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Patch Preview 1.0.0.122

Creator: da_neo July 24, 2011 4:51pm
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JunSupport
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Random rant in reply to SixSonata's post:

There are only two ELO Hells.

One that only exists for those who can't accept that not everyone is meant to reach 2300+ ELO.

Every bracket of ELO has it's own meta.
Everyone has their own ELO level at which they plateau.
Plateaus aren't necessarily fixed.
Good players learn to play at their current ELO brackets and adapt when they rise/fall into a new bracket where things work differently. :3

This Hell only exists in your mind. :D



The other ELO hell is the 1200~1300 Bracket.
Players who naturally plateau at 1200~1300 are doomed. That is because that's where all the noobies start their ranked games, so team mates are highly unreliable and games are often fraught with hopelessness.

Even those who fall to 500 don't have to suffer such things.
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NicknameMy
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Well...

Tear of the goddess has more mana Regen than some commonly featured singed item, (they have none).
This means Tear > other option in regards to mana regen.

In regards to mana:

unstacked RotA = 5.781 g/mana
Catalyst = 4.077 g/mana
unstacked tear = 2.843 g/mana

fully stacked RoA is 4.186 g/mana
Catalyst = 4.077 g/mana
fully Stacked Tear of the Goddess = .737 g/mana

This Means Tear> other options in regard to mana.

In Regards to AP:

Archangel's Staff costs 2855 gold, and grants 45AP. Giving some people the impression it is worth 63.4g/AP.
This is false because of the item's passive.
At level 18 Singed will have 1025 Mana + 400 mana (no tear stacks). giving Archangle's a base of 1425*0.03 = 42.75 AP + 45AP (from before).
With No tear stacks and only arch at lvl 18, Arch is worth 2855gold / 87.75 AP = 32.54 g/AP

Rod of the Ages is 3035 gold / (60AP + 20AP (from passive)) = 37.9 gold/ap

In terms of AP Archangel's staff is more cost effective than Rod of the Ages (in AP) when singed has more than:
37.9g/AP = 2855g/(45AP + Xmana*0.03AP)
2855g*AP = 1705.5g*AP + 37.9g(Xmana*0.03AP)
1149.5g*AP = 37.9g(Xmana*0.03AP)
30.33AP = Xmana*0.03AP
1010.99 = Xmana

Archangels is more cost effective in terms of AP when Singed's Total Mana is greater than 1010.99.
With a fully stacked tear, Archangels (as only mana source) gives 24.25g/AP. For a total of 117.75 AP.

Archangel's > other options in regards to AP

Scroll down a little more :)

For every 4 mana singed has he gets 1hp. so:


Rylai's Scepter = 6.21 g/hp
Sunfire Cape = 5.8 g/hp
Catalyst the Protector = 4.569 g/hp
Fully stacked Rod of the Ages= 3.741 g/hp
Fully stacked Tear of the goddess = 2.9481 g/hp
Ruby Crystal = 2.639 g/hp
Giant's Belt = 2.581 g/hp
Fully stacked Warmog's armor = 2.190 g/hp
Fully Stacked Leviathan = 1.555 g/hp


tear hp efficiency= 995g/(87.5hp + stacks) 4mana/stack(1hp/4MANA)

Stacks to equal Rod of the ages =
3.741(87.5 hp + stacks) = 995g
327.338 + 3.741stacks = 995g
3.741 stacks = 667.662g


Rod of the Ages = 178.5 stacks
Catalyst = 130 stacks
Sunfire = 84 stacks
Rylai's scepter = 73 stacks


(250 casts to get all 1000 mana)

Tear is > other options in regards to mana and mana regen. When upgraded to Archangel's it is > Rod of the Ages in regards of AP.
And finally Tear > other options in regards to HP at 73, 84, 130, 178.5 stacks, it surpasses (Rylai's Scepter, Sunfire, Catalyst, and Rod of the Ages).

"reserve mana>600 Therfore cast fling and mega adhesive" rule.
A Video, which shows you, how to play singed with a tear to get 150+ activations.
Singed the Crazyman
JunSupport
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@NicknameMy:

Flawed logic.
Archangel's Staff will only reach that 600+ mana potential at the end of the game.

For the rest of the duration... It still sucks.

You also fail to take into account other items' gold-value in their passive.
Rylai's Crystal Scepter's slow effect, and Sunfire Aegis's AoE damage and many other traits all have gold value that make it more valuable to Singed for the time between them being built and the end of the game.

Having to work on Archangels is tedious and inefficient on Singed.
Other items are less work, uniquely useful in their own way, and most innately make Singed tankier without relying on his passive.

Health is not valuable without the defensive stats to back in up, AA staff having no armor/mr taking up a slot hurts you in that regard.
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< ಠ,....,ರೃ>
~ Keeping this sig classy ~

Guides of Mine - Click the... Eh... Come back later

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Well, read the complete guide of Razmuffin, and you know it^^.
BigDaddyPedro
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NicknameMy wrote:

Well, read the complete guide of Razmuffin, and you know it^^.


Dyrus guide > Razmuffin guide

Building ToG on singed is such a waste, also ever see it built in High elo games? or tournaments ? what does that suggest?
Zhank you to jhoijhoi and Spoon as well as wRAth for the awesomez Sigz <3
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caucheka wrote:

ok to explain

1) poison doesn't trigger tear
2) his other skills have 10,14,and 100 second cooldowns.


if you were flinging every time it was off cooldown it would take 41:67 minutes since you bought the tear. off fling alone.

its a waste of 905 gold on singed.

NicknameMy, read this post again. This is why building tear on Singed is just plain bad.
NicknameMy wrote:

Tear of the goddess has more mana Regen than some commonly featured singed item, (they have none)


Check the passive of catalyst the protector again. No mana regen? Catalyst gives you health, mana, and then bonus health off of the mana. You rush it so that as you level up in lane, you get your mana restored.
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Yeah, I hope I never see any Singeds in my game building tear...

I've seen a surprisingly high number of Anivias (due to her free week, I know, but still) building it recently (and missing out a Catalyst), made me want to face palm every time.
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JunSupport wrote:

The other ELO hell is the 1200~1300 Bracket.
Players who naturally plateau at 1200~1300 are doomed. That is because that's where all the noobies start their ranked games, so team mates are highly unreliable and games are often fraught with hopelessness.

Even those who fall to 500 don't have to suffer such things.


I'd argue against that logic.

Players that do normally stay there aren't "stuck" there because of people on their teams, your team have as big a chance of getting a new player as the opposing team - and if both get 1, then it evens out.

I know, it's unreliable, but it will definitely even out in 10-20 games. You shouldn't get stuck by "luck" alone with JUST noob teammates. Consider the enemy team too.
Rudmed
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Well, I think its okay.

Though for those of you that are TF fans, I'm just gonna leave this here.
NOOOOOOOOOO
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JunSupport wrote:

Random rant in reply to SixSonata's post:

There are only two ELO Hells.

One that only exists for those who can't accept that not everyone is meant to reach 2300+ ELO.

Every bracket of ELO has it's own meta.
Everyone has their own ELO level at which they plateau.
Plateaus aren't necessarily fixed.
Good players learn to play at their current ELO brackets and adapt when they rise/fall into a new bracket where things work differently. :3

This Hell only exists in your mind. :D



The other ELO hell is the 1200~1300 Bracket.
Players who naturally plateau at 1200~1300 are doomed. That is because that's where all the noobies start their ranked games, so team mates are highly unreliable and games are often fraught with hopelessness.

Even those who fall to 500 don't have to suffer such things.


I really wish new ranked players would start around 800 and work there way up.
Current Solo Q Elo = 1405+
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