MungoGeri wrote:
I believe the shop key is "P".
People just have to get used to it. The old HUD was cluttered and took up too much of the the screen. The new one is more compact with everything you need in one place. I like it.
And to the argument that why is Riot fixing something that isn't broken instead of working on champions, you're talking about completely different teams of people and by the way, the old HUD *was* broken. It's just that we all got used it it's broken features and compensated for them. After a while, we'll get used to the more improved HUD, too.


by jhoijhoi
HUD update heads to ranked with 5.15
"After two weeks on live servers, we’ve made a bunch of changes to the HUD update based on player feedback ahead of pushing it out to ranked queues alongside patch 5.15. Check out the microsite for the full story behind where it all started, but if you’re familiar with the changes made before it went live, and just want to know what’s changed since the new HUD came to non-ranked queues, then read on.
Here’s what’s changed as a result of your feedback and additional iterations since the HUD update debuted in the last patch:
Readability
- New font and styling
- Larger team frames, meters, and ult timers
- Full square cooldown indicator
- New colors differentiating “on cooldown” and “out of mana”
- Larger stat icons and text
- Larger Ping and FPS displays
- Scoreboard now has more padding, larger champ portraits, and larger fonts
- Added drop shadow to chat
- Brighter XP bar
- Larger Summoner spell timers on the scoreboard
- Active ability events have been changed to gold (level up, toggle, just off cd) to differentiate from unavailable (cooldown, OoM)
Animation and Audio
- Shortened and pulled back on many animations including “level up”, “just off cooldown”, and toggles
- Scaled back many audio cues
Layout
- CS, KDA, and Team KDA has rejoined game time in the top right
- Scoreboard improvements including larger and clearer summoner spell and respawn timers
Misc
- Added colored bonus stats
- Added cast bars for all abilities other than instant casts
- Swapped Crit and Attack Range in player stats
- Mute buttons on the Scoreboard are now always visible
- Minimap can now be scaled smaller
We’d promised to add the update to ranked in a few days in our last post, but we took a little extra time to incorporate the changes you read above. Now we’re ready to roll out the HUD for all queues, and we wanted to thank everyone for their feedback. As with any element of League, we’ll keep iterating and evolving the HUD in the future, so we’re still looking for your thoughts. Tell us what you think about the newest changes to the HUD below, and we’ll see you on the Rift."
I can't take back the words I never said
MungoGeri wrote:
I believe the shop key is "P".
People just have to get used to it. The old HUD was cluttered and took up too much of the the screen. The new one is more compact with everything you need in one place. I like it.
And to the argument that why is Riot fixing something that isn't broken instead of working on champions, you're talking about completely different teams of people and by the way, the old HUD *was* broken. It's just that we all got used it it's broken features and compensated for them. After a while, we'll get used to the more improved HUD, too.
the hud isnt actually broken. what IS broken is how secretly op mordekaiser is. i carry all games with him and destroy 1v5 despite my team. it doesnt matter what hud i have so i dont care about the update. i could win without a hud if i wanted a challenge.
If you want you can check out my Mordekaiser Guide Once a month I update it daily.
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I believe the shop key is "P".
People just have to get used to it. The old HUD was cluttered and took up too much of the the screen. The new one is more compact with everything you need in one place. I like it.
And to the argument that why is Riot fixing something that isn't broken instead of working on champions, you're talking about completely different teams of people and by the way, the old HUD *was* broken. It's just that we all got used it it's broken features and compensated for them. After a while, we'll get used to the more improved HUD, too.