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Patch Preview 1.0.0.122

Creator: da_neo July 24, 2011 4:51pm
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JEFFY40HANDS
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Merc Treads...You can easily outrun Galieo's ulti before it goes off with em.
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Lol wot. Ganking from Mid to Top/Bottom. You cannot do this in the mid of the mid, cause you will get bursted, but if you do this from your turret you are losing the area at the enemies turret = no badass dive kill gettings.

Trolololo, that's going to hit me like a truck, isn't that overextending Riot. At least buff the animation's speed on Pantheon's Ulti, it feels like he is falling down for ****ing hours...
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da_neo
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Well how do you make a submarine with screen doors not sink? It's definitely not by putting in more screen doors. A rework is a rework but taking away some of Tryn's damage and heal by supplementing it with the POSSIBILITY of
A. Weaker heal "more often" does nothing. They're reducing his heal but allowing him to have access to it by at the least hitting something...Doesn't solve the riddle of "how do I hit something without that Ashe over there Volleying me or auto attacking me as I come in to last hit or to hit it at all?"...The same issue still remains...In fact it's multiplied. If I get 3 hits no crits on something and then get poked or attacked for 1/2 my HP that little bit of fury I just generated is spent and guess what...It healed me for 10 health...GREAT.
B. That his damage will be less but more consistent? Sitting at 1/2 HP and gaining 10AD sounds like a kick to the ball bags. Late game it will work fine, it still doesn't address Tryn as having the most horrific laning phase OF ANY Melee carry. Udyr has turtle stance/Xin his passive/Jarvan his initial tankiness and awesome poke/Nocturne (if u lane Noc) has his passive as well as hard CC and ranged poke/WW has his passive and hungering strike/Irelia has her life steal and natural tankiness/GP has a great poke and a severely OP heal THE LIST GOES ON...Tryn still gets the bottom of the *** dumpster. But once again we will see I suppose....(I've played a lot of Tryn I wouldn't be so passionate about them doing him justice if I didn't like him or see that there is possible hope)


Like I said in my last post. Trynda and evelyn @ bot while amumu and jarvan are top won't do. Trnyda will do fine with the right lane partner. It's all about team comp., because it's a TEAM GAME. Many players tend to forget that. 1v1 is not viable. Many players scream "AAH NOOB ONE vs ONE c'mon you motherf*cker. SCARED?!?!?" Why would he 1vs1 while 2vs1 is safe and a guaranteed kill. You can't expect to be great with Trynda solo.
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Lol wot. Ganking from Mid to Top/Bottom. You cannot do this in the mid of the mid, cause you will get bursted, but if you do this from your turret you are losing the area at the enemies turret = no badass dive kill gettings.

Trolololo, that's going to hit me like a truck, isn't that overextending Riot. At least buff the animation's speed on Pantheon's Ulti, it feels like he is falling down for ****ing hours...


It makes both champs (TF and Panth) a little too predictable. I can see this not affecting Panth as it will TF. It's like when people were still getting used to Noc's ult, the range will cause people to possibly over estimate their actual travelable range and waste their ults. IDK I definitely don't see this meaning TF will get more play time in high end ELOs....And I don't see it helping Panth...I don't recall many ppl QQing over Panth's ult but hey if you're nerfing one global tele might as well nerf em all?
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da_neo wrote:



Like I said in my last post. Trynda and evelyn @ bot while amumu and jarvan are top won't do. Trnyda will do fine with the right lane partner. It's all about team comp., because it's a TEAM GAME. Many players tend to forget that. 1v1 is not viable. Many players scream "AAH NOOB ONE vs ONE c'mon you motherf*cker. SCARED?!?!?" Why would he 1vs1 while 2vs1 is safe and a guaranteed kill. You can't expect to be great with Trynda solo.


NEWS FLASH Tryn is a 1v1 champ....Yes comp matters, but, if you didn't know Tryn has a weak presence in teamfights. Why? Because when he tries to roll in and 3 shot the enemy carry it's a CC fest. Even with his ulti it doesn't stop him from being focused (he is a melee after all) and once his ulti is up Ignited+Exhausted and then dead.

If you team fight with Tryn you show up late to the party on purpose. Sometimes that doesn't even help, the point that I'm trying to make is these changes will most likely hurt his lane more than help. Team comp or not if you soloqueue you've got no grantees that you'll be in the lane with someone who can cover you while you CS. No grantee that if you go to solo top that you won't run into a ranged carry rather than a melee off tank. They needed to buff his heal at the very least buff it...Currently fully stacked at rank 1 Blood Lust refunds 80 HP....if you look at it per stack you get 10HP per stack...Currently the weakest heal in game. GP gets 70 but that's immediately, he doesn;t have to hit ****...Now they're making Tryn's heal weaker....IDK I'm set in my opinion that this will hurt Tryn early, for laning anyway. Jungle might be alright, just have to wait and see.
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NEWS FLASH Tryn is a 1v1 champ....Yes comp matters, but, if you didn't know Tryn has a weak presence in teamfights. Why? Because when he tries to roll in and 3 shot the enemy carry it's a CC fest. Even with his ulti it doesn't stop him from being focused (he is a melee after all) and once his ulti is up Ignited+Exhausted and then dead.

If you team fight with Tryn you show up late to the party on purpose. Sometimes that doesn't even help, the point that I'm trying to make is these changes will most likely hurt his lane more than help. Team comp or not if you soloqueue you've got no grantees that you'll be in the lane with someone who can cover you while you CS. No grantee that if you go to solo top that you won't run into a ranged carry rather than a melee off tank. They needed to buff his heal at the very least buff it...Currently fully stacked at rank 1 Blood Lust refunds 80 HP....if you look at it per stack you get 10HP per stack...Currently the weakest heal in game. GP gets 70 but that's immediately, he doesn;t have to hit ****...Now they're making Tryn's heal weaker....IDK I'm set in my opinion that this will hurt Tryn early, for laning anyway. Jungle might be alright, just have to wait and see.


I think LoL doesn't even has ONE SOLO Champ. Not one. LoL has Champs who excel at 1vs1 and Trynda is one of it. But it's still a teamgame. No solo doing here. Concerning the teamfight CC: Merc Threads and cleanse improve his performence in teamfights by a huge amount. Why does everyone forget the Quicksilver Sash? its an AMAZING ITEM just fpr that.

Yes, I admit. CC is THE carry counter. But there are tactics and ways to prevent you from doing ZERO damage in teamfights.

And again you didn't read my entire article. DON'T PICK A TRYNDAMERE IF YOUR TEAMCOMP SUCKS. SRSLY. In Solo queue you need to adapt. If you can pick Tryndamere you are lucky. If they already have a meele AD carry, pick a tank or a support or whatever.

I think this will be the last thing I'll write about it, as that what we are discussing is more general than really concerning this thread.

We'll see what the changes will do.
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da_neo
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It makes both champs (TF and Panth) a little too predictable. I can see this not affecting Panth as it will TF. It's like when people were still getting used to Noc's ult, the range will cause people to possibly over estimate their actual travelable range and waste their ults. IDK I definitely don't see this meaning TF will get more play time in high end ELOs....And I don't see it helping Panth...I don't recall many ppl QQing over Panth's ult but hey if you're nerfing one global tele might as well nerf em all?


Yep, with CV in your team they are pretty much useless.
Before Patch
Guy1: Panth is back to base.
Guy2: Ok, guy 3 let's back off till we can see him better so we can measure how it will affect our line when he comes.
Guy3: Ok, let's get back to our side of the lane

After Patch.
Guy1: Panth is back to base
Guy2: Okay we have at least 10 secs till he is in range for his ultimate. Let's try to kill them.
Guy3: Okay let's roll dis ****.

__
Like I mentioned before: THis will take away a HUGE psychological factor ingame. Nothing is more terryfing than Shen solo top, TF mid and shaco jungel. THis can turn in an 5vs2 quicker than you can imagine. Good enemys knew that and played more defensive.
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At the very least yeah we shall see.

Final note, I saw what you said, and I agree there is no such things as a perfect solo champ. With that said though the way champs fill certain rolls is what makes one a good soloqueue champ. Tryn is an all out damage dealer but his faults are easily exploited. I love Tryn but why choose him when I can play Xin? To me they need to make Tryn competitive with a champ like Xin Zhao before they call his rework a buff.

Overall though the patch has some nice goodies in it. Galieo being one, among whatever else they pull out at the last minute. All things said I'm excited at what is to come.
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da_neo wrote:



Yep, with CV in your team they are pretty much useless.
Before Patch
Guy1: Panth is back to base.
Guy2: Ok, guy 3 let's back off till we can see him better so we can measure how it will affect our line when he comes.
Guy3: Ok, let's get back to our side of the lane

After Patch.
Guy1: Panth is back to base
Guy2: Okay we have at least 10 secs till he is in range for his ultimate. Let's try to kill them.
Guy3: Okay let's roll dis ****.

__
Like I mentioned before: THis will take away a HUGE psychological factor ingame. Nothing is more terryfing than Shen solo top, TF mid and shaco jungel. THis can turn in an 5vs2 quicker than you can imagine. Good enemys knew that and played more defensive.


That's exactly what I've been saying since I found out they were nerfing TF's ult. People who ***** and moan about his ult just weren't adjusting their play styles accordingly. Same can be said about Karthus' Requiem. If you're half health early game in your lane and there's a Karthus, freaking B. Don't assume you'll be safe because you aren't low yet, predict the possibility of being lower or dived and just GTFO.
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da_neo wrote:


Nope.
Only noobs will be punished hard by that and that's good. How else should they learn?
  • Positioning.
    Why does a team always stand together in one big cluster? Of course an amumu stun or a galio taunt will get your whole team. But why not scatter a little?
  • Why do people always pick a their favorite champ regardless what others pick? I mean c'mon. 4 squishy range carrys and one Cho shall win a game? Not really.
  • Premates. Try to shut down the early game of their carries. 4second stun won't do much if their is no damage? Try to switch lane partners for a better counter. But NO. I'm premate with him. We are good. Best premades you ever see. Well yes. they get 1 or two kills @ top while enemy amumu hold bot out of exp, while enemy xin can freely last hit without harrasment.
  • Counter Items. I see many many many players suffer from the "DPS syndrome" MOOAR DAMAGE MOAR MOAR MOAR. Well 500 AD or 1000 AP won'T do anything with 10HP being one shot for enemy Xin. concerning Amumu and Galio Quicksilver Sash or Banshee's Veil can be hella Item.


Your right, but most team fights until higher ELO are cluster ****s. Mumu + galio on a team will destroy.
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