical points that all readers will want to see in a well-developed guide. A guide can go further, however, by including:
-Why do you run these runes/masteries/skilling order/summoner spells?
-Why is your guide a better way to play XXXXX champion as opposed to this other guide?
-Why would I pick XXXXX champion?
Any guide that shows reasonable innovation that also is actually practical in game will also be great. Doran's Ring on Master Yi, a few months back, was considered unorthodox - it's almost standard now.
My 2 cents.
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For me, I always look for stun-protection items. You never know what can come your way. Although most of us know that you should always switch items out for other situational items, (believe it or not!) most people don't know to! Almost any champion will and can be stunned, so a protection-item is always needed. Whether you're a tank, support, carry, dps you can possibly be stunned and you could be screwed over by it!
So, what do you always look for first in a guide?