Too short. Doesn't include everything you might wanna know and has one completely useless section (skills).
Way too many situational items..
ROA should always be rushed. Warmog doesn't need to be rushed.
HP quints are better.
You might want mana-reg seals.
Way too many situational items..
ROA should always be rushed. Warmog doesn't need to be rushed.
HP quints are better.
You might want mana-reg seals.
"I saw [Twilight: Eclipse] in theaters with a girl I was dating at the time. I spent more time staring at my toes and wiggling them than I did watching this abomination. When Edward proposed to Blank Face, I finally looked up with a revelation.
I blurted out loud, in a dead silent theater full of teenage girls on opening night "Wait a minute, Edward has no blood flow. How does he get an erection?" I heard several men laughing, and had several girls turn and stare at me.
I did not get laid that night." - Berengier817
I blurted out loud, in a dead silent theater full of teenage girls on opening night "Wait a minute, Edward has no blood flow. How does he get an erection?" I heard several men laughing, and had several girls turn and stare at me.
I did not get laid that night." - Berengier817
Thanks...will probably swap the RoA and Warmog's...
Situational items are important, but I'll get rid of some of the less useful ones.
I'll probably swap the runes around since I doubt that bonus armor and MR are needed...
The skill section was for noobs, but I'm gonna delete it.
What does it need then? since you said it doesn't have everything you want to know
Situational items are important, but I'll get rid of some of the less useful ones.
I'll probably swap the runes around since I doubt that bonus armor and MR are needed...
The skill section was for noobs, but I'm gonna delete it.
What does it need then? since you said it doesn't have everything you want to know
You need to elaborate on masteries, runes and your playing tips(there are hardly any playing tips at all).
You might wanna go with 9/0/21 on Kayle, btw.
You might wanna go with 9/0/21 on Kayle, btw.
"Blizzard spoke thus; Thou shalt not BM. And the players replied Nay, I shall Play my hand with Lethal already on the board. And so Blizzard sent unto them this Brawl of Yogg, As a lesson for their sins of Pride and Greed, for he is the Prophet of Madness and RNG. On that day, the tavern descended into an era of chaos and darkness, until the weekend passed and everyone forgot all about it. Amen. Book of SMOrc, Verse 20, Chapter 4." - Feam T
I will work on elaborating, I just wanted to get a another opinion before continuing with my editing...
I think I may swap to 0-21-9, but I would rather have the 21 Defense than the 21 utility since I wanted it to be somewhat tank-y early game too.
I think I may swap to 0-21-9, but I would rather have the 21 Defense than the 21 utility since I wanted it to be somewhat tank-y early game too.
Hi :)
From what I've noticed around Mobafire, the prominent members believe it's much better to skill your ability sequence in order of importance.
So as you're going Tank Kayle, perhaps Divine Blessing is the most important skill, ie max it out first. Then choose the second most important, and max the last at the end. This will clearly give the reader a good idea on which ability to get first and max first.
Second, your itemisation is weird. You buy a Regrowth Pendant early on but don't finish the recipe until your fourth item. It's taking up space it shouldn't be. Or, you could turn it into a philosopher's stone. As I understand it, Kayle is a mana hungry champion, so PS isn't a bad idea.
I also think your purchase order is a bit warped in terms of efficiency. I'd suggest getting the Aegis of the Legion much sooner, as it's not a great end game item, but a fantastic beginning game item. It should be your first or second item after Mercury's Treads.
I like the idea of tank Kayle though. In terms of your masteries, I think giving up the XP gain in Utility is not a wise choice.
I'd cut down on your Summoner Spells section, because everyone knows not to get Revive, and some of the things you say that are good aren't, for example in your best choices section you have Heal. At the moment your guide says Heal > Flash, which is completely untrue.
Nice guide so far, but more on gameplay would be great :)
-jhoijhoi
From what I've noticed around Mobafire, the prominent members believe it's much better to skill your ability sequence in order of importance.
So as you're going Tank Kayle, perhaps Divine Blessing is the most important skill, ie max it out first. Then choose the second most important, and max the last at the end. This will clearly give the reader a good idea on which ability to get first and max first.
Second, your itemisation is weird. You buy a Regrowth Pendant early on but don't finish the recipe until your fourth item. It's taking up space it shouldn't be. Or, you could turn it into a philosopher's stone. As I understand it, Kayle is a mana hungry champion, so PS isn't a bad idea.
I also think your purchase order is a bit warped in terms of efficiency. I'd suggest getting the Aegis of the Legion much sooner, as it's not a great end game item, but a fantastic beginning game item. It should be your first or second item after Mercury's Treads.
I like the idea of tank Kayle though. In terms of your masteries, I think giving up the XP gain in Utility is not a wise choice.
I'd cut down on your Summoner Spells section, because everyone knows not to get Revive, and some of the things you say that are good aren't, for example in your best choices section you have Heal. At the moment your guide says Heal > Flash, which is completely untrue.
Nice guide so far, but more on gameplay would be great :)
-jhoijhoi
Under situation Items.
Some of your things are like this
Rylai's Crystal Scepter: makes you really irritating and gives you even MORE health to boost up your damage.
Others are like
Soul Shroud: This is good item on a tank Kayle...It gives a good health boost, so it can be good if you're getting pushed hard due to low health and high mana use.
Notice you used caps for one and not the other after the semi-colon.
Same goes for your Summoner spells section.
I just did a quick glance at it as I'm also currently working on editing a WoW video for a friend. If you want I can go through it later and pick out the grammar and spelling mistakes. Sorry, but for things like that I personally just think it should be done correctly. College and filling out applications and then going over applications at my previous job kinda drilled that into my head.
Some of your things are like this
Rylai's Crystal Scepter: makes you really irritating and gives you even MORE health to boost up your damage.
Others are like
Soul Shroud: This is good item on a tank Kayle...It gives a good health boost, so it can be good if you're getting pushed hard due to low health and high mana use.
Notice you used caps for one and not the other after the semi-colon.
Same goes for your Summoner spells section.
I just did a quick glance at it as I'm also currently working on editing a WoW video for a friend. If you want I can go through it later and pick out the grammar and spelling mistakes. Sorry, but for things like that I personally just think it should be done correctly. College and filling out applications and then going over applications at my previous job kinda drilled that into my head.
That's mostly about my personal writing style (which tends to be a little random) and an attempt at humor here and there...I will work to make things generally grammatically correct and in complete sentences.
I get that things like: " Revive-You have a Guardian Angel...wth you need this for?" seem like a stupid thing to say but I'm just trying (and failing) to be funny.
I get that things like: " Revive-You have a Guardian Angel...wth you need this for?" seem like a stupid thing to say but I'm just trying (and failing) to be funny.
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What is your general impression of the it:
Is it well written?
Does it explain itself well?
Is it too long?
Are the situational items/runes/masteries well explained?
Thank you in advance for reading through the seemingly monstrous (in my own head) guide.