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Are AD carry builds THIS static?

Creator: RaNuD March 6, 2012 7:42pm
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Crows foot
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Searz wrote:

Mana tanky because he EATS mana and doesn't scale well with crit and on hit.

Urgot takes manamune because it gives him exactly what he needs. Mana and damage.
Urgot is ****ed over by most enemies with a shield or sustain if he doesn't build sustain himself.

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Regarding builds, everything changes when meta shifts. Meta shifts when teams run a certain comp that beats the current meta or item builds force people to change the meta. The order you listed is the standard AD build in this current meta because it's easy to obtain and it just requires the ADC to have good positioning in fights. If you ingeniously change up a build, dominate it and shift the meta, the items you listed earlier could possibly be less viable than the new ADC build in the new meta
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Xaioli wrote:

Regarding builds, everything changes when meta shifts. Meta shifts when teams run a certain comp that beats the current meta or item builds force people to change the meta. The order you listed is the standard AD build in this current meta because it's easy to obtain and it just requires the ADC to have good positioning in fights. If you ingeniously change up a build, dominate it and shift the meta, the items you listed earlier could possibly be less viable than the new ADC build in the new meta


I totally agree with this, no matter which items I try to fit together, none feel better than the ones we're all currently using.

At this point, I guess the standard build mentionned is still the best one well over 90% of the time, while there is still a small percentage of "something else". I mean, if the build is meant to dominate the current meta, and you're facing a team with champs with random roles that dont fit the meta, there is a high probability that you'll need to change an item or two.

That's all I wanted to know, I'll keep reading further posts but I consider my question answered.
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The law of DoubleLift clearly states;

If you can right click with it, rush an Infinity Edge.
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Lugignaf wrote:

Trinity force on Corki also gives a bigger DPS against tanks. If you chose to attack them however.


... o_O What?
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DuffTime wrote:



... o_O What?

His passive converts all parts of the attack into true damage.
In other words, it will take the Sheen or Trinity Force proc and do 10% bonus as true damage.
Same with Wit's End/ Madred's Bloodrazor
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All well and good, but that's to insinuate that Trinity Force is a big damage item, and that's something that it isn't.
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Ya' know what... I'mma build Manamune on all the AD carries. That means all of them.
Just for you Searz. :3
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Doo eeet
<3
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First experiment, Graves.
Then, Vayne.
Afterwards, MF.
To finish it off, Caitlyn.

Let me know if I'm missing any.
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