Bioalchemist wrote:
it depends. if you can get ahead through cs/farming/assists or objectives you can be more aggressive. if you get behind though you can't be aggressive because the enemy will out trade you. one of the biggest mistakes i see is when players get behind they still want to go all out on their lane opponent without help. and they slowly dig themselves a whole they can't get out of. minimizing my deaths by spotting easy opportunities and not being ballz to the wallz was one of the best improvements i have made to my gameplay.
To be honest in early game I often prioritize kills as my main income, farming when necessary.
So to be clear I should do the inverse in a more passive playstyle? AKA Farm > Kills.
I can see the logic in that, just honestly never considered the efficiency.
Also to Joxuu, thank you for suggestion an AP/AD rune page, I'll actually get working on that once I get some more IP.
Joxuu wrote:
Trade is generally worth when you do more damage to enemy than enemy does to you.
I would assume, heh.
I meant in a more Kill/Turret Destroyed/etc. scenario.
But when would the right time be to trade? When they're caught out only?
1. Did the enemy use summoners?
2. Did you come out with more health than the enemy?
3. Can you regen more health than the enemy? i.e. you have 3 pots they have 1
4. Did they use any key abilities? i.e. Anivias passive, Jinx flame chompers, other escape abilities
if the answer to those is yes then the trade was worth, you dont have to kill the enemy laner to make the trade worth
also you should look at your masteries, you have Butcher and Feast on mid lane pages and your jinx page and those two are not that great on nonjunglers, feast isnt even that amazing for many junglers anyways
on your jinx page you should take the point out of feast and put it on Fury, more AS is better than healing 2 hp when you kill a minion
2. Did you come out with more health than the enemy?
3. Can you regen more health than the enemy? i.e. you have 3 pots they have 1
4. Did they use any key abilities? i.e. Anivias passive, Jinx flame chompers, other escape abilities
if the answer to those is yes then the trade was worth, you dont have to kill the enemy laner to make the trade worth
also you should look at your masteries, you have Butcher and Feast on mid lane pages and your jinx page and those two are not that great on nonjunglers, feast isnt even that amazing for many junglers anyways
on your jinx page you should take the point out of feast and put it on Fury, more AS is better than healing 2 hp when you kill a minion

Thanks to TheNamelessBard for the signature
DillButt64 wrote:
1. Did the enemy use summoners?
2. Did you come out with more health than the enemy?
3. Can you regen more health than the enemy? i.e. you have 3 pots they have 1
4. Did they use any key abilities? i.e. Anivias passive, Jinx flame chompers, other escape abilities
if the answer to those is yes then the trade was worth, you dont have to kill the enemy laner to make the trade worth
also you should look at your masteries, you have Butcher and Feast on mid lane pages and your jinx page and those two are not that great on nonjunglers, feast isnt even that amazing for many junglers anyways
on your jinx page you should take the point out of feast and put it on Fury, more AS is better than healing 2 hp when you kill a minion
Sincerely appreciate the suggestion, for some reason I honestly thought Feast would help in the long run.
Honestly I either winged most pages or changed up some that I found on here. Blah, shoulda known better.
Rhollback wrote:
I would assume, heh.
I meant in a more Kill/Turret Destroyed/etc. scenario.
But when would the right time be to trade? When they're caught out only?
Dragon > Few kills
Dragon ~ Outer turret
Mid turret > Dragon
Baron > Dragon
Baron > Outer turret or small damage to inner turret
Inner turrets > Baron
Inhibitor tower & inhibitor > Pretty much everything
Right time to trade is when you are sure you can win the trade.

"A person giving you advice isn't perfect and has their own shortcomings but they may give you the piece that you're missing."
You can always join the Mobafire chat and people can speak to you in-game which is probably easier than on the forums. Plus people can play with you and see your skill first-hand, it's a lot easier to assess what someone is doing incorrectly when you can see it

Thanks for the Signature MissMaw!
Mooninites wrote:
You can always join the Mobafire chat and people can speak to you in-game which is probably easier than on the forums. Plus people can play with you and see your skill first-hand, it's a lot easier to assess what someone is doing incorrectly when you can see it
I actually went there a few times but it seems dead more often than not.
That kind of thing would be pretty amazing actually.
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