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Help with early laning as kog'maw

Creator: PDPGTI September 20, 2011 6:50am
JunSupport
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I sometimes start with Caustic Spittle because the bonus attack speed helps with last-hits.

With other ranged carries, you gotta know how to pressure them with Bio-Arcane Barrage.
-If solo'ing, you've gotta pressure them hard for the full 10 seconds and show them whose boss. Your DPS is more sustained for those 10 seconds then anything they can put out.
-If duo-laning, do the same as solo'ing only if your partner is backing you up.

BAB also makes last-hitting a lot easier, since you'll out-range most champion by level4~5.

Searz wrote:

Bloodrazor is a lategame item. Getting it before lategame is bad.


I generally build Madred's Razors early for the farming power.

On Kog'Maw, it's typically okay to rush Madred's Bloodrazors Bloodrazor as your core if you're also building horizontally for other items like Negatron Cloak, or Phage.

By mid game, all the tanks have some form of HP item, and you're pretty much the anti-tank artillery cannon. After killing squishies, you're the one who should be melting tanks into nothingness. It's Kog's style to melt everyone in general, so an early madred's is okay.

10% of anyone's health (before even counting your base-AA) is a big deal.
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JunSupport wrote:

I sometimes start with Caustic Spittle because the bonus attack speed helps with last-hits.


That's wrong on so many levels

It's called a last hit because you just get the last hit, just the one. If you attack them all the way down you'll just push the lane more...

You don't need attack speed to last hit better - AD does, but you shouldn't need that anyway.
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@Xenasis:

Posting before thinking again, are we?

Bonus attack speed accelerates the attack animation. Thus, improving your accuracy when attempting to last-hit because the response time is quicker.

Plus, there's the nice little active.

It's so very right on so many levels.
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@Jun

Kog'maw have one of the best attack animations in game. That attack speed is not gonna help any one. Better to get your E becouse it is an amazing pulling tool for you jungler.

And btw. Been experimenting with diffrent kog'maw builds. Triforce show's potential.

I am in the belief that bloodrazor is so overated on kog'maw. Ussaly go IE and PD combo. Just becouse you already have bloodrazor procs doesn't mean you shuld buy it...
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JunSupport wrote:

@Xenasis:

Posting before thinking again, are we?

Bonus attack speed accelerates the attack animation. Thus, improving your accuracy when attempting to last-hit because the response time is quicker.

Plus, there's the nice little active.

It's so very right on so many levels.


I'll ignore the fact you insulted me and mention that Kog's attack animation is practically instant anyway (like Corki).

The active - I didn't say anything about. Read my post (and your own) before you attack me.

Your reasoning was -
"because the bonus attack speed helps with last-hits"

Yup.
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Ohh one more thing. To all of you not maxing his E.

Do it! amazing for farming!
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Yeah gonna have to agree that getting Caustic spittle to improve last hitting doesn't make as big of an impact as your other skills can make.

Bio arcane and Kogmaw puke will both contribute more towards a safer lane, which is what Kog needs because he's made of tissue paper and goes SPLAT.
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Ohh one more thing. To all of you not maxing his E.

Do it! amazing for farming!

Yup.

@Jun
Rushing Bloodrazor on Kog is still not the best idea. You're usually better off rushing Wit's End or Malady.
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@PotatisFarfar:

Like I explained already, it's situational.

E can be good. Q has it's merits too. W is the usual "go-to" first point. Depends on the match-up's.

Even with the attack animation having been made easier to use, the extra attack speed does help.
Kog'Maw base attack speed isn't all that amazing.


You only THINK that bonus AS isn't helpful because you look down ranking up Q first in general.




edit:

And maxing Void Ooze first will strip you of all your mana very very quickly unless you're AP Kog'Maw.

Unless you're building Tear (which is apparently not bad, judging from an IEM game), it's not recommended.


@Xenasis:

I'm not insulting you. I'm criticizing your actions because I feel you're making a pattern.
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AS marginally helps last hitting. With good management last hitting can be done just as well without bonus AS, but if there's two side-by-side last hits it's far easier to grab them if you have a bit of AS. AD will help last-hitting in general, though, because you'll be able to attack creeps with higher health and still get the last hit, and the creep generally won't be left with 1-2 health.
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