@NicknameMy:
Flawed logic.
Archangel's Staff will only reach that 600+ mana potential at the end of the game.
For the rest of the duration... It still sucks.
You also fail to take into account other items' gold-value in their passive.
Rylai's Crystal Scepter's slow effect, and
Sunfire Aegis's AoE damage and many other traits all have gold value that make it more valuable to Singed for the time between them being built and the end of the game.
Having to work on Archangels is tedious and inefficient on Singed.
Other items are less work, uniquely useful in their own way, and most innately make Singed tankier without relying on his passive.
Health is not valuable without the defensive stats to back in up, AA staff having no armor/mr taking up a slot hurts you in that regard.
Flawed logic.
For the rest of the duration... It still sucks.
You also fail to take into account other items' gold-value in their passive.
Having to work on Archangels is tedious and inefficient on Singed.
Other items are less work, uniquely useful in their own way, and most innately make Singed tankier without relying on his passive.
Health is not valuable without the defensive stats to back in up, AA staff having no armor/mr taking up a slot hurts you in that regard.
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NicknameMy wrote:
Well, read the complete guide of Razmuffin, and you know it^^.
Dyrus guide > Razmuffin guide
Building ToG on singed is such a waste, also ever see it built in High elo games? or tournaments ? what does that suggest?
caucheka wrote:
ok to explain
1) poison doesn't trigger tear
2) his other skills have 10,14,and 100 second cooldowns.
if you were flinging every time it was off cooldown it would take 41:67 minutes since you bought the tear. off fling alone.
its a waste of 905 gold on singed.
NicknameMy, read this post again. This is why building tear on Singed is just plain bad.
NicknameMy wrote:
Tear of the goddess has more mana Regen than some commonly featured singed item, (they have none)
Check the passive of catalyst the protector again. No mana regen? Catalyst gives you health, mana, and then bonus health off of the mana. You rush it so that as you level up in lane, you get your mana restored.
JunSupport wrote:
The other ELO hell is the 1200~1300 Bracket.
Players who naturally plateau at 1200~1300 are doomed. That is because that's where all the noobies start their ranked games, so team mates are highly unreliable and games are often fraught with hopelessness.
Even those who fall to 500 don't have to suffer such things.
I'd argue against that logic.
Players that do normally stay there aren't "stuck" there because of people on their teams, your team have as big a chance of getting a new player as the opposing team - and if both get 1, then it evens out.
I know, it's unreliable, but it will definitely even out in 10-20 games. You shouldn't get stuck by "luck" alone with JUST noob teammates. Consider the enemy team too.
]
Well, I think its okay.
Though for those of you that are TF fans, I'm just gonna leave this here.
NOOOOOOOOOO
Though for those of you that are TF fans, I'm just gonna leave this here.
NOOOOOOOOOO
In my eyes there is only justice

Thank you Xiaowiriamujhoijhoi JEFFY40HANDS JakofSpaydes
How to tank guide (Revamped! 10/13)JunSupport wrote:
Random rant in reply to SixSonata's post:
There are only two ELO Hells.
One that only exists for those who can't accept that not everyone is meant to reach 2300+ ELO.
Every bracket of ELO has it's own meta.
Everyone has their own ELO level at which they plateau.
Plateaus aren't necessarily fixed.
Good players learn to play at their current ELO brackets and adapt when they rise/fall into a new bracket where things work differently. :3
This Hell only exists in your mind. :D
The other ELO hell is the 1200~1300 Bracket.
Players who naturally plateau at 1200~1300 are doomed. That is because that's where all the noobies start their ranked games, so team mates are highly unreliable and games are often fraught with hopelessness.
Even those who fall to 500 don't have to suffer such things.
I really wish new ranked players would start around 800 and work there way up.
Xenasis wrote:
I'd argue against that logic.
Players that do normally stay there aren't "stuck" there because of people on their teams, your team have as big a chance of getting a new player as the opposing team - and if both get 1, then it evens out.
I know, it's unreliable, but it will definitely even out in 10-20 games. You shouldn't get stuck by "luck" alone with JUST noob teammates. Consider the enemy team too.
I never said anyone was stuck at 1200~1300.
They plateau there. As in, it's their natural ELO.
ELO isn't a score you're suppose to bring up over time. It's a rough measure of skill/luck. Something that is different and variable in everyone. Skill, being your own game play; Luck, being whether or not you get good teammates/easy enemies. No one can be sure exactly what their ELO is, and only focus on improving. That's why we have outliers like HotshotGG and TheRainMan who end up far above the rest.
Some people are naturally just only good enough to be around the 1200~ level.
Those people are tragic in that, they're at the right ELO for their game play, but noobies who have yet to play enough to set their ELO (and could belong to the 500s), are inserted arbitrarily into the experiences player's games.
Doesn't matter which team their on, because their skill level will keep them from rising out of that specific 1200~1300 bracket, meaning they'll have to deal with it their entire time in ranked solo-queue.
Quoted:
I really wish new ranked players would start around 800 and work there way up.
That wouldn't be any different.
Again, ELO isn't an accumulation. It's just a measure of how often you win and lose.
When you reach your destined ELO, you start winning maybe 50/50. If you have room to improve, maybe 60/40.
If everyone started at 800 ELO, then the average ELO would be 800~900, and top ranking players would be around 1700 instead of 2000 because tall the numbers started at different placed.
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Tear of the goddess has more mana Regen than some commonly featured singed item, (they have none).
This means Tear > other option in regards to mana regen.
In regards to mana:
unstacked RotA = 5.781 g/mana
Catalyst = 4.077 g/mana
unstacked tear = 2.843 g/mana
fully stacked RoA is 4.186 g/mana
Catalyst = 4.077 g/mana
fully Stacked Tear of the Goddess = .737 g/mana
This Means Tear> other options in regard to mana.
In Regards to AP:
Archangel's Staff costs 2855 gold, and grants 45AP. Giving some people the impression it is worth 63.4g/AP.
This is false because of the item's passive.
At level 18 Singed will have 1025 Mana + 400 mana (no tear stacks). giving Archangle's a base of 1425*0.03 = 42.75 AP + 45AP (from before).
With No tear stacks and only arch at lvl 18, Arch is worth 2855gold / 87.75 AP = 32.54 g/AP
Rod of the Ages is 3035 gold / (60AP + 20AP (from passive)) = 37.9 gold/ap
In terms of AP Archangel's staff is more cost effective than Rod of the Ages (in AP) when singed has more than:
37.9g/AP = 2855g/(45AP + Xmana*0.03AP)
2855g*AP = 1705.5g*AP + 37.9g(Xmana*0.03AP)
1149.5g*AP = 37.9g(Xmana*0.03AP)
30.33AP = Xmana*0.03AP
1010.99 = Xmana
Archangels is more cost effective in terms of AP when Singed's Total Mana is greater than 1010.99.
With a fully stacked tear, Archangels (as only mana source) gives 24.25g/AP. For a total of 117.75 AP.
Archangel's > other options in regards to AP
Scroll down a little more :)
For every 4 mana singed has he gets 1hp. so:
Rylai's Scepter = 6.21 g/hp
Sunfire Cape = 5.8 g/hp
Catalyst the Protector = 4.569 g/hp
Fully stacked Rod of the Ages= 3.741 g/hp
Fully stacked Tear of the goddess = 2.9481 g/hp
Ruby Crystal = 2.639 g/hp
Giant's Belt = 2.581 g/hp
Fully stacked Warmog's armor = 2.190 g/hp
Fully Stacked Leviathan = 1.555 g/hp
tear hp efficiency= 995g/(87.5hp + stacks) 4mana/stack(1hp/4MANA)
Stacks to equal Rod of the ages =
3.741(87.5 hp + stacks) = 995g
327.338 + 3.741stacks = 995g
3.741 stacks = 667.662g
Rod of the Ages = 178.5 stacks
Catalyst = 130 stacks
Sunfire = 84 stacks
Rylai's scepter = 73 stacks
(250 casts to get all 1000 mana)
Tear is > other options in regards to mana and mana regen. When upgraded to Archangel's it is > Rod of the Ages in regards of AP.
And finally Tear > other options in regards to HP at 73, 84, 130, 178.5 stacks, it surpasses (Rylai's Scepter, Sunfire, Catalyst, and Rod of the Ages).
"reserve mana>600 Therfore cast fling and mega adhesive" rule.
A Video, which shows you, how to play singed with a tear to get 150+ activations.
Singed the Crazyman